From: <gjo...@us...> - 2011-11-04 17:51:52
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Revision: 15478 http://pcgen.svn.sourceforge.net/pcgen/?rev=15478&view=rev Author: gjorbjond Date: 2011-11-04 17:51:46 +0000 (Fri, 04 Nov 2011) Log Message: ----------- Combat casting bonus removed. Forgot it was conditional. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2011-11-04 16:10:18 UTC (rev 15477) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2011-11-04 17:51:46 UTC (rev 15478) @@ -26,7 +26,7 @@ Catch Off-Guard TYPE:Combat DESC:Foes are surprised by your skilled use of unorthodox and improvised weapons. SOURCEPAGE:p.119 BENEFIT:You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon. Channel Smite TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Channel Energy DESC:You can channel your divine energy through your weapon. SOURCEPAGE:p.119 BENEFIT:Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. Cleave TYPE:Combat PREATT:1 PREFEAT:1,Power Attack PRESTAT:1,STR=13 DESC:You can strike two adjacent foes with a single swing. SOURCEPAGE:p.119 BENEFIT:As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn. -Combat Casting TYPE:General DESC:You are adept at spellcasting when threatened or distracted. BONUS:CONCENTRATION|ALLSPELLS|4 SOURCEPAGE:p.119 BENEFIT:You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. +Combat Casting TYPE:General DESC:You are adept at spellcasting when threatened or distracted. SOURCEPAGE:p.119 BENEFIT:You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. Combat Expertise TYPE:Combat.AttackOption.ModifyAC PRESTAT:1,INT=13 DEFINE:CombatExpertiseModifier|0 DESC:You can increase your defense at the expense of your accuracy. BONUS:COMBAT|AC|CombatExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CombatExpertiseModifier|(BAB/4)+1 SOURCEPAGE:p.119 BENEFIT:You can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|1+BAB/4 Combat Reflexes TYPE:Combat DESC:You can make additional attacks of opportunity. SOURCEPAGE:p.119 BENEFIT:You may make %1 additional attacks of opportunity per round. With this feat, you may also make attacks of opportunity while flat-footed.|DEX Command Undead TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy DESC:Using foul powers of necromancy, you can command undead creatures, making them into your servants. SOURCEPAGE:p.120 BENEFIT:As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control up to your effective cleric level in Hit Dice of undead. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |