From: <mar...@us...> - 2012-10-27 17:27:30
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Revision: 18042 http://pcgen.svn.sourceforge.net/pcgen/?rev=18042&view=rev Author: maredudd800 Date: 2012-10-27 17:27:22 +0000 (Sat, 27 Oct 2012) Log Message: ----------- Issue#: DOCS-193 Modified Paths: -------------- Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_00.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_02_name.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_03_race.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_05_langtaken.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_06_class.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_06_classtaken.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_06_hp.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_06_hplevelup.png Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_08_statistics.png Trunk/pcgen/docs/menupages/edit/editsectionheading.html Trunk/pcgen/docs/tabpages/tabsummary.html Added Paths: ----------- Trunk/pcgen/docs/images/tabs/summarytab/tab_summary_01_things2.png 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Trunk/pcgen/docs/menupages/edit/editsectionheading.html 2012-10-27 17:27:22 UTC (rev 18042) @@ -29,11 +29,11 @@ <p>These are the <strong>Edit</strong> menu options that are available to use to modify characters within PCGen. These options are used for starting a new PC, loading an existing PC, or exporting a currently loaded PC to a file.</p> - +<!-- <p>The <strong>Undo</strong> command has not yet been enabled.</p> <p>The <strong>Redo</strong> command has not yet been enabled</p> - +--> <p>The <a href="editaddkitoptions.html"><strong>Add Kit</strong></a> command allows the selection and application of Starting Kits to the current character or may be used to create Default Monsters.</p> <!-- Modified: Trunk/pcgen/docs/tabpages/tabsummary.html =================================================================== --- Trunk/pcgen/docs/tabpages/tabsummary.html 2012-10-27 12:17:50 UTC (rev 18041) +++ Trunk/pcgen/docs/tabpages/tabsummary.html 2012-10-27 17:27:22 UTC (rev 18042) @@ -16,76 +16,85 @@ --> <head> <title>Summary Tab</title> - <link rel="stylesheet" type="text/css" href="../../pcgen.css"> + <link rel="stylesheet" type="text/css" href="../pcgen.css"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> </head> <body> <h1>Summary Tab</h1> - <p class="center"><img src="../images/tabs/summarytab/tab_summary_00.png" alt="Main Tab: Summary" /></p> + <p>The <strong>Summary</strong> tab is the starting point through which the user will build the PC. The tab is + designed to speed up character creation by having the most commonly used aspects available for quick access.</p> - <p>This is the <strong>Summary</strong> tab. This is the starting point through which the user will build the PC. - It is designed to speed up character creation by having the most commonly used aspects available for quick access.</p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_00.png" alt="Summary Tab" /></p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_01_things.png" alt="Things to be Done" /></p> + + <p>The <strong>Things to be Done</strong> pane provides a list of ot-links that, well, list things to be done. + Clicking on the link will take you to the Tab where the task can be completed. As you complete each item it + will be removed from the list.</p> + <p>The <strong>Character Name</strong> field is for the name of the actual character for in play use/reference.</p> - <p>If creating names from scratch is not your forte, you can use the <a href="buttonrandomname.html"><strong>Generate Random Name</strong></a> button and a new - window will pop up giving you options to create a new name for your PC.</p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_02_name.png" alt="Naming the Character" /></p> - <p>The <strong>Tab Label</strong> text field is so you can add to your characters name as well as to change how your characters - name appears on the tab labels within PCGen. So if your Character name was Dob Bole, and you added 'The political - master!" to the <strong>Tab Label</strong> field, the character output and tab labels within PCGen would display "Dob Bole, - The political master".</p> + <p>If creating names from scratch is not your forte, you can use the <strong>Random</strong></a> button found to + the left of the <strong>Character Name</strong> field. This button will pop up a window giving you options + to create a new name for your PC.</p> + <p>The <strong>Tab Label</strong> text field is allows you to add to your character's name as well as to change how your + character's name appears on the tab labels within PCGen. So if your Character name was "Bob the Headsman", + and you added "The Squimish" to the <strong>Tab Label</strong> field, the character output and tab labels + within PCGen would display "The Squimish".</p> + <p>The <strong>Player Name</strong> text field is for your name, so that when the GM has a stack of 50 characters, and he doesn't remember who's character is whose by the character name, it makes their life easier.</p> - <p>The <strong>Alignment</strong> drop down menu is to select your characters alignment</p> + <p>The <strong>Alignment</strong> drop down menu is to select your characters alignment.</p> + <p class="center"> + <img src="../images/tabs/summarytab/tab_summary_03_race.png" alt="Character Race" align="middle" /> + <img src="../images/tabs/summarytab/tab_summary_03_raceselect.png" alt="Selecting a Character Race" align="middle" /> + </p> + <p>The <strong>Race</strong> drop down menu will not become available until you have chose and alignment and is used for quick access to the races available from the source materials you have loaded.</p> - <p>The <strong>Class</strong> drop down menu will not become available until you have chosen an alignment and is used for quick - access to the classes available from the source materials you have loaded.</p> + <p class="center"> + <img src="../images/tabs/summarytab/tab_summary_06_class.png" alt="Character Class" align="middle" /> + <img src="../images/tabs/summarytab/tab_summary_06_classselect.png" alt="Selecting a Character Class" align="middle" /> + </p> - <p>The <strong>Levels to Add/Remove</strong> section contains 3 elements:</p> + <p>The <strong>Class</strong> drop down menu is used for quick access to the classes available from the source materials you have + loaded. Classes that appear in red contain prerequisites that the character does not meet. As an example, Druids require that + the character have an "Alignment" of some flavor of "Neutral".</p> + + <p>The <strong>Add Levels</strong> and <strong>Remove Levels</strong> section contains 3 elements:</p> <ul> - <li>a text field where you can manually enter the level you want, this will not work until you hit the <strong>+</strong> button - to add the levels you have entered.</li> - - <li>the <strong>+</strong> button to add levels</li> - - <li>the <strong>-</strong> button to remove levels</li> + <li>A text field where you can manually enter the level you want to add/remove. The field is automatically loaded with a + value of "1".</li> + <li>The <strong>+</strong> button will add the levels indicated in the text field above.</li> + <li>The <strong>-</strong> button will remove the levels indicated in the text field above.</li> </ul> - <p>The <strong>Create Monster/Add Kit</strong> button opens the - <a href="../../menupages/file/fileaddkitoptions.html">kit window</a> - allowing you to apply any kits your character qualifies for. As long - as you have not selected a Race the full list of Default Monster Kits will be - available to select from. This is the fast way to create monsters, create a - new character and add a Default Monster Kit.</p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_09_monster.png" alt="Creating a Default Monster" /></p> - <p>The <strong>Race/Class Info</strong> window is merely a reporting window of common information regarding the Race/Class(es) - you have.</p> + <p>The <strong>Create Monster</strong> button opens the <a href="../menupages/edit/editaddkitoptions.html">Add Kit</a> window, + allowing you to apply any kits your character qualifies for, including any Default Monster Kit. As long as you have not + selected a Race the full list of Default Monster Kits will be available to select from. This is the fast way to create + monsters, create a new character and add a Default Monster Kit.</p> - <p>The <strong>Character Classes</strong> information window reports what classes you have, what levels in those classes you have, - and what source material they come from.</p> + <p>The <strong>Ability Point Total</strong> reports how many total character stat points you have used (Starting at zero).</p> - <p>The <strong>Stat Total</strong> reports how many total character stat points you have used (Starting at zero).</p> + <p>The <strong>Total Mods</strong> reports your total stat modifiers from your characters stats.</p> - <p>The <strong>Modifier Total</strong> reports you total stat modifiers from your characters stats.</p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_06_hp.png" alt="Modifying Hit Points" /></p> - <p>The <a href="buttonhp.html"><strong>HP</strong></a> button will bring up the hit points window to edit what your characters hit points.</p> + <p>The <strong>HP</strong></a> button will bring up the hit points window to edit the character's hit points.</p> - <p>The <a href="tabability.html"><strong>Abilities</strong></a> button will open up a new window where you can assign/change your Languages, Special Abilities, - and Weapon Proficiencies.</p> + <p class="center"><img src="../images/tabs/summarytab/tab_summary_08_statistics.png" alt="Character Statistics At-a-Glance" /></p> - <p>The <strong>Things to be Done</strong> window provides a checklist of, well, things to be done. - You will see a clipboard icon on each Tab which has a task which has not been completed. - As you complete each item it will be removed from the checklist and the icon will be removed from the Tab.</p> - <p>The <strong>Statistics</strong> window, will give you a short overview of what your characters abilities are based upon the race and class(es) you have selected.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |