From: <ama...@us...> - 2014-12-03 01:46:51
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Revision: 25689 http://sourceforge.net/p/pcgen/code/25689 Author: amaitland Date: 2014-12-03 01:46:40 +0000 (Wed, 03 Dec 2014) Log Message: ----------- Implement: DATA-2222 (PF/APG) Implement Master Spy Slippery Mind Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 23:00:03 UTC (rev 25688) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-03 01:46:40 UTC (rev 25689) @@ -1149,7 +1149,7 @@ Concealed Thoughts KEY:Master Spy ~ Concealed Thoughts CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A 4th-level master spy can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts. Quick Change KEY:Master Spy ~ Quick Change CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a -10 penalty on her Disguise check. This penalty drops to -5 at 8th level. Elude Detection KEY:Master Spy ~ Elude Detection CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds. -Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. BONUS:VAR|SlipperyMindTimes|1 +Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. BONUS:VAR|SlipperyMindTimes|1 ABILITY:Special Ability|AUTOMATIC|Slippery Mind Shift Alignment KEY:Master Spy ~ Shift Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Death Attack KEY:Master Spy ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy. ABILITY:Special Ability|AUTOMATIC|Death Attack Fool Casting KEY:Master Spy ~ Fool Casting CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind. Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 23:00:03 UTC (rev 25688) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-03 01:46:40 UTC (rev 25689) @@ -1102,7 +1102,7 @@ Improved Evasion KEY:Rogue Talent ~ Improved Evasion CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 ABILITY:Special Ability|AUTOMATIC|Improved Evasion SOURCEPAGE:p.70 DESC:This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion. Opportunist KEY:Rogue Talent ~ Opportunist CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialAttack.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 SOURCEPAGE:p.70 DESC:Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. Skill Mastery KEY:Rogue Talent ~ Skill Mastery CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.70 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stree and distraction would normally prevent you from doing so. -Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DEFINE:SlipperymindTimes|0 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. DESC: You get only this one extra chance to succeed on your saving throw.|PREVAREQ:SlipperymindTimes,1 DESC: You get %1 extra chances to succeed on your saving throw.|SlipperymindTimes|PREVARGTEQ:SlipperymindTimes,1 BONUS:VAR|SlipperymindTimes|1 SOURCEPAGE:p.70 +Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.Extraordinary.RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DEFINE:SlipperymindTimes|0 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. DESC: You get only this one extra chance to succeed on your saving throw.|PREVAREQ:SlipperymindTimes,1 DESC: You get %1 extra chances to succeed on your saving throw.|SlipperymindTimes|PREVARGTEQ:SlipperymindTimes,1 BONUS:VAR|SlipperymindTimes|1 SOURCEPAGE:p.70 ABILITY:Special Ability|AUTOMATIC|Slippery Mind Feat KEY:Rogue Talent ~ Feat CATEGORY:Special Ability TYPE:RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:You may gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 SOURCEPAGE:p.70 @@ -1591,6 +1591,7 @@ Common Favored Terrain CATEGORY:Special Ability TYPE:Internal.ClassFeatures VISIBLE:NO DEFINE:FavoredTerrainPool|0 BONUS:ABILITYPOOL|Favored Terrain|FavoredTerrainPool BONUS:ABILITYPOOL|Favored Terrain Bonus|max(0,FavoredTerrainPool-1) Sneak Attack KEY:Sneak Attack CATEGORY:Special Ability TYPE:RogueClassFeatures.AlchemistClassFeatures.SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDieSize|0 DEFINE:SneakAttackDice|0 DEFINE:SneakAttackLVL|0 BONUS:VAR|SneakAttackDieSize|6|TYPE=Base SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttackDice|SneakAttackDieSize DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttackDice|SneakAttackDieSize Death Attack KEY:Death Attack CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:DeathAttackDC|0 DEFINE:DeathAttackDuration|0 DESC:If you study your victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (your choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save DC %1 against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6+%2 rounds.|DeathAttackDC|DeathAttackDuration BONUS:VAR|DeathAttackDC|10+INT SOURCEPAGE:p.378 ASPECT:Ability Benefit|(DC %1)|DeathAttackDC +Slippery Mind KEY:Slippery Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:SlipperymindTimes|0 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. DESC: You get only this one extra chance to succeed on your saving throw.|PREVAREQ:SlipperymindTimes,1 DESC: You get %1 extra chances to succeed on your saving throw.|SlipperymindTimes|PREVARGTEQ:SlipperymindTimes,1 BONUS:VAR|SlipperymindTimes|1 SOURCEPAGE:p.70 ###Block: Alignment Auras # Ability Name Category of Ability Type Visible Define Description Modify VAR This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |