|
From: <dis...@us...> - 2011-08-25 17:04:03
|
Revision: 15330
http://pcgen.svn.sourceforge.net/pcgen/?rev=15330&view=rev
Author: distant-scholar
Date: 2011-08-25 17:03:53 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
P, Q, R done except for Ravener test.
Issue#: NEWSOURCE-65
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_vw.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_spells.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_templates.lst
Added Paths:
-----------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc 2011-08-25 17:03:53 UTC (rev 15330)
@@ -98,10 +98,10 @@
ABILITYCATEGORY:pfb2_abilitycategories.lst
ABILITY:bestiary_2_core/pfb2_abilities_monsters_general.lst
ABILITY:bestiary_2_core/pfb2_abilities_constant_spelllike.lst
-ABILITY:pfb2_abilities_monsters_abc.lst
+#ABILITY:pfb2_abilities_monsters_abc.lst
ABILITY:pfb2_abilities_monsters_companions.lst
ABILITY:pfb2_abilities_monsters_def.lst
-ABILITY:pfb2_abilities_monsters_dragons.lst
+#ABILITY:pfb2_abilities_monsters_dragons.lst
ABILITY:pfb2_abilities_monsters_ghi.lst
ABILITY:pfb2_abilities_monsters_jkl.lst
ABILITY:pfb2_abilities_monsters_mno.lst
@@ -111,10 +111,11 @@
ABILITY:pfb2_abilities_monsters_xyz.lst
CLASS:pfb2_classes_monster_specific.lst
EQUIPMENT:pfb2_equip_monsters.lst
-KIT:pfb2_kits_races_abc.lst
+FEAT:pfb2_feats.lst
+#KIT:pfb2_kits_races_abc.lst
KIT:pfb2_kits_races_companions.lst
KIT:pfb2_kits_races_def.lst
-KIT:pfb2_kits_races_dragons.lst
+#KIT:pfb2_kits_races_dragons.lst
KIT:pfb2_kits_races_ghi.lst
KIT:pfb2_kits_races_jkl.lst
KIT:pfb2_kits_races_mno.lst
@@ -123,10 +124,10 @@
KIT:pfb2_kits_races_vw.lst
KIT:pfb2_kits_races_xyz.lst
LANGUAGE:bestiary_2_core/pfb2_languages.lst
-RACE:pfb2_races_abc.lst
+#RACE:pfb2_races_abc.lst
RACE:pfb2_races_companions.lst
RACE:pfb2_races_def.lst
-RACE:pfb2_races_dragons.lst
+#RACE:pfb2_races_dragons.lst
RACE:pfb2_races_ghi.lst
RACE:pfb2_races_jkl.lst
RACE:pfb2_races_mno.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,5 +1,8 @@
-# CVS $Revision: $ $Author: $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
-# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size
-Companion Advancement (Turtle (Giant Snapping)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Turtle (Giant Snapping)) ABILITY:Special Ability|AUTOMATIC|Grab BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1
+# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus Vision
+Companion Advancement (Primate (Baboon)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Primate (Baboon)) BONUS:STAT|STR,CON|2
+Companion Advancement (Ray (Manta)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Ray (Manta)) BONUS:SIZEMOD|NUMBER|1 VISION:Blindsense (30')
+Companion Advancement (Ray (Stingray)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Ray (Stingray)) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 VISION:Blindsense (30')
+Companion Advancement (Turtle (Giant Snapping)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Turtle (Giant Snapping)) ABILITY:Special Ability|AUTOMATIC|Grab BONUS:SIZEMOD|NUMBER|1
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,2 +1,161 @@
-# CVS $Revision: $ $Author: $ -- Thu Dec 30 15:56:14 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
+SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
+
+# Original Entry: Distant Scholar
+# Original Entry Date: 20 August 2011
+
+###Block: Pech Abilities
+# Ability Name Unique Key Category of Ability Type Description Class Skill Source Page
+Earth Mastery KEY:Earth Mastery ~ Pech CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A pech gains a +1 bonus on attack and damage rolls if both it and its foes are touching the ground. In an opponent is airborne or waterborne, the peck takes a -4 penalty on attack and damage rolls. These modifiers are not precalculated into the statistics here. SOURCEPAGE:p.206
+Pech Magic CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:Four pechs working together can cast wall of stone once per day. Eight pechs working together can cast stone to flesh (DC 17) once per day. These spell-like abilities function at CL 10th. Each pech must use a full-round action to take part in the casting. The save DCs are modified by the highest Charisma modifier in the group. SOURCEPAGE:p.206
+Stone Knowledge KEY:Stone Knowledge ~ Pech CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:A pech's knowledge of earth and stone grants a +1 racial bonus on attack and damage rolls and the benefits of the Improved Critical feat against creatures and objects made of stone or earth or with the earth subtype. Knowledge (Dungeoneering), Knowledge (Engineering), and Profession (Miner) are always class skills for a pech. CSKILL:Knowledge (Dungeoneering)|Knowledge (Engineering)|Profession (Miner) SOURCEPAGE:p.206
+
+###Block: Peryton Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Weapon prof. bonus Source Page
+Horrific Critical KEY:Horrific Critical ~ Peryton CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PerytonHorrificCriticalDC|0 DESC:A peryton's gore attack threatens a critical hit on an 18-20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim's heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC %1 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect.|PerytonHorrificCriticalDC BONUS:VAR|PerytonHorrificCriticalDC|10+TL/2+CHA BONUS:VAR|PerytonHorrificCriticalDC|2|PREFEAT:1,Ability Focus (Horrific Critical) BONUS:WEAPONPROF=Gore|CRITRANGEADD|2 SOURCEPAGE:p.207
+Shadow Mark KEY:Shadow Mark ~ Peryton CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PerytonShadowMarkDC|0 DESC:As a free action, a peryton can make a ranged touch attack by flying over a humanoid target - the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC %1 Will save or become frightened for 1 round. This is a mind-affecting fear effect.|PerytonShadowMarkDC BONUS:VAR|PerytonShadowMarkDC|10+TL/2+CHA BONUS:VAR|PerytonShadowMarkDC|2|PREFEAT:1,Ability Focus (Shadow Mark) SOURCEPAGE:p.207
+
+###Block: Petitioner Abilities
+# Ability Name Unique Key Category of Ability Type Required AL Description Template Clone Movement Ability Bonus to Ability Pool Stat bonus Modify VAR Damage Reduction Source Page
+Petitioner Traits CATEGORY:Special Ability TYPE:SpecialQuality DESC:A petitioner has additional abilities and features depending upon its home plane. Its alignment matches the alignment of its home plane. BONUS:ABILITYPOOL|Petitioner Trait|1 SOURCEPAGE:p.208
+Pained by Fire KEY:Pained by Fire ~ Petitioner CATEGORY:Special Ability TYPE:Weakness DESC:Whenever one of the damned takes fire damage, it must make a DC 15 Fortitude save to resist being stunned by the pain for 1d4 rounds. SOURCEPAGE:p.209
+The Hunted KEY:The Hunted ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:NE TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:VAR|FastHealingRate|1 DR:5/-
+Larva KEY:Larva ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CE TEMPLATE:Petitioner Bite ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Electricity|Resistance to Fire BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|10
+The Chosen KEY:The Chosen ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CG TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire BONUS:STAT|CHA|2 BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10
+The Elect KEY:The Elect ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LG TEMPLATE:Petitioner Slam MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3|PREVARLT:Maneuverability,3
+The Damned KEY:The Damned ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LE TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Pained by Fire ~ Petitioner
+The Shapeless KEY:The Shapeless ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CN TEMPLATE:Petitioner Slam TEMPLATE:Incorporeal
+The Cleansed KEY:The Cleansed ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:NG TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Sonic BONUS:STAT|WIS|2 BONUS:VAR|ColdResistanceBonus,SonicResistanceBonus|10
+The Dead KEY:The Dead ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:TN TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Cold DR:10/bludgeoning
+The Remade KEY:The Remade ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LN TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Hostile Transformation Effects BONUS:STAT|INT|2
+
+###Block: Phycomid Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Acid Pellet KEY:Acid Pellet ~ Phycomid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A phycomid attacks by firing a glob of acid from one of its several mushroom-like stalks. This attack has a range increment of 10 feet. A phycomid can fire up to six acid pellets per minute - during rounds in which the fungus has no acid pellets, it has no method of attacking at all and must wait until its acid stores replenish in 4 rounds before continuing a battle. SOURCEPAGE:p.210 ASPECT:Ability Benefit|(2d6 acid plus spores)
+Spores KEY:Spores ~ Phycomid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PhycomidSporesDC|0 DESC:Any creature that takes damage from a phycomid's acid pellet (or consumes even a small portion of the fungus) becomes exposed to the fungus's spores. These spores grow quickly in living creatures. This affliction is a disease effect, although its course runs much faster than most diseases and is more poison-like in its speed, and like a poison, the spores "burn out" after a short period. A creature that is slain by a phycomid spore infestation bursts open in 1d4 rounds as a fully grown new phycomid emerges. Phycomid Spores: Disease - injury or ingested; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.|PhycomidSporesDC BONUS:VAR|PhycomidSporesDC|10+TL/2+CON BONUS:VAR|PhycomidSporesDC|2|PREFEAT:1,Ability Focus (Spores) SOURCEPAGE:p.210
+
+###Block: Poltergeist Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Frightener KEY:Frightener ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PoltergeistFrightenerDC|0 DESC:Once per minute as a standard action, a poltergeist can temporarily drop its natural invisibility, revealing itself to be a skeletal, ghost-like humanoid. All creatures within 30 feet when a poltergeist uses this ability must make a DC %1 Will save to avoid becoming frightened for 1d4 rounds. The poltergeist then resumes its invisibility at the end of its turn as a free action. A creature that successfully saves is immune to the fear effect of that poltergeist for 24 hours. If the poltergeist's natural invisibility is negated via other methods, it cannot use this ability. Likewise, those that can see invisible creatures are immune to this special attack. This is a mind-affecting fear effect.|PoltergeistFrightenerDC BONUS:VAR|PoltergeistFrightenerDC|10+TL/2+CHA BONUS:VAR|PoltergeistFrightenerDC|2|PREFEAT:1,Ability Focus (Frightener) SOURCEPAGE:p.211
+Rejuvenation KEY:Rejuvenation ~ Poltergeist CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:When a poltergeist is destroyed, it only remains destroyed for 2d4 days. After this time, the undead spirit reforms where it was destroyed, fully healed. The only way to permanently destroy a poltergeist is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research, and should be created specifically for each different poltergeist or group of poltergeists by the GM. SOURCEPAGE:p.211
+Site Bound KEY:Site Bound ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A poltergeist cannot travel more than 120 feet from the point at which it was created or formed. SOURCEPAGE:p.211
+Telekinesis KEY:Telekinesis ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PoltergeistTelekinesisDC|0 DESC:A poltergeist has no method of attacking apart from its telekinesis. This ability functions as the spell telekinesis, with a CL of %1. A poltergeist has a ranged attack roll of +%1 when using telekinesis to hurl objects or creatures, and can use the ability on objects or creatures of up to %2 pounds. If a poltergeist attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC %3 Will save.|TL|TL*25|PoltergeistTelekinesisDC BONUS:VAR|PoltergeistTelekinesisDC|10+TL/2+CHA BONUS:VAR|PoltergeistTelekinesisDC|2|PREFEAT:1,Ability Focus (Telekinesis) SOURCEPAGE:p.211
+
+###Block: Primate (Baboon) Abilities - None!
+
+###Block: Primate (Monkey Swarm) Abilities
+# Ability Name Unique Key Category of Ability Type Description Source Page
+Coordinated Swarm KEY:Coordinated Swarm ~ Monkey Swarm CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A monkey swarm coordinates its attacks more than a typical swarm, and deals swarm damage one step higher than a swarm of its HD would normally cause. SOURCEPAGE:p.212
+
+###Block: Protean (Imentesh) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Inflict Warpwave KEY:Inflict Warpwave ~ Imentesh CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ImenteshWarpwaveDC|0 DESC:As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC %1 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave.|ImenteshWarpwaveDC BONUS:VAR|ImenteshWarpwaveDC|10+TL/2+CON BONUS:VAR|ImenteshWarpwaveDC|2|PREFEAT:1,Ability Focus (Inflict Warpwave) SOURCEPAGE:p.214
+Change Shape KEY:Change Shape ~ Imentesh CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.214 ASPECT:Ability Benefit|(greater polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a greater polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Keketar) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Warpwave KEY:Warpwave ~ Keketar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:KeketarWarpwaveDC|0 DESC:A creature struck by a keketar's claw or bite must make a DC %1 Fortitude save orbe affected by a warpwave.|KeketarWarpwaveDC BONUS:VAR|KeketarWarpwaveDC|10+TL/2+CON BONUS:VAR|KeketarWarpwaveDC|2|PREFEAT:1,Ability Focus (Inflict Warpwave) SOURCEPAGE:p.215
+Reshape Reality KEY:Reshape Reality ~ Keketar CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC %1 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20%% normal hardness and hit points, and gbreak DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability canot damage existing structures, nor does it function in areas where planar travel is prohibited.|19+CHA SOURCEPAGE:p.215
+Spatial Riptide KEY:Spatial Riptide ~ Keketar CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:KeketarSpatialRiptideDC|0 DESC:Any non-protean teleporting into or out of the protean's aura must make a DC %1 Fortitude save or enter a state of suspended animation (identical to temporal stasis) for 1d3 rounds; success means the creature is merely nauseated for 1 round.|KeketarSpatialRiptideDC BONUS:VAR|KeketarSpatialRiptideDC|10+TL/2+CON BONUS:VAR|KeketarSpatialRiptideDC|2|PREFEAT:1,Ability Focus (Spatial Riptide) SOURCEPAGE:p.215 ASPECT:Ability Benefit|(30 ft.)
+Change Shape KEY:Change Shape ~ Keketar CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.215 ASPECT:Ability Benefit|(greater polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a greater polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Naunet) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Adaptive Strike KEY:Adaptive Strike ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A naunet's natural weapons cout as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby alowing it to overcome damage reduction of those types as well. SOURCEPAGE:p.216
+Coalesce Chaos KEY:Coalesce Chaos ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Oce per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th). SOURCEPAGE:p.216
+Confusion KEY:Confusion ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:NaunetConfusionDC|0 DESC:A creature struck by a naunet's tentacle attack is infused with raw chaos, and must make a DC %1 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect.|NaunetConfusionDC BONUS:VAR|NaunetConfusionDC|10+TL/2+CON BONUS:VAR|NaunetConfusionDC|2|PREFEAT:1,Ability Focus (Confusion) SOURCEPAGE:p.216 ASPECT:Ability Benefit|(tentacle)
+Change Shape KEY:Change Shape ~ Naunet CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.216 ASPECT:Ability Benefit|(polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Voidworm) Abilities - see special abilities in the companion file
+
+###Block: Qlippoth (Augnagar) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Augnagar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AugnagarHorrificAppearanceDC|0 DESC:Creatures that succumb to an augnagar's horrific appearance are driven momentarily insane with fear. This results in 2 points of Charisma damage and leaves the victim confused for 1d3 rounds. BONUS:VAR|AugnagarHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|AugnagarHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.219 ASPECT:Ability Benefit|(DC %1)|AugnagarHorrificAppearanceDC
+Rotting Curse KEY:Rotting Curse ~ Augnagar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AugnagarRottingCurseDC|0 DESC:Bite - injury; Save Fort DC %1; Frequency 1/day; Effect 1d6 Con drain plus constant stench. A creature that suffers the rotting curse imparted by an augnagar's bite displays hideous, festering wounds that exude a horrific stench. This functions as the stench universal monster rule (see page 302), save that it affects all creatures except those that are immune to poison. The victim of this curse receives no saving throw to avoid becoming sickened by the stench, but other creatures can attempt a DC %1 Fortitude save to negate this condition - those who fail remain sickened as long as they remain within 30 feet of the cursed victim. The horrific stench also imparts a -8 penalty on all Stealth checks made by the cursed victim.|AugnagarRottingCurseDC BONUS:VAR|AugnagarRottingCurseDC|10+TL/2+CON BONUS:VAR|AugnagarRottingCurseDC|2|PREFEAT:1,Rotting Curse SOURCEPAGE:p.219 ASPECT:Ability Benefit|(bite)
+
+###Block: Qlippoth (Chernobue) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ChernobueHorrificAppearanceDC|0 DESC:Creatures that succumb to a chernobue's horrific appearance become paralyzed with disgust for 2d6 rounds; a paralyzed creature gets a new save each round to recover from the effect, provided he is no longer aware of the chernobue or within 30 feet of it. BONUS:VAR|ChernobueHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ChernobueHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(DC %1)|ChernobueHorrificAppearanceDC
+Poison KEY:Poison ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ChernobuePoisonDC|0 DESC:Bite - injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con drain; cure 1 save. The thick, orange poison injected by a chernobue is semi-alive. As soon as the poisoned victim is cured of the poison (by making a save, being targeted with an effect like neutralize poison, or enduring the full duration of the poison), the orange fluid bursts from the victim's body, causing 1d6 Charisma damage and rendering the victim unconscious for 2d6 rounds unless he makes a final DC %1 save.|ChernobuePoisonDC BONUS:VAR|ChernobuePoisonDC|10+TL/2+CON BONUS:VAR|ChernobuePoisonDC|2|PREFEAT:1,Ability Focus (Rotting Curse) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(bite)
+Con Damage KEY:Con Damage ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A chernobue's slam attacks deal 1 Con damage. SOURCEPAGE:p.220 ASPECT:Ability Benefit|(slam, 1 point)
+Light Vulnerability KEY:Light Vulnerability ~ Chernobue CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:A chernobue within an area of bright light takes 1 point of Constitution damage per minute it remains in the area. SOURCEPAGE:p.220
+Aura of Misfortune KEY:Aura of Misfortune ~ Chernobue CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:ChernobueMisfortuneDC|0 DESC:A chernobue radiates an aura of evil malaise to a radius of 30 feet. All lawful or good creatures in this area take a -1 penalty on attack rolls and weapon damage rolls. Lawful good creatures take a -3 penalty and upon first entering the aura must make a DC %1 Fortitude save or be sickened for as long as they remain in the area.|ChernobueMisfortuneDC BONUS:VAR|ChernobueMisfortuneDC|10+TL/2+CHA BONUS:VAR|ChernobueMisfortuneDC|2|PREFEAT:1,Ability Focus (Aura of Misfortune) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(30 ft.)
+
+###Block: Qlippoth (Cythnigot) Abilities - see special abilities in the companion file
+
+###Block: Qlippoth (Iathavos) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosHorrificAppearanceDC|0 DESC:Creatures that succumb to the iathavos's horrific appearance are affected by a feeblemind effect and permanently blinded. BONUS:VAR|IathavosHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|IathavosHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.222 ASPECT:Ability Benefit|(DC %1)|IathavosHorrificAppearanceDC
+Abyssal Transformation KEY:Abyssal Transformation ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosAbyssalTransformationDC|0 DESC:If an iavathos establishes a hold on a creature of Large or smaller size, it can place that creature deep within the bristly folds of its flesh. Treat this as an engulf attack (see page 296), except that at the start of the iathavos's turn, an engulfed creature must make a DC %1 Fortitude save or be transformed into a nygoth qlippoth that immediately squirms out of the iathavos's body to serve its new master. Creatures transformed into nygoths are not controlled by the iathavos, but function and behave as if they were typical members of that species - they retain no memories or abilities they may have possessed in their previous lives. Items held or worn by the unfortunate victim remain lodged within the folds of the iathavos's body and can only be retrieved if the iathavos is helpless or dead. A creature transformed into a nygoth in this manner can be restored to its true shape via break enchantment, miracle, or wish. Otherwise, slaying the nygoth allows the poor soul to be restored to life via reincarnation, resurrection, or true resurrection.|IathavosAbyssalTransformationDC BONUS:VAR|IathavosAbyssalTransformationDC|10+TL/2+CHA BONUS:VAR|IathavosAbyssalTransformationDC|2|PREFEAT:1,Abyssal Transformation SOURCEPAGE:p.222
+Entropic Beams KEY:Entropic Beams ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosEntropicBeamsDC|0 DESC:As a standard action once every minute, an iathavos can fire beams of entropic energy from its 10 eyes. Each of these beams of energy can be directed at a single target within 300 feet of the iathavos, but no more than one beam may be directed at any one creature. Beams that are not directed at a creature are wasted. The qlippoth must make a +15 ranged touch attack to hit with each beam. Each beam has the same effect as a CL 20th disintegrate (40d6 damage, DC %1 Fortitude partial for 5d6 damage), except a creature killed by this damage explodes in a 5-foot burst of energy, flesh, shadow, and smoke instead of turning into dust. Any creature in this burst must make a DC %1 Will save or be staggered for 1 round.|IathavosEntropicBeamsDC BONUS:VAR|IathavosEntropicBeamsDC|10+TL/2+CON BONUS:VAR|IathavosEntropicBeamsDC|2|PREFEAT:1,Ability Focus (Entropic Beams) SOURCEPAGE:p.222
+Ichor KEY:Ichor ~ Iathavos CATEGORY:Special Ability TYPE:Defensive.Supernatural DEFINE:IathavosIchorDC|0 DESC:As long as the iathavos has taken any hit point damage, thick and stringy ropes of black ichor weep from the fissures and folds in its bristly hide. This ichor extrudes from the creature's body in a writhing nimbus of filaments at a rate of 5 feet per round, to a maximum range equal to its reach (30 feet). At the start of the iathavos's turn, all creatures in reach of these strands of ichor must make a DC %1 Reflex save or become entangled. At the start of the iathavos's turn, all creatures entangled by the ichor take 4d6 points of acid damage. If the qlippoth ends its turn with no hit point damage, the ichor melts away into harmless mist, releasing all entangled creatures.|IathavosIchorDC BONUS:VAR|IathavosIchorDC|10+TL/2+CON BONUS:VAR|IathavosIchorDC|2|PREFEAT:1,Ability Focus (Ichor) SOURCEPAGE:p.222
+Stench KEY:Stench ~ Iathavos CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:IathavosStenchDC|0 DESC:The iathavos's stench ability is supernaturally disgusting - creatures that succumb to this ability are nauseated, while those that save are still sickened. BONUS:VAR|IathavosStenchDC|10+TL/2+CON BONUS:VAR|IathavosStenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.222 ASPECT:Ability Benefit|(DC %1, 10 rounds)|IathavosStenchDC
+
+###Block: Qlippoth (Nyogoth) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Nyogoth CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:NyogothHorrificAppearanceDC|0 DESC:Creatures that succumb to a nyogoth's horrific appearance become nauseated for 1d8 rounds. BONUS:VAR|NyogothHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|NyogothHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.224 ASPECT:Ability Benefit|(DC %1)|NyogothHorrificAppearanceDC
+Acid KEY:Acid ~ Nygoth CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:The nyogoth's bite attacks also does 1d4 acid damage. SOURCEPAGE:p.224 ASPECT:Ability Benefit|(bite, 1d4)
+Acid Spray KEY:Acid Spray ~ Nyogoth CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A nyogoth's body is full of highly corrosive digestive fluid. Every time a nyogoth is damaged by a piercing or slashing weapon, all creatures adjacent to the nyogoth take 1d6 points of acid damage (2d6 acid damage if the attack is a critical hit). SOURCEPAGE:p.224
+
+###Block: Qlippoth (Shoggti) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Shoggti CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ShoggtiHorrificAppearanceDC|0 DESC:Creatures that succumb to a shoggti's horrific appearance become fascinated by the creature's hypnotically wriggling tentacles and the strange, shimmering colors in its eye. This effect persists for 1d6 rounds (but can be ended by the normal methods of defeating the fascinated condition). BONUS:VAR|ShoggtiHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ShoggtiHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.225 ASPECT:Ability Benefit|(DC %1)|ShoggtiHorrificAppearanceDC
+Braincloud KEY:Braincloud ~ Shoggti CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per round, in place of a melee attack with a tentacle, a shoggti can make a melee touch attack with the pincer on the end of the tentacle. If it hits, the target takes 1d4 points of Wisdom damage. Shoggti use this ability to mentally debilitate their victims so they can more easily use their charm spell-like abilities against them. SOURCEPAGE:p.225
+
+###Block: Qlippoth (Thulgant) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantHorrificAppearanceDC|0 DESC:Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage. BONUS:VAR|ThulgantHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ThulgantHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(DC %1)|ThulgantHorrificAppearanceDC
+Ability Drain KEY:Ability Drain ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantAbilityDrainDC|0 DESC:A thulgant's stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting's drain is negated by a DC %1 Fortitude save.|ThulgantAbilityDrainDC BONUS:VAR|ThulgantAbilityDrainDC|10+TL/2+CON BONUS:VAR|ThulgantAbilityDrainDC|2|PREFEAT:1,Ability Focus (Ability Drain) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(sting)
+Savage Stingers KEY:Savage Stingers ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantSavageStingersDC|0 DESC:If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim's ability stores. A single DC %1 Fortitude save negates all of this additional ability drain.|ThulgantSavageStingersDC BONUS:VAR|ThulgantSavageStingersDC|10+TL/2+CON BONUS:VAR|ThulgantSavageStingersDC|2|PREFEAT:1,Ability Focus (Savage Stingers) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(sting)
+Demon Hunter KEY:Demon Hunter ~ Thulgant CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons. SOURCEPAGE:p.226
+Acid KEY:Acid ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A thulgant's tentacles do an additional 2d6 points of acid damage. SOURCEPAGE:p.226 ASPECT:Ability Benefit|(tentacle, 2d6)
+
+###Block: Quickling Abilities
+# Ability Name Unique Key Category of Ability Type Description Source Page
+Natural Invisibility KEY:Natural Invisibility ~ Quickling CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. SOURCEPAGE:p.227
+Supernatural Speed KEY:Supernatural Speed ~ Quickling CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20%% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names). SOURCEPAGE:p.227
+Slow Susceptibility KEY:Slow Susceptibility ~ Quickling CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends. SOURCEPAGE:p.227
+
+###Block: Quickwood Abilities
+# Ability Name Unique Key Output Name Category of Ability Type Define Description Modify VAR Source Page Aspects
+Fear Aura KEY:Fear Aura ~ Quickwood CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:QuickwoodFearAuraDC|0 DESC:A quickwood with stored magical energy can activate its fear aura as a standard action. The aura has a raius of 10 feet per spell level of the effect and lasts for 1 round (Will DC %1 negates). Creatures that fail their saving throw become panicked for 1 minute.|QuickwoodFearAuraDC BONUS:VAR|QuickwoodFearAuraDC|10+TL/2+CHA BONUS:VAR|QuickwoodFearAuraDC|4|TYPE=Racial BONUS:VAR|QuickwoodFearAuraDC|2|PREFEAT:1,Ability Focus (Fear Aura) SOURCEPAGE:p.228 ASPECT:Ability Benefit|(variable distance, DC %1)|QuickwoodFearAuraDC
+Oaksight KEY:Oaksight ~ Quickwood CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:A quickwood may observe the area surrounding any oak tree within 360 feet as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of silght to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked. SOURCEPAGE:p.228
+Roots KEY:Roots ~ Quickwood CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A quickwood has dozens of long roots, but can only attack with up to six of them in any given round. If the quickwood uses its pull ability to pull a target within reach of its bite attack, it can immediately make a free bite attack with a +4 bonus on its attack roll against that target. SOURCEPAGE:p.228
+Spell Absorption KEY:Spell Absorption ~ Quickwood CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:If a quickwood's spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases by 5. It can only stone one spell at a time. SOURCEPAGE:p.228
+CATEGORY=Special Ability|Pull.COPY=Pull ~ Quickwood OUTPUTNAME:Pull ASPECT:Ability Benefit|(root, 10 ft.)
+
+###Block: Rast Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Paralyzing Gaze KEY:Paralyzing Gaze ~ Rast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:RastParalyzingGazeDC|0 DESC:Paralyzed for 1d6 rounds, 30 feet, Fortitude (DC %1) negates.|RastParalyzingGazeDC BONUS:VAR|RastParalyzingGazeDC|10+TL/2+CHA BONUS:VAR|RastParalyzingGazeDC|2|PREFEAT:1,Ability Focus (Paralyzing Gaze) SOURCEPAGE:p.229
+
+###Block: Ravener Abilities
+# Ability Name Unique Key Category of Ability Type Description Caster level bonus Modify VAR Weapon prof. bonus Source Page
+Soul Ward KEY:Soul Ward ~ Ravener CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:An intangible field of siphoned soul energy protects a ravener from destruction. This ward has a maximum of %1 hit points, but starts at %2. Whenever a ravener would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to its soul ward. If this damage reduces the soul ward to fewer than 0 hit points, the ravener is destroyed.|TL*2|TL SOURCEPAGE:p.231
+Breath Weapon KEY:Breath Weapon ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A ravener keeps the breath weapon of the base creature - the save DC for this breath weapon is now Charisma-based. In addition, a ravener's breath weapon bestows 2 negative levels on all creatures in the area. A successful Reflex save halves the damage and reduces the energy drain to 1 level. The save DC to remove these negative levels is equal to the ravener's breath weapon DC. The ravener adds 1 hit point to its soul ward ability for each negative level bestowed in this way. BONUS:VAR|BreathWeaponDC|(CHA-CON) SOURCEPAGE:p.231
+Cowering Fear KEY:Cowering Fear ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Any creature shaken by the ravener's frightful presence is cowering instead of shaken for the first round of the effect, and shaken for the rest of the duration. Any creature that is frightened by its frightful presence is instead cowering for the duration. SOURCEPAGE:p.231
+Soul Consumption KEY:Soul Consumption ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When a living creature within 30 feet of a ravener dies, that creature's soul is torn from its body and pulled into the ravener's maw if the dying creature fails a Will save (DC %1). This adds a number of hit points to the ravener's soul ward equal to the dead creature's Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.|BreathWeaponDC SOURCEPAGE:p.231
+Soul Magic KEY:Soul Magic ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A ravener retains the base creature's spellcasting capability, adding three levels to the base creature's caster level. This increases the number of spells known by the ravener, but the ravener loses all spell slots. Instead, whenever the ravener wishes to cast any one of its spells known, it consumes a number of hit points from its soul ward equal to the spell slot level necessary to cast the spell (including increased levels for metamagic feats and so on). If the soul ward has insufficient hit points, the ravener cannot cast that spell. Casting a spell that reduces its soul ward to exactly 0 hit points does not harm the ravener (though most are not comfortable without this buffer of soul-energy and try to replenish it quickly). BONUS:PCLEVEL|Sorcerer|3 SOURCEPAGE:p.231
+Critical Hits KEY:Critical Hits ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Each natural attack threatens a critical hit on a 19 or 20. Feats like Improved Critical can increase this range further. If the ravener scores a critical hit with a natural weapon, the target gains 1 negative level. The DC to remove this negative level is %1. Whenever a creature gainst a negative level in this way, the ravener adds 5 points to its soul ward.|10+TL/2+CHA BONUS:WEAPONPROF=TYPE.Natural|CRITRANGEADD|1 SOURCEPAGE:p.231
+
+###Block: Ray (Manta) Abilities - None!
+###Block: Ray (Stingray) Abilities - Look in pfb2_abilities_monsters_general under Animal Companions
+
+###Block: Redcap Abilities
+# Ability Name Unique Key Category of Ability Type Description Ability Combat bonus Modify VAR Weapon prof. bonus Source Page
+Boot Stomp KEY:Boot Stomp ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A redcap wears heavy iron boots with spiked soles that it uses to deadly effect in combat. These boots give the redcap a kick attack that it can make as a secondary attack, either as part of a full-attack action or as part of its movement just as if it had the Spring Attack feat. SOURCEPAGE:p.233
+Heavy Weapons KEY:Heavy Weapons ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A redcap can wield weapons sized for Medium creatures without penalty. BONUS:WEAPONPROF=TYPE.Melee|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Ranged|PCSIZE|1 SOURCEPAGE:p.233
+Irreligious KEY:Irreligious ~ Redcap CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:Bitter and blasphemous, redcaps cannot stand the symbols of good-aligned religions. If a foe spends a standard action presenting such a holy symbol, any redcap that can see the creature must make a DC 15 Will save or become frightened for 1 minute and attempt to flee. A redcap who successfully saves is shaken for 1 minute. SOURCEPAGE:p.233
+Red Cap KEY:Red Cap ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A redcap wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a redcap gains a +4 bonus on damage rolls (included in the above totals) and fast healing 3. These benefits are lost if the cap is removed or destroyed. Caps are not transferable, even between redcaps. A redcap can create a new cap to replace a lost cap with 10 minutes of work, although until the redcap takes a standard action to dip the cap in the blood of a foe the redcap helped to kill, the cap does not grant its bonuses. ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|4 BONUS:VAR|FastHealingRate|3 SOURCEPAGE:p.233
+
+###Block: Reefclaw Abilities
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Death Frenzy KEY:Death Frenzy ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). SOURCEPAGE:p.234
+Grab KEY:Grab ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SERVESAS:ABILITY=Special Ability|Grab DESC:A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. BONUS:VAR|CMB_Grapple|8|TYPE=Racial SOURCEPAGE:p.233 ASPECT:Ability Benefit|(claw)
+Poison KEY:Poison ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:ReefclawPoisonDC|0 DESC:Claw - injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.|ReefclawPoisonDC BONUS:VAR|ReefclawPoisonDC|10+TL/2+CON BONUS:VAR|ReefclawPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.234 ASPECT:Ability Benefit|(claw)
+
+###Block: Revenant Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Baleful Shriek KEY:Baleful Shriek ~ Revenant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:RevenantBalefulShriekDC|0 DESC:Once every 1d4 rounds, a revenant can shriek as a standard action. All creatures within a 60-foot spread must make a DC %1 Will save or cower in fear for 1d4 rounds. This is a mind-affecting fear effect.|RevenantBalefulShriekDC BONUS:VAR|RevenantBalefulShriekDC|10+TL/2+CHA BONUS:VAR|RevenantBalefulShriekDC|2|PREFEAT:1,Ability Focus (Baleful Shriek) SOURCEPAGE:p.235
+Reason to Hate KEY:Reason to Hate ~ Revenant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A revenant's existence is fueled by its hatred for its murderer. As long as the murderer exists, the revenant exists. If the murderer dies, the revenant is immediately slain. A murderer who becomes undead does not trigger a revenant's destruction. When a revenant encounters its murderer, it gains the benefits of a haste spell (CL 20th) that lasts as long as its murderer remains in sight. Against its murderer, the revenant also gains a +4 profane bonus on attack rolls, weapon damage rolls, grapple checks, and saving throws. SOURCEPAGE:p.235
+Self-Loathing KEY:Self-Loathing ~ Revenant CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:When confronted with its reflection or any object that was important to it in life, a revenant must make a DC 20 Will save to avoid becoming overwhelmed with self-pity. This condition renders the revenant helpless, and lasts until the revenant is attacked or sees its murderer. If a revenant resists becoming overwhelmed, the revenant becomes obsessed with the source that triggered the saving throw and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer and gaining bonuses from its reason to hate ability. SOURCEPAGE:p.235
+Sense Murderer KEY:Sense Murderer ~ Revenant CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:A revenant knows the direction but not the distance to its murderer - this sense can be blocked by any effect that blocks scrying. Against its murderer, a revenant has true seeing and discern lies in effect at all times (CL 20th); these abilities cannot be dispelled.
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst
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--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,4 +1,4 @@
-# CVS $Revision: $ $Author: $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
# Original Entry: Distant Scholar
@@ -214,11 +214,13 @@
Cold KEY:Cold Bite ~ Glacier Toad CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Bite and swallow whole do an additional 1d6 cold damage. SOURCEPAGE:p.268 ASPECT:Ability Benefit|(bite 1d6)
###Block: Totenmaske Abilities
-# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
-Charisma Drain KEY:Charisma Drain ~ Totenmaske CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:TotenmaskeCharismaDrainDC|0 DESC:A totenmaske can eat the hopes and dreams of a creature it bites, dealing 1d4 points of Charisma drain unless the victim makes a DC %1 Will save.|TotenmaskeCharismaDrainDC BONUS:VAR|TotenmaskeCharismaDrainDC|10+TL/2+CHA BONUS:VAR|TotenmaskeCharismaDrainDC|2|PREFEAT:1,Ability Focus (Charisma Drain) SOURCEPAGE:p.269 ASPECT:Ability Benefit|(bite 1d4)
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Charisma Drain KEY:Charisma Drain ~ Totenmaske CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:TotenmaskeCharismaDrainDC|0 DESC:A totenmaske can eat the hopes and dreams of a creature it bites, dealing 1d4 points of Charisma drain unless the victim makes a DC %1 Will save.|TotenmaskeCharismaDrainDC BONUS:VAR|TotenmaskeCharismaDrainDC|10+TL/2+CHA BONUS:VAR|TotenmaskeCh...
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