From: <elr...@us...> - 2013-01-16 15:05:23
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Revision: 19172 http://sourceforge.net/p/pcgen/code/19172 Author: elrotheonk Date: 2013-01-16 15:05:16 +0000 (Wed, 16 Jan 2013) Log Message: ----------- - Added all remaining monsters from the ISWG bestiary Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-16 15:05:16 UTC (rev 19172) @@ -1,8 +1,6 @@ Things left to implement: 1) Feat implementation & full benefits text (p285-289) -2) Magic items (p298-301) - done, needs testing -3) Monsters (p306-315) - races done, kits & abilities framework only -- Paul Shipley (elro the onk) 14/01/2013 +- Paul Shipley (elro the onk) 16/01/2013 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-16 15:05:16 UTC (rev 19172) @@ -63,6 +63,7 @@ ABILITYCATEGORY:iswg_abilitycategories.lst ARMORPROF:iswg_profs_armor.lst CLASS:iswg_classes.lst +CLASS:iswg_classes_bestiary.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst @@ -77,6 +78,7 @@ SPELL:iswg_spells.lst SPELL:iswg_spells_domain.lst TEMPLATE:iswg_templates.lst +TEMPLATE:iswg_templates_bestiary.lst WEAPONPROF:iswg_profs_weapons.lst # Forward References Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -18,41 +18,45 @@ Thrown-Weapon Mastery KEY:Thrown-Weapon Mastery ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.309 DESC:Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improve Critical feat for all thrown weapons. This effect doesn't stack with any other effect that expands the threat range of a weapon. VFEAT:Throw Anything BONUS:COMBAT|TOHIT.Thrown|1|TYPE=Racial BONUS:WEAPONPROF=TYPE.Thrown|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit #Daughter of Urgathoa -Desecrate KEY:Desecrate ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCEPAGE:p.310 DESC:Desecrate -Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.310 DESC:Disease -Great Claw KEY:Great Claw ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.310 DESC:Great Claw -Spells KEY:Spells ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.310 DESC:Spells +CATEGORY=Special Ability|Desecrate ~ Constant.MOD DESC:.CLEAR DESC:A daughter of Urgathoa can use desecrate, as per the spell but always centered on herself, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action.|PRERACE:1,Daughter of Urgathoa BONUS:VAR|ChannelResistance|3|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:COMBAT|TOHIT|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:CHECKS|ALL|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:HP|CURRENTMAX|TL|PRERACE:1,Daughter of Urgathoa +Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.310 DESC:Bubonic Plague: Great claw--injury; save Fort DC %1; onset immediate; frequency 1/day; effect 1d4 damage and target is fatigued; cure 2 consecutive saves.|DoUDiseaseDC DEFINE:DoUDiseaseDC|10+(HD/2)+CHA BONUS:VAR|DoUDiseaseDC|2|PREFEAT:1,Ability Focus (Disease) +Great Claw KEY:Great Claw ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.310 DESC:One of the daughter's hands is a tremendous scythe-shaped claw. This attack inflicts x4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction. BONUS:WEAPONPROF=Great Claw|CRITMULTADD|2 +#Note DOMAINS added through Daughter of Urgathoa Monster Class +Spells KEY:Spells ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.310 DESC:A daughter of Urgathoa casts spells as a 6th-level cleric of Urgathoa--but although she selects two domains to detemine bonus spells, she does not gain any domain powers. #Gillman -Enchantment Resistance KEY:Enchantment Resistance ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Enchantment Resistance -Servitor KEY:Servitor ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.311 DESC:Servitor -Water Dependent KEY:Water Dependent ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Water Dependent +Enchantment Resistance KEY:Enchantment Resistance ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus SOURCEPAGE:p.311 DESC:Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a -2 penalty on such saving throws against aboleth sources. ASPECT:SaveBonus|+2 vs. non-aboleth enchantments, -2 vs. aboleth enchantments +Servitor KEY:Servitor ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.311 DESC:Gillmen serve the dark, unfathomable schemes of the reclusive aboleths, but unless the gillmen go against the orders of their aboleth masters (which are often unknown to them, masked in the form of hidden memories triggered by key events), they are free to act as they wish. +Water Dependent KEY:Water Dependent ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:A gillman's body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in water risk internal organ failure, pain cracking of the skin, and death within 4d6 hours. #Sandpoint Devil -Bay KEY:Bay ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Bay -Hellfire Breath KEY:Hellfire Breath ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Hellfire Breath -Kick KEY:Kick ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.312 DESC:Kick +Bay KEY:Bay ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:When the Sandpoint Devil screams as a standard action, all creatures within a 300-ft.-radius spread must succeed at a DC %1 Will save or become panicked for 2d5 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, creatures within the effect are immune to the Sandpoint Devil's bay for 24 hours thereafter.|10+(HD/2)+CHA +Hellfire Breath KEY:Hellfire Breath ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Once every 1d4 rounds, the Sandpoint Devil can unleash a blast of infernal flame from its mouth as a standard action. This hellfire fills a 30-ft. cone and causes 10d6 points of fire damage (Reflex DC %1 half). Anyone who takes damage from this breath weapon must also make a DC %1 Wo;; save to avoid becoming cursed by the infernal flames--those who become cursed take a -4 penalty on all attack rolls, saving throws, and skill checks for a number of days equal to the damage taken--during this time, the victim's skin appears to be horribly burned in places regardless of any healing applied. This curse effect functions at caster level %2.|10+(HD/2)+CON|HD +Kick KEY:Kick ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.312 DESC:The Sandpoint Devil's hoof attacks are primary attacks that deal bludgeoning and slashing damage. #Spine Dragon -Breath Weapon KEY:Breath Weapon ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Breath Weapon -Ray Deflection KEY:Ray Deflection ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.313 DESC:Ray Deflection -Spines KEY:Spines ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Spines +Breath Weapon KEY:Breath Weapon ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Once every 1d4 rounds as a standard action, a spine dragon can emit a devastating shriek of powerful sonic energy in a %1-ft. cone. Creatures caught in this cone take %2d6 sonic damage and are permanently deafened. A DC %3 Reflex save halves the damage and negates the deafness. This sonic damage is particularly devastating to constructs--they take a -4 penalty to save against its effects, and if they fail the save, they are staggered for 1d4 rounds as well.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDC DEFINE:BreathWeaponDC|10+(HD/2)+CON DEFINE:BreathWeaponDice|20 DEFINE:BreathWeaponCone|60 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) ASPECT:Ability Benefit|(%1-ft. cone, %3d6 sonic damage & deafened, Reflex DC %4 half)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDC +Ray Deflection KEY:Ray Deflection ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.313 DESC:A spine dragon's scales deflect rays and magic missile spells, rendering the spine dragon immune to such effects. There's a 30%% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. +Spines KEY:Spines ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:A spine dragon's body is covered with long, crystalling spines. It can fire up to four of these spines/round as a full-attack action (or one as a standard action). A creature that attacks a spine dragon with a melee weapon, unarmed strike, or natural weapon must make a DC %1 Reflex save or take 2d8+%2 points of piercing damage from the spines.|10+(HD/2)+DEX|STR #Strix -Hatred KEY:Hatred ~ Strix CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Hatred -Nocturnal KEY:Nocturnal ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Nocturnal -Suspicious KEY:Suspicious ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Suspicious +Hatred KEY:Hatred ~ Strix CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Strix receive a +1 bonus on attack rolls against humanoid creatures of the human subtype due to special training against these hated foes. +Nocturnal KEY:Nocturnal ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Strix gain a +2 racial bonus on Perception and Stealth checks at night. +Suspicious KEY:Suspicious ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus SOURCEPAGE:p.313 DESC:Strix receive a +2 racial bonus on saving throws against illusion spells or effects. ASPECT:SaveBonus|+2 vs. illusions #Treerazer -Regeneration KEY:Regeneration ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.314 DESC:Regeneration -Aura of Corruption KEY:Aura of Corruption ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura SOURCEPAGE:p.314 DESC:Aura of Corruption -Defoliation KEY:Defoliation ~ Treerazer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.314 DESC:Defoliation -Nascent Demon Lord Traits KEY:Nascent Demon Lord Traits ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.314 DESC:Nascent Demon Lord Traits +Regeneration KEY:Regeneration ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP SOURCEPAGE:p.315 DESC:You are difficult to kill. You heal damage at %1 points per round, and you cannot die as long as your regeneration is still functioning (although you still fall unconscious when your hit points are below 0). Good aligned damage causes your regeneration to stop functioning on the round following the attack: you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate DEFINE:RegenerationRate|15 ASPECT:Ability Benefit|%1|RegenerationRate +Aura of Corruption KEY:Aura of Corruption ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura SOURCEPAGE:p.315 DESC:Treerazer exudes an aura of corruption to a radius of 120 ft. This aura causes plants to grow hideous, sprouting thorns, twisting, and becoming fungoid in nature. Creatures with woodland stride or freedom of movement can move through this fungal bloom with ease. Living creatures within Treerazer's aura of corruption must make a DC %1 Fortitude save each round or their flesh grows pasty and clammy as tendrils of diseased plant matter and fungal growth sprout from it. This condition persists as long as the creature remains within Treerazer's aura of corruption and for 1 minute thereafter. While suffering the effects of this aura, the living creature is treated as a plant for the purposes of spells and effects that harm or otherwise inconvenience plant creatures more than other creatures. The corruption does not otherwise impart plant traits to creatures.|10+(HD/2)+CON +Defoliation KEY:Defoliation ~ Treerazer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.315 DESC:As a standard action once every 1d4 rounds, Treerazer can exude a pulse of defoliating energy in a 30-ft.-radius spread. This pulse appears as a wave of sickly green energy, and causes all plants and plant creatures in the area to blacken and wither. Such creatures take 20d10 points of damage and 1d8 points of Strength drain, or half with a successful DC %1 Fort save. A plant that isn't a creature (such as a tree or a shrub) doesn't receive a save and immediately withers and dies. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants and fungus.|10+(HD/2)+CON +#Nascent Demon Lord abilities +Aligned Strike KEY:Aligned Strike ~ NDL CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.315 DESC:A nascent demon lord's natural weapons, as well as any weapon it wields, are treated as chaotic, epic, and evil for the purpose of resolving damage reduction. +Grant Spells KEY:Grant Spells ~ NDL CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.315 DESC:Nascent demon lords can grant spells to their worshipers. Granting spells does not require any specific action on the nascent demon lord's behalf. All nascent demon lords grant access to the domains of Chaos and Evil--in addition, they grant access to two other domains and a favored weapon that vary according to the nascent demon lord's themes and interests. + #Constant Spell-like Abilities -Desecrate KEY:Desecrate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.265 DESC:You can use desecrate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Desecrate,12+CHA -Magic Weapon KEY:Magic Weapon ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.310 DESC:You can use magic weapon, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Magic Weapon,11+CHA -Water Breathing KEY:Water Breathing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.368 DESC:You can use water breathing, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Water Breathing,13+CHA +Desecrate KEY:Desecrate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.265 DESC:You can use desecrate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Desecrate,12+CHA +Magic Weapon KEY:Magic Weapon ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.310 DESC:You can use magic weapon, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Magic Weapon,11+CHA +Water Breathing KEY:Water Breathing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.368 DESC:You can use water breathing, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Water Breathing,13+CHA # # End Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -0,0 +1,32 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Template +CLASS:Daughter of Urgathoa HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE TEMPLATE:Undead +# Class Name Reg. Race Type +CLASS:Daughter of Urgathoa PRERACETYPE:Undead +# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill +CLASS:Daughter of Urgathoa STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth +# Class Name +CLASS:Daughter of Urgathoa SPELLSTAT:WIS SPELLTYPE:Divine SPELLLIST:1|Cleric KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Daughter of Urgathoa|CL-5 +1 BONUS:DOMAIN|NUMBER|2 ABILITY:Class Ability|AUTOMATIC|Domains +###Block: Level progression (as Cleric - 5) +6 CAST:3,1 +7 CAST:4,2 +8 CAST:4,2,1 +9 CAST:4,3,2 +10 CAST:4,3,2,1 +11 CAST:4,3,3,2 +12 CAST:4,4,3,2,1 +13 CAST:4,4,3,3,2 +14 CAST:4,4,4,3,2,1 +15 CAST:4,4,4,3,3,2 +16 CAST:4,4,4,4,3,2,1 +17 CAST:4,4,4,4,3,3,2 +18 CAST:4,4,4,4,4,3,2,1 +19 CAST:4,4,4,4,4,3,3,2 +20 CAST:4,4,4,4,4,4,3,2,1 + +# +# End +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -114,7 +114,8 @@ RACE:Daughter of Urgathoa !PRERACE:1,% NAME:Daughter of Urgathoa GENDER:Female -DEITY:Urgathoa +DEITY:Urgathoa DOMAIN:Death|Magic +#DEITY:Urgathoa ALIGN:NE STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Unknown @@ -133,10 +134,10 @@ SKILL:Perception RANK:11 SKILL:Sense Motive RANK:11 SKILL:Spellcraft RANK:11 -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bestow Curse|Contagion|Dispel Magic|Inflict Serious Wounds -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Death Knell|Hold Person|Inflict Moderate Wounds|Resist Energy|Spiritual Weapon -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cause Fear|Command|Divine Favor|Obscuring Mist|Shield of Faith -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bleed|Detect Magic|Guidance|Resistance +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Bestow Curse|Contagion|Dispel Magic|Inflict Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Death Knell|Hold Person|Inflict Moderate Wounds|Resist Energy|Spiritual Weapon +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Cause Fear|Command|Divine Favor|Obscuring Mist|Shield of Faith +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Bleed|Detect Magic|Guidance|Resistance STARTPACK:Gillman Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gillman] SOURCEPAGE:p.310 RACE:Gillman !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -12,16 +12,16 @@ Herd Animal (Storval Aurochs) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Stampede|Trample LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.255 KIT:1|TN TEMPLATE:Advanced Creature|Giant Creature # Monsters -# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Bonus Languages Known Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template +# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Bonus Languages Known Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template SLA CL Spells Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN -Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting +Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting Charau-ka STARTFEATS:1 SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Scent|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE -Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) BONUS:PCLEVEL|Cleric|HD-6 ADD:SPELLCASTER|Cleric +Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant|Channel Resistance BONUS:VAR|ChannelResistance|1 LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Daughter of Urgathoa:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) Gillman STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|CON,CHA|2 BONUS:STAT|WIS|-2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Enchantment Resistance ~ Gillman|Servitor ~ Gillman|Water Dependent ~ Gillman LANGBONUS:Aklo,Aquan,Azlanti,Draconic,Elven,Sahuagin AUTO:LANG|Aboleth|Common LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN -Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA -Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force +Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA +Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force Strix STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 DEFINE:Maneuverability|3 FACE:5 REACH:5 MONCSKILL:Fly BONUS:STAT|DEX|2 BONUS:STAT|CHA|-2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Hatred ~ Strix|Nocturnal ~ Strix|Suspicious ~ Strix LANGBONUS:Auran,Azlanti,Common,Draconic,Giant,Gnome,Goblin,Infernal AUTO:LANG|Strix VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN -Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop +Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE TEMPLATE:Nascent Demon Lord Traits BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Symbol of Death,18+CHA|Time Stop,19+CHA # # End Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -26,7 +26,7 @@ # Bestiary SLA Quickened Dispel Magic (Greater) SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 swift action RANGE:Medium TARGETAREA:One spellcaster, creature, or object; or a 20-ft.- radius burst DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.272 -Summon Demons (Treerazer) OUTPUTNAME:Summon Demons SCHOOL:Conjuration SUBSCHOOL:Summoning DESCRIPTOR:Evil TYPE:Divine COMPS:V, S, DF CASTTIME:1 round RANGE:Close TARGETAREA:One or more summoned demons, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No DESC:Calls any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell. SOURCEPAGE:p.315 +Summon Demons (Nascent Demon Lord) OUTPUTNAME:Summon Demons SCHOOL:Conjuration SUBSCHOOL:Summoning DESCRIPTOR:Evil TYPE:Divine COMPS:V, S, DF CASTTIME:1 round RANGE:Close TARGETAREA:One or more summoned demons, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No DESC:Calls any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell. SOURCEPAGE:p.315 Teleport (Greater/within Tanglebriar only) OUTPUTNAME:Greater Teleport (within Tanglebriar only) SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V CASTTIME:1 standard action RANGE:Personal and touch TARGETAREA:You and touched objects or other touched willing creatures DURATION:Instantaneous SAVEINFO:None and Will negates (object) SPELLRES:No and yes (object) DESC:This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.359 # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -1,6 +1,6 @@ # CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Feb 3 10:53:53 2011 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher & Paul Shipley +# Original Entry by:Stefan Radermacher ###Block: Human Ethnicities # Template Name Visible Source Page Bonus to Ability Pool Subrace @@ -62,9 +62,6 @@ Regional Affinity (Varisia) VISIBLE:NO SOURCEPAGE:p.194 LANGBONUS:Shoanti,Varisian REGION:Varisia Regional Affinity (Worldwound) VISIBLE:NO SOURCEPAGE:p.198 LANGBONUS:Abyssal,Hallit REGION:The Worldwound -#BLOCK: New Type -Clockwork PRERACE:1,RACETYPE=Construct SOURCEPAGE:p.256 ABILITY:Special Ability|AUTOMATIC|Winding ~ Clockwork|Vulnerability to Electricity|Swift Reactions ~ Clockwork|Difficult to Create ~ Clockwork RACESUBTYPE:Clockwork - # # End # Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -0,0 +1,12 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +#BLOCK: New Type +Clockwork PRERACE:1,RACETYPE=Construct SOURCEPAGE:p.256 ABILITY:Special Ability|AUTOMATIC|Winding ~ Clockwork|Vulnerability to Electricity|Swift Reactions ~ Clockwork|Difficult to Create ~ Clockwork RACESUBTYPE:Clockwork + +#BLOCK: Traits +Nascent Demon Lord Traits PRERACE:1,RACESUBTYPE=Demon SOURCEPAGE:p.314 ABILITY:Special Ability|AUTOMATIC|Immunity to Death Effects|Immunity to Electricity|Immunity to Charm|Immunity to Compulsion|Immunity to Poison|Resistance to Acid|Resistance to Cold|Resistance to Fire|Telepathy|Aligned Strike ~ NDL|Grant Spells ~ NDL BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,FireResistanceBonus|30 BONUS:VAR|TelepathyRange|200 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Summon Demons (Nascent Demon Lord) + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |