From: <ama...@us...> - 2014-12-09 09:00:17
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Revision: 25741 http://sourceforge.net/p/pcgen/code/25741 Author: amaitland Date: 2014-12-09 09:00:12 +0000 (Tue, 09 Dec 2014) Log Message: ----------- Backport remove PRERULE for APG. Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-08 20:23:22 UTC (rev 25740) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-09 09:00:12 UTC (rev 25741) @@ -8,42 +8,42 @@ ###Block: Basic Traits: Combat Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Combat bonus Misc bonus Save bonus Source Page Aspects -Anatomist KEY:Trait ~ Anatomist CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Anatomist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.327 -Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.|PRERULE:1,DisplayFullAbility BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 -Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects -Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 -Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.|PRERULE:1,DisplayFullAbility BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 -Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 +Anatomist KEY:Trait ~ Anatomist CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Anatomist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits. SOURCEPAGE:p.327 +Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 +Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes. SOURCEPAGE:p.328 +Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects +Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 +Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. SOURCEPAGE:p.328 +Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons. SOURCEPAGE:p.328 +Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. SOURCEPAGE:p.328 +Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 +Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves. BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 ###Block: Basic Traits: Faith Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Save bonus Bonus to skill Modify VAR Class Skill Source Page Aspects -Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. -Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 -Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 -History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. -Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 -Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.|PRERULE:1,DisplayFullAbility BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 -Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. +Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 +Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 +History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells. SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. +Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result. BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 +Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 +Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. SOURCEPAGE:p.329 +Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 ###Block: Basic Traits: Magic Traits # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Description Stackable? Multiple? Choose Auto Feat Ability Add Spell Lvl Caster level Bonus to skill Modify VAR Class Skill Source Page Aspects Bonus -Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 -Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 -Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 -Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 -Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%%|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 -Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 -Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 -Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 -Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. +Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 +Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 +Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 +Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 +Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%% SOURCEPAGE:p.329 +Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 +Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 +Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 +Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions. SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. Magical Lineage KEY:Magical Lineage ~ Metamagic CATEGORY:FEAT VISIBLE:NO ADDSPELLLEVEL:-1 @@ -51,7 +51,7 @@ ###Block: Basic Traits: Social Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page -Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 +Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. SOURCEPAGE:p.329 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Adoptive Race|1 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Human Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Human CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Dwarf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Dwarf @@ -61,15 +61,15 @@ CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Elf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Elf CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Orc Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Orc -Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 -Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 -Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 -Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 -Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 -Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.|PRERULE:1,DisplayFullAbility BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 -Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 -Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.|PRERULE:1,DisplayFullAbility KIT:1|Rich Parents SOURCEPAGE:p.330 -Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 +Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 +Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 +Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 +Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 +Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 +Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 +Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you. BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 +Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp. KIT:1|Rich Parents SOURCEPAGE:p.330 +Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 ## Adopted Trait Race Selection # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |