|
From: <ama...@us...> - 2011-08-31 00:57:12
|
Revision: 15346
http://pcgen.svn.sourceforge.net/pcgen/?rev=15346&view=rev
Author: amaitland
Date: 2011-08-31 00:57:05 +0000 (Wed, 31 Aug 2011)
Log Message:
-----------
Fantasy Grounds - Remove Sheet
Issue#: OS-142
Removed Paths:
-------------
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml
Deleted: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml 2011-08-29 15:43:39 UTC (rev 15345)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml 2011-08-31 00:57:05 UTC (rev 15346)
@@ -1,504 +0,0 @@
-<?xml version="1.0" encoding="iso-8859-1"?>
-<root version="15">
- <node name="charsheet">
- <node name="|NAME|">
- <holder name="|PLAYERNAME|" owner="true" />
- <intvalue name="ac">0</intvalue>
- <intvalue name="acarmorbonus">|AC.Armor|</intvalue>
- <intvalue name="acbasehelper">|AC.Base|</intvalue>
- <intvalue name="acdexbonus"></intvalue>
- <intvalue name="acmiscbonus">|AC.Misc+AC.Deflection.INTVAL|</intvalue>
- <stringvalue name="acmisctitle"></stringvalue>
- <intvalue name="acshieldbonus">|AC.Shield|</intvalue>
- <intvalue name="acsizebonus">|AC.Size|</intvalue>
- <stringvalue name="age">|AGE|</stringvalue>
- <stringvalue name="alignment">|ALIGNMENT.SHORT|</stringvalue>
- <stringvalue name="appearance">|DESC|</stringvalue>
- <intvalue name="appraisemisc">0</intvalue>
- <intvalue name="appraiseranks">|SKILL.Appraise.RANK|</intvalue>
- <intvalue name="appraisestat">0</intvalue>
- <intvalue name="appraisestate">0</intvalue>
- <intvalue name="appraisetotal">0</intvalue>
- <intvalue name="armorcheckpenalty">|ACCHECK|</intvalue>
- <intvalue name="armorcheckpenaltydbl">|ACCHECK*2|</intvalue>
- <intvalue name="balancemisc">0</intvalue>
- <intvalue name="balanceranks">|SKILL.Balance.RANK|</intvalue>
- <intvalue name="balancestat">0</intvalue>
- <intvalue name="balancestate">0</intvalue>
- <intvalue name="balancetotal">0</intvalue>
- <intvalue name="baseattackbonus">|ATTACK.MELEE.BASE|</intvalue>
- <intvalue name="bluffmisc">0</intvalue>
- <intvalue name="bluffranks">|SKILL.Bluff.RANK|</intvalue>
- <intvalue name="bluffstat">0</intvalue>
- <intvalue name="bluffstate">0</intvalue>
- <intvalue name="blufftotal">0</intvalue>
- <intvalue name="charisma">|STAT.5.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="charismabonus">0</intvalue>
- <intvalue name="charismadamage">0</intvalue>
- <intvalue name="charismatotal">0</intvalue>
- <stringvalue name="class1">|CLASS.0|</stringvalue>
- <stringvalue name="class2">|CLASS.1|</stringvalue>
- <stringvalue name="class3">|CLASS.2|</stringvalue>
- <intvalue name="climbmisc">0</intvalue>
- <intvalue name="climbranks">|SKILL.Climb.RANK|</intvalue>
- <intvalue name="climbstat">0</intvalue>
- <intvalue name="climbstate">0</intvalue>
- <intvalue name="climbtotal">0</intvalue>
-
-|FOR,%equip1,0,(COUNT[EQUIPMENT.IS.Coin]-1),1,0|
- <stringvalue name="coinname|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.NAME|</stringvalue>
- <intvalue name="coinamount|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.QTY|</intvalue>
-|ENDFOR|
-
- <stringvalue name="coinother"></stringvalue>
- <intvalue name="concentrationmisc">0</intvalue>
- <intvalue name="concentrationranks">|SKILL.Concentration.RANK|</intvalue>
- <intvalue name="concentrationstat">0</intvalue>
- <intvalue name="concentrationstate">0</intvalue>
- <intvalue name="concentrationtotal">0</intvalue>
- <intvalue name="constitution">|STAT.2.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="constitutionbonus">0</intvalue>
- <intvalue name="constitutiondamage">0</intvalue>
- <intvalue name="constitutiontotal">0</intvalue>
- <intvalue name="craftmisc1">0</intvalue>
- <intvalue name="craftmisc2">0</intvalue>
- <stringvalue name="craftname1">|SKILLTYPE.0.CRAFT.NAME|</stringvalue>
- <stringvalue name="craftname2">|SKILLTYPE.1.CRAFT.NAME|</stringvalue>
- <intvalue name="craftranks1">|SKILLTYPE.0.CRAFT.RANK|</intvalue>
- <intvalue name="craftranks2">|SKILLTYPE.1.CRAFT.RANK|</intvalue>
- <intvalue name="craftstat">0</intvalue>
- <intvalue name="craftstate">0</intvalue>
- <intvalue name="crafttotal1">0</intvalue>
- <intvalue name="crafttotal2">0</intvalue>
- <intvalue name="decipherscriptmisc">0</intvalue>
- <intvalue name="decipherscriptranks">|SKILL.DecipherScript.RANK|</intvalue>
- <intvalue name="decipherscriptstat">0</intvalue>
- <intvalue name="decipherscriptstate">0</intvalue>
- <intvalue name="decipherscripttotal">0</intvalue>
- <intvalue name="dexterity">|STAT.1.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="dexteritybonus">0</intvalue>
- <intvalue name="dexteritydamage">0</intvalue>
- <intvalue name="dexteritytotal">0</intvalue>
- <intvalue name="diplomacymisc">0</intvalue>
- <intvalue name="diplomacyranks">|SKILL.Diplomacy.RANK|</intvalue>
- <intvalue name="diplomacystat">0</intvalue>
- <intvalue name="diplomacystate">0</intvalue>
- <intvalue name="diplomacytotal">0</intvalue>
- <intvalue name="disabledevicemisc">0</intvalue>
- <intvalue name="disabledeviceranks">|SKILL.DisableDevice.RANK|</intvalue>
- <intvalue name="disabledevicestat">0</intvalue>
- <intvalue name="disabledevicestate">0</intvalue>
- <intvalue name="disabledevicetotal">0</intvalue>
- <intvalue name="disguisemisc">0</intvalue>
- <intvalue name="disguiseranks">|SKILL.Disguise.RANK|</intvalue>
- <intvalue name="disguisestat">0</intvalue>
- <intvalue name="disguisestate">0</intvalue>
- <intvalue name="disguisetotal">0</intvalue>
- <intvalue name="encumbranceheavyload">|WEIGHT.HEAVY|</intvalue>
- <intvalue name="encumbranceliftoffground">|WEIGHT.OFFGROUND|</intvalue>
- <intvalue name="encumbranceliftoverhead">|WEIGHT.OVERHEAD|</intvalue>
- <intvalue name="encumbrancelightload">|WEIGHT.LIGHT|</intvalue>
- <intvalue name="encumbranceload">|TOTAL.WEIGHT|</intvalue>
- <intvalue name="encumbrancemediumload">|WEIGHT.MEDIUM|</intvalue>
- <intvalue name="encumbrancepushordrag">|WEIGHT.PUSHDRAG|</intvalue>
- <stringvalue name="equippedinventory"></stringvalue>
- <intvalue name="escapeartistmisc">0</intvalue>
- <intvalue name="escapeartistranks">0</intvalue>
- <intvalue name="escapeartiststat">0</intvalue>
- <intvalue name="escapeartiststate">0</intvalue>
- <intvalue name="escapeartisttotal">0</intvalue>
- <intvalue name="exp">|EXP.CURRENT|</intvalue>
- <intvalue name="expneeded">|EXP.NEXT|</intvalue>
- <stringvalue name="feats">
-|FOR,%feat,0,COUNT[FEATS.ALL]-1,1,0|
-== |FEAT.%feat.ALL| ==\r
-|FEAT.%feat.ALL.DESC|\r\r
-|ENDFOR|
- </stringvalue>
- <intvalue name="forgerymisc">0</intvalue>
- <intvalue name="forgeryranks">|SKILL.Forgery.RANK|</intvalue>
- <intvalue name="forgerystat">0</intvalue>
- <intvalue name="forgerystate">0</intvalue>
- <intvalue name="forgerytotal">0</intvalue>
- <intvalue name="fortitudesave">0</intvalue>
- <intvalue name="fortitudesavebase">|CHECK.FORTITUDE.BASE|</intvalue>
- <intvalue name="fortitudesavemisc">|(CHECK.FORTITUDE.MAGIC+CHECK.FORTITUDE.FEATS+CHECK.FORTITUDE.RACE)|</intvalue>
- <intvalue name="fortitudesavestatbonus">0</intvalue>
- <intvalue name="gatherinformationmisc">0</intvalue>
- <intvalue name="gatherinformationranks">|SKILL.GatherInformation.RANK|</intvalue>
- <intvalue name="gatherinformationstat">0</intvalue>
- <intvalue name="gatherinformationstate">0</intvalue>
- <intvalue name="gatherinformationtotal">0</intvalue>
- <stringvalue name="gender">|GENDER.SHORT|</stringvalue>
- <intvalue name="handleanimalmisc"></intvalue>
- <intvalue name="handleanimalranks">|SKILL.HandleAnimal.RANK|</intvalue>
- <intvalue name="handleanimalstat">0</intvalue>
- <intvalue name="handleanimalstate">0</intvalue>
- <intvalue name="handleanimaltotal">0</intvalue>
- <intvalue name="healmisc">0</intvalue>
- <intvalue name="healranks">|SKILL.Heal.RANK|</intvalue>
- <intvalue name="healstat">0</intvalue>
- <intvalue name="healstate">0</intvalue>
- <intvalue name="healtotal">0</intvalue>
- <stringvalue name="height">|HEIGHT|</stringvalue>
- <intvalue name="hidemisc">0</intvalue>
- <intvalue name="hideranks">|SKILL.Hide.RANK|</intvalue>
- <intvalue name="hidestat">0</intvalue>
- <intvalue name="hidestate">0</intvalue>
- <intvalue name="hidetotal">0</intvalue>
- <intvalue name="hp">|HP|</intvalue>
- <intvalue name="initiative">0</intvalue>
- <intvalue name="initiativedexbonus"></intvalue>
- <intvalue name="initiativemiscbonus">|INITIATIVEMISC|</intvalue>
- <intvalue name="intelligence">|STAT.3.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="intelligencebonus">0</intvalue>
- <intvalue name="intelligencedamage">0</intvalue>
- <intvalue name="intelligencetotal">0</intvalue>
- <intvalue name="intimidatemisc">0</intvalue>
- <intvalue name="intimidateranks">|SKILL.Intimidate.RANK|</intvalue>
- <intvalue name="intimidatestat">0</intvalue>
- <intvalue name="intimidatestate">0</intvalue>
- <intvalue name="intimidatetotal">0</intvalue>
- <stringvalue name="inventory">
-|FOR,%inv,0,COUNT[EQUIPMENT]-1-COUNT[EQTYPE.COIN],1,1|
-|EQ.NOT.COIN.%inv.NAME| x|EQ.NOT.COIN.%inv.QTY| (|(EQ.NOT.COIN.%inv.WT*EQ.%inv.QTY)|)\r
-|ENDFOR|
- </stringvalue>
- <intvalue name="jumpmisc">0</intvalue>
- <intvalue name="jumpranks">|SKILL.Jump.RANK|</intvalue>
- <intvalue name="jumpstat">0</intvalue>
- <intvalue name="jumpstate">0</intvalue>
- <intvalue name="jumptotal">0</intvalue>
- <intvalue name="knowledgearcanamisc">0</intvalue>
- <intvalue name="knowledgearcanaranks">|SKILL.Knowledge (Arcana).RANK|</intvalue>
- <intvalue name="knowledgearcanastat">0</intvalue>
- <intvalue name="knowledgearcanastate">0</intvalue>
- <intvalue name="knowledgearcanatotal">0</intvalue>
- <intvalue name="knowledgedungeoneeringmisc">0</intvalue>
- <intvalue name="knowledgedungeoneeringranks">|SKILL.Knowledge (Dungeoneering).RANK|</intvalue>
- <intvalue name="knowledgedungeoneeringstat">0</intvalue>
- <intvalue name="knowledgedungeoneeringstate">0</intvalue>
- <intvalue name="knowledgedungeoneeringtotal">0</intvalue>
- <intvalue name="knowledgeengineeringmisc">0</intvalue>
- <intvalue name="knowledgeengineeringranks">|SKILL.Knowledge (Engineering).RANK|</intvalue>
- <intvalue name="knowledgeengineeringstat">0</intvalue>
- <intvalue name="knowledgeengineeringstate">0</intvalue>
- <intvalue name="knowledgeengineeringtotal">0</intvalue>
- <intvalue name="knowledgegeographymisc">0</intvalue>
- <intvalue name="knowledgegeographyranks">|SKILL.Knowledge (Geography).RANK|</intvalue>
- <intvalue name="knowledgegeographystat">0</intvalue>
- <intvalue name="knowledgegeographystate">0</intvalue>
- <intvalue name="knowledgegeographytotal">0</intvalue>
- <intvalue name="knowledgehistorymisc">0</intvalue>
- <intvalue name="knowledgehistoryranks">|SKILL.Knowledge (History).RANK|</intvalue>
- <intvalue name="knowledgehistorystat">0</intvalue>
- <intvalue name="knowledgehistorystate">0</intvalue>
- <intvalue name="knowledgehistorytotal">0</intvalue>
- <intvalue name="knowledgelocalmisc">0</intvalue>
- <intvalue name="knowledgelocalranks">|SKILL.Knowledge (Local).RANK|</intvalue>
- <intvalue name="knowledgelocalstat">0</intvalue>
- <intvalue name="knowledgelocalstate">0</intvalue>
- <intvalue name="knowledgelocaltotal">0</intvalue>
- <intvalue name="knowledgenaturemisc">0</intvalue>
- <intvalue name="knowledgenatureranks">|SKILL.Knowledge (Nature).RANK|</intvalue>
- <intvalue name="knowledgenaturestat">0</intvalue>
- <intvalue name="knowledgenaturestate">0</intvalue>
- <intvalue name="knowledgenaturetotal">0</intvalue>
- <intvalue name="knowledgenobilitymisc">0</intvalue>
- <intvalue name="knowledgenobilityranks">|SKILL.Knowledge (Nobility).RANK|</intvalue>
- <intvalue name="knowledgenobilitystat">0</intvalue>
- <intvalue name="knowledgenobilitystate">0</intvalue>
- <intvalue name="knowledgenobilitytotal">0</intvalue>
- <intvalue name="knowledgereligionmisc">0</intvalue>
- <intvalue name="knowledgereligionranks">|SKILL.Knowledge (Religion).RANK|</intvalue>
- <intvalue name="knowledgereligionstat">0</intvalue>
- <intvalue name="knowledgereligionstate">0</intvalue>
- <intvalue name="knowledgereligiontotal">0</intvalue>
- <intvalue name="knowledgetheplanesmisc">0</intvalue>
- <intvalue name="knowledgetheplanesranks">|SKILL.Knowledge (The Planes).RANK|</intvalue>
- <intvalue name="knowledgetheplanesstat">0</intvalue>
- <intvalue name="knowledgetheplanesstate">0</intvalue>
- <intvalue name="knowledgetheplanestotal">0</intvalue>
- <intvalue name="level1">|CLASS.0.LEVEL|</intvalue>
- <intvalue name="level2">|CLASS.1.LEVEL|</intvalue>
- <intvalue name="level3">|CLASS.2.LEVEL|</intvalue>
- <intvalue name="listenmisc">0</intvalue>
- <intvalue name="listenranks">|SKILL.Listen.RANK|</intvalue>
- <intvalue name="listenstat">0</intvalue>
- <intvalue name="listenstate">0</intvalue>
- <intvalue name="listentotal">0</intvalue>
- <intvalue name="meleeattackbasemod">0</intvalue>
- <intvalue name="meleeattackbonus">0</intvalue>
- <intvalue name="meleeattackstrmod">0</intvalue>
- <intvalue name="movesilentlymisc">0</intvalue>
- <intvalue name="movesilentlyranks">|SKILL.MoveSilently.RANK|</intvalue>
- <intvalue name="movesilentlystat">0</intvalue>
- <intvalue name="movesilentlystate">0</intvalue>
- <intvalue name="movesilentlytotal">0</intvalue>
- <stringvalue name="name">|NAME|</stringvalue>
- <intvalue name="openlockmisc">0</intvalue>
- <intvalue name="openlockranks">|SKILL.OpenLock.RANK|</intvalue>
- <intvalue name="openlockstat">0</intvalue>
- <intvalue name="openlockstate">0</intvalue>
- <intvalue name="openlocktotal">0</intvalue>
- <stringvalue name="othernotes"></stringvalue>
- <stringvalue name="otherresists">|DR|</stringvalue>
- <intvalue name="performmisc1">0</intvalue>
- <intvalue name="performmisc2">0</intvalue>
- <stringvalue name="performname1">|SKILLTYPE.0.PERFORM.NAME|</stringvalue>
- <stringvalue name="performname2">|SKILLTYPE.1.PERFORM.NAME|</stringvalue>
- <intvalue name="performranks1">|SKILLTYPE.0.PERFORM.RANK|</intvalue>
- <intvalue name="performranks2">|SKILLTYPE.1.PERFORM.RANK|</intvalue>
- <intvalue name="performstat">0</intvalue>
- <intvalue name="performstate">0</intvalue>
- <intvalue name="performtotal1">0</intvalue>
- <intvalue name="performtotal2">0</intvalue>
- <intvalue name="professionmisc1">0</intvalue>
- <intvalue name="professionmisc2">0</intvalue>
- <stringvalue name="professionname1">|SKILLTYPE.0.PROFESSION.NAME|</stringvalue>
- <stringvalue name="professionname2">|SKILLTYPE.1.PROFESSION.NAME|</stringvalue>
- <intvalue name="professionranks1">|SKILLTYPE.0.PROFESSION.RANK|</intvalue>
- <intvalue name="professionranks2">|SKILLTYPE.1.PROFESSION.RANK|</intvalue>
- <intvalue name="professionstat">0</intvalue>
- <intvalue name="professionstate">0</intvalue>
- <intvalue name="professiontotal1">0</intvalue>
- <intvalue name="professiontotal2">0</intvalue>
- <stringvalue name="race">|RACE|</stringvalue>
- <intvalue name="rangeattackbasemod">0</intvalue>
- <intvalue name="rangeattackbonus">0</intvalue>
- <intvalue name="rangeattackdexmod">0</intvalue>
- <intvalue name="readlipsmisc">0</intvalue>
- <intvalue name="readlipsranks">|SKILL.ReadLips.RANK|</intvalue>
- <intvalue name="readlipsstat">0</intvalue>
- <intvalue name="readlipsstate">0</intvalue>
- <intvalue name="readlipstotal">0</intvalue>
- <intvalue name="reflexsave">0</intvalue>
- <intvalue name="reflexsavebase">|CHECK.REFLEX.BASE|</intvalue>
- <intvalue name="reflexsavemisc">|(CHECK.REFLEX.MAGIC+CHECK.REFLEX.FEATS+CHECK.REFLEX.RACE)|</intvalue>
- <intvalue name="reflexsavestatbonus">0</intvalue>
- <intvalue name="ridemisc">0</intvalue>
- <intvalue name="rideranks">|SKILL.Ride.RANK|</intvalue>
- <intvalue name="ridestat">0</intvalue>
- <intvalue name="ridestate">0</intvalue>
- <intvalue name="ridetotal">0</intvalue>
- <intvalue name="searchmisc">0</intvalue>
- <intvalue name="searchranks">|SKILL.Search.RANK|</intvalue>
- <intvalue name="searchstat">0</intvalue>
- <intvalue name="searchstate">0</intvalue>
- <intvalue name="searchtotal">0</intvalue>
- <intvalue name="sensemotivemisc">0</intvalue>
- <intvalue name="sensemotiveranks">|SKILL.SenseMotive.RANK|</intvalue>
- <intvalue name="sensemotivestat">0</intvalue>
- <intvalue name="sensemotivestate">0</intvalue>
- <intvalue name="sensemotivetotal">0</intvalue>
- <stringvalue name="size">|SIZE|</stringvalue>
- <intvalue name="sleightofhandmisc">0</intvalue>
- <intvalue name="sleightofhandranks">|SKILL.SleightOfHand.RANK|</intvalue>
- <intvalue name="sleightofhandstat">0</intvalue>
- <intvalue name="sleightofhandstate">0</intvalue>
- <intvalue name="sleightofhandtotal">0</intvalue>
- <intvalue name="speaklanguageranks">0</intvalue>
- <intvalue name="speaklanguagestate">0</intvalue>
- <stringvalue name="specialabilities">|SPECIALLIST|\r|RACE.ABILITYLIST|\r
-</stringvalue>
-<node name="spell">
-|FOR,%spellbook,0,10,1,1|
-|FOR,%class,0,10,1,1|
-|FOR,%level,0,10,1,1|
-|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
- <node name="|%spellbook%class%level%spell|">
- <intvalue name="level">|%level|</intvalue>
- <stringvalue name="name">|SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME|</stringvalue>
- <stringvalue name="shortdescription">(|SPELLMEM.%class.%spellbook.%level.%spell.CLASS|) |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|.</stringvalue>
- <intvalue name="prepared">0</intvalue>
- </node>
-|ENDFOR|
-|ENDFOR|
-|ENDFOR|
-|ENDFOR|
- </node>
- <intvalue name="spellcraftmisc">0</intvalue>
- <intvalue name="spellcraftranks">|SKILL.Spellcraft.RANK|</intvalue>
- <intvalue name="spellcraftstat">0</intvalue>
- <intvalue name="spellcraftstate">0</intvalue>
- <intvalue name="spellcrafttotal">0</intvalue>
- <intvalue name="spelldclevel0">|SPELLLISTDC.0.0|</intvalue>
- <intvalue name="spelldclevel1">|SPELLLISTDC.0.1|</intvalue>
- <intvalue name="spelldclevel2">|SPELLLISTDC.0.2|</intvalue>
- <intvalue name="spelldclevel3">|SPELLLISTDC.0.3|</intvalue>
- <intvalue name="spelldclevel4">|SPELLLISTDC.0.4|</intvalue>
- <intvalue name="spelldclevel5">|SPELLLISTDC.0.5|</intvalue>
- <intvalue name="spelldclevel6">|SPELLLISTDC.0.6|</intvalue>
- <intvalue name="spelldclevel7">|SPELLLISTDC.0.7|</intvalue>
- <intvalue name="spelldclevel8">|SPELLLISTDC.0.8|</intvalue>
- <intvalue name="spelldclevel9">|SPELLLISTDC.0.9|</intvalue>
- <stringvalue name="spellmisclabel"></stringvalue>
- <intvalue name="spellmisclevel0">|SPELLLISTCAST.1.0|</intvalue>
- <intvalue name="spellmisclevel1">|SPELLLISTCAST.1.1|</intvalue>
- <intvalue name="spellmisclevel2">|SPELLLISTCAST.1.2|</intvalue>
- <intvalue name="spellmisclevel3">|SPELLLISTCAST.1.3|</intvalue>
- <intvalue name="spellmisclevel4">|SPELLLISTCAST.1.4|</intvalue>
- <intvalue name="spellmisclevel5">|SPELLLISTCAST.1.5|</intvalue>
- <intvalue name="spellmisclevel6">|SPELLLISTCAST.1.6|</intvalue>
- <intvalue name="spellmisclevel7">|SPELLLISTCAST.1.7|</intvalue>
- <intvalue name="spellmisclevel8">|SPELLLISTCAST.1.8|</intvalue>
- <intvalue name="spellmisclevel9">|SPELLLISTCAST.1.9|</intvalue>
- <intvalue name="spellsperdaylevel0">|SPELLLISTCAST.0.0|</intvalue>
- <intvalue name="spellsperdaylevel1">|SPELLLISTCAST.0.1|</intvalue>
- <intvalue name="spellsperdaylevel2">|SPELLLISTCAST.0.2|</intvalue>
- <intvalue name="spellsperdaylevel3">|SPELLLISTCAST.0.3|</intvalue>
- <intvalue name="spellsperdaylevel4">|SPELLLISTCAST.0.4|</intvalue>
- <intvalue name="spellsperdaylevel5">|SPELLLISTCAST.0.5|</intvalue>
- <intvalue name="spellsperdaylevel6">|SPELLLISTCAST.0.6|</intvalue>
- <intvalue name="spellsperdaylevel7">|SPELLLISTCAST.0.7|</intvalue>
- <intvalue name="spellsperdaylevel8">|SPELLLISTCAST.0.8|</intvalue>
- <intvalue name="spellsperdaylevel9">|SPELLLISTCAST.0.9|</intvalue>
- <intvalue name="spotmisc">0</intvalue>
- <intvalue name="spotranks">|SKILL.Spot.RANK|</intvalue>
- <intvalue name="spotstat">0</intvalue>
- <intvalue name="spotstate">0</intvalue>
- <intvalue name="spottotal">0</intvalue>
- <intvalue name="strength">|STAT.0.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="strengthbonus">0</intvalue>
- <intvalue name="strengthdamage">0</intvalue>
- <intvalue name="strengthtotal">0</intvalue>
- <intvalue name="subdual">0</intvalue>
- <intvalue name="survivalmisc">0</intvalue>
- <intvalue name="survivalranks">|SKILL.Survival.RANK|</intvalue>
- <intvalue name="survivalstat">0</intvalue>
- <intvalue name="survivalstate">0</intvalue>
- <intvalue name="survivaltotal">0</intvalue>
- <intvalue name="swimmisc">0</intvalue>
- <intvalue name="swimranks">|SKILL.Swim.RANK|</intvalue>
- <intvalue name="swimstat">0</intvalue>
- <intvalue name="swimstate">0</intvalue>
- <intvalue name="swimtotal">0</intvalue>
- <intvalue name="tumblemisc">0</intvalue>
- <intvalue name="tumbleranks">|SKILL.Tumble.RANK|</intvalue>
- <intvalue name="tumblestat">0</intvalue>
- <intvalue name="tumblestate">0</intvalue>
- <intvalue name="tumbletotal">0</intvalue>
- <intvalue name="usemagicdevicemisc">0</intvalue>
- <intvalue name="usemagicdeviceranks">|SKILL.UseMagicDevice.RANK|</intvalue>
- <intvalue name="usemagicdevicestat">0</intvalue>
- <intvalue name="usemagicdevicestate">0</intvalue>
- <intvalue name="usemagicdevicetotal">0</intvalue>
- <intvalue name="useropemisc">0</intvalue>
- <intvalue name="useroperanks">|SKILL.UseRope.RANK|</intvalue>
- <intvalue name="useropestat">0</intvalue>
- <intvalue name="useropestate">0</intvalue>
- <intvalue name="useropetotal">0</intvalue>
-
- <stringvalue name="weapon1">|WEAPON.0.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.0.NUMATTACKS:1)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:2)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:3)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:4)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
-<intvalue name="weapon1attackbonus4">|WEAPON.0.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon1critical">|WEAPON.0.CRIT|/x|WEAPON.0.MULT|</stringvalue>
- <stringvalue name="weapon1damage">|WEAPON.0.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon2">|WEAPON.1.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.1.NUMATTACKS:1)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:2)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:3)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:4)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
-<intvalue name="weapon2attackbonus4">|WEAPON.1.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon2critical">|WEAPON.1.CRIT|/x|WEAPON.1.MULT|</stringvalue>
- <stringvalue name="weapon2damage">|WEAPON.1.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon3">|WEAPON.2.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.2.NUMATTACKS:1)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:2)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:3)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:4)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
-<intvalue name="weapon3attackbonus4">|WEAPON.2.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon3critical">|WEAPON.2.CRIT|/x|WEAPON.2.MULT|</stringvalue>
- <stringvalue name="weapon3damage">|WEAPON.2.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon4">|WEAPON.3.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.3.NUMATTACKS:1)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:2)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:3)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:4)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
-<intvalue name="weapon4attackbonus4">|WEAPON.3.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon4critical">|WEAPON.3.CRIT|/x|WEAPON.3.MULT|</stringvalue>
- <stringvalue name="weapon4damage">|WEAPON.3.DAMAGE|</stringvalue>
-
- <stringvalue name="weight">|WEIGHT|</stringvalue>
- <intvalue name="willsave">0</intvalue>
- <intvalue name="willsavebase">|CHECK.WILL.BASE|</intvalue>
- <intvalue name="willsavemisc">|(CHECK.WILL.MAGIC+CHECK.WILL.FEATS+CHECK.WILL.RACE)|</intvalue>
- <intvalue name="willsavestatbonus">0</intvalue>
- <intvalue name="wisdom">|STAT.4.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="wisdombonus">0</intvalue>
- <intvalue name="wisdomdamage">0</intvalue>
- <intvalue name="wisdomtotal">0</intvalue>
- <intvalue name="wounds">0</intvalue>
- </node>
- </node>
-</root>
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