From: <ama...@us...> - 2014-12-10 06:11:35
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Revision: 25748 http://sourceforge.net/p/pcgen/code/25748 Author: amaitland Date: 2014-12-10 06:11:24 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Backport recent fixes, plus prettylst for clean up. Modified Paths: -------------- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pathfinder_society_field_guide.pcc branches/6.04.x/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst branches/6.04.x/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst branches/6.04.x/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst branches/6.04.x/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equipmods.lst Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 12:59:23 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -168,8 +168,8 @@ Pattern Breaker KEY:Cryptic Archetype ~ Pattern Breaker CATEGORY:Archetype TYPE:Archetype.CrypticArchetype.CrypticInsight2.CrypticHiddenPattern.CrypticSwiftTrapper.CrypticInsight16 PRECLASS:1,Cryptic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cryptic Archetype ~ Pattern Breaker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticInsight2,TYPE.CrypticHiddenPattern,TYPE.CrypticSwiftTrapper,TYPE.CrypticInsight16] DESC:You excel at disabling patterns or destroying them entirely. ABILITY:Special Ability|AUTOMATIC|Disable Lock ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Sunder Pattern ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Disable Weapon or Armor ~ Pattern Breaker|PRECLASS:1,Cryptic=6 ABILITY:Special Ability|AUTOMATIC|Disabling Aura ~ Pattern Breaker|PRECLASS:1,Cryptic=16 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=2 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=16 COST:0 SOURCEPAGE:p.69 ###Block: Brutal Disruptor Cryptic archetype abilities -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SKILL|Intimidate (Demoralize)|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 +# Ability Name Unique Key Category of Ability Type Define Description Bonus to Situation Modify VAR Source Page +Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -31,21 +31,21 @@ Blue Tactician FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 on saves vs. mind-affecting effects|BlueTacticianFCCount/3 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to skill Modify VAR Source Page Aspects -Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 -Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 -Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 -Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SKILL|Disable Device (Traps)|DromiteCrypticFCCount/2 -Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 -Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 -Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 -Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 -Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 -Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 -Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to Situation Modify VAR Source Page Aspects +Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 +Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 +Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 +Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 +Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 +Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 +Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 +Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 +Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 +Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 +Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Caster level Bonus to Situation Bonus to skill Modify VAR Source Page Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 21:55:54 2014 -- reformated by prettylst.pl v1.51 (build 25129) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -15,16 +15,16 @@ Self Reliant KEY:Self Reliant ~ Blue CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.BlueRacialTrait.BluePariah PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Self Reliant ~ Blue],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.BluePariah] DESC:Gain +3 on Survival chekcs, -1 on Diplomacy checks. BONUS:SKILL|Survival|3|TYPE=Racial BONUS:SKILL|Diplomacy|-1 COST:0 SOURCEPAGE:p.6 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance -Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 -Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 -Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance +Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 +Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 +Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? -Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SKILL|Diplomacy (Dromites)|3 COST:0 SOURCEPAGE:p.8 +Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. -Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 -Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 +Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 +Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Save bonus Bonus to skill Modify VAR Cost Source Page @@ -71,20 +71,20 @@ Strong Blooded (Xeph) KEY:Strong Blooded Xeph ~ Elan CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.ElanRacialTrait.ElanResilience PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strong Blooded Xeph ~ Elan],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElanResilience] DESC:Spend a power point for +10 base speed for a round. COST:0 SOURCEPAGE:p.12 ###Block: Half-Giant -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to skill Modify VAR Cost Source Page Aspects -Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold -Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 -Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 -Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting -Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SKILL|Use Magic Device (activate item)|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to Situation Modify VAR Cost Source Page Aspects +Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold +Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 +Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting +Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus -Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 -Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 -Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SKILL|Acrobatics (on the ground)|2 COST:0 SOURCEPAGE:p.16 -Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to Situation Bonus to skill Cost Source Page Temporary Bonus +Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 +Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 +Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 +Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Ability Bonus Ability Pool Combat bonus Add to base move Bonus to skill Modify VAR Class Skill Cost Source Page Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -5,26 +5,28 @@ ###Block: New conditional skills # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value Source Page Bonus to skill Bonus to skill rank -Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 -Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") +#Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 +#Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 -Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") -Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 -Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") +#Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 +#Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") -Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 -Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") +#Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 +#Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") ###Block: Skill for losing a skill point # Skill Name Untrained? Exclusive? Visible Lost Skill Point USEUNTRAINED:NO EXCLUSIVE:YES VISIBLE:DISPLAY|READONLY + + # # End # Modified: branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,237 +1,237 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 18:59:40 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Lords of Chaos, Book of the Damned, Volume 2 SOURCESHORT:BOTD2 SOURCEWEB:http://paizo.com/products/btpy8hij?Pathfinder-Campaign-Setting-Book-of-the-Damned-Volume-2-Lords-of-Chaos SOURCEDATE:2010-10 # ORIGINAL ENTRY: elro the onk (Paul Shipley) ##Block: Demoniac class features -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 -Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 -Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 -Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 -Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 -Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 +Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 +Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 +Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being a... [truncated message content] |