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From: <dis...@us...> - 2011-08-25 17:02:38
|
Revision: 15329
http://pcgen.svn.sourceforge.net/pcgen/?rev=15329&view=rev
Author: distant-scholar
Date: 2011-08-25 17:02:30 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
P, Q, R done, except for Ravener test.
Issue#: NEWSOURCE-65
Modified Paths:
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Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,23 +1,26 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher and Douglas Limmer
# Creatures with constant abilities should use BONUS:VAR|SLA_CL|x to set the caster level for these spell-like abilities
-# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Combat bonus Source Page Aspects Description of the Benefits
-Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Entropic Shield KEY:Entropic Shield ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Entropic Shield DESC:You can use Entropic Shield, as per the spell, as a constant ability. BENEFIT:You can use Entropic Shield, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Floating Disk KEY:Floating Disk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Floating Disk DESC:You can use Floating Disk, as per the spell, as a constant ability. BENEFIT:You can use Floating Disk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Freedom of Movement KEY:Freedom of Movement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Defensive DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Freedom of Movement DESC:You can use Freedom of Movement, as per the spell, as a constant ability. BENEFIT:You can use Freedom of Movement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Hide from Undead KEY:Hide from Undead ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Hide from Undead,11+CHA DESC:You can use Hide from Undead, as per the spell, as a constant ability. BENEFIT:You can use Hide from Undead, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Mage Armor KEY:Mage Armor ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mage Armor DESC:You can use Mage Armor, as per the spell, as a constant ability. BONUS:COMBAT|AC|4|TYPE=Armor BENEFIT:You can use Mage Armor, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Mind Blank KEY:Mind Blank ~ Constant CATEGORY:Special Ability TYPE:SaveBonus.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mind Blank DESC:You can use Mind Blank, as per the spell, as a constant ability. ASPECT:SaveBonus|+8 resistance vs. mind-affecting BENEFIT:You can use Mind Blank, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Nondetection KEY:Nondetection ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Nondetection DESC:You can use Nondetection, as per the spell, as a constant ability. BENEFIT:You can use Nondetection, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Resist Energy (one at a time) KEY:Resist Energy (one at a time) ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Resist Energy DESC:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. BENEFIT:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Spell Turning KEY:Spell Turning ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Spell Turning DESC:You can use Spell Turning, as per the spell, as a constant ability. BENEFIT:You can use Spell Turning, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Unseen Servant KEY:Unseen Servant ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unseen Servant DESC:You can use Unseen Servant, as per the spell, as a constant ability. BENEFIT:You can use Unseen Servant, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Ability Save checks bonus Combat bonus Source Page Aspects Description of the Benefits
+Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Cloak of Chaos KEY:Cloak of Chaos ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Cloak of Chaos,18+CHA DESC:You can use Cloak of Chaos, as per the spell, as a constant ability. BONUS:CHECKS|ALL|4|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Deflection BENEFIT:You can use Cloak of Chaos, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Displacement KEY:Displacement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Displacement DESC:You can use Displacement, as per the spell, as a constant ability. BENEFIT:You can use Displacement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Entropic Shield KEY:Entropic Shield ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Entropic Shield DESC:You can use Entropic Shield, as per the spell, as a constant ability. BENEFIT:You can use Entropic Shield, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Floating Disk KEY:Floating Disk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Floating Disk DESC:You can use Floating Disk, as per the spell, as a constant ability. BENEFIT:You can use Floating Disk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Foresight KEY:Foresight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Foresight DESC:You can use Foresight, as per the spell, as a constant ability. ABILITY:Special Ability|AUTOMATIC|Never Surprised or Flat-Footed BONUS:CHECKS|Reflex|2|TYPE=Insight BONUS:COMBAT|AC|2|TYPE=Insight BENEFIT:You can use Foresight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Freedom of Movement KEY:Freedom of Movement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Defensive DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Freedom of Movement DESC:You can use Freedom of Movement, as per the spell, as a constant ability. BENEFIT:You can use Freedom of Movement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Hide from Undead KEY:Hide from Undead ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Hide from Undead,11+CHA DESC:You can use Hide from Undead, as per the spell, as a constant ability. BENEFIT:You can use Hide from Undead, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Mage Armor KEY:Mage Armor ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mage Armor DESC:You can use Mage Armor, as per the spell, as a constant ability. BONUS:COMBAT|AC|4|TYPE=Armor BENEFIT:You can use Mage Armor, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Mind Blank KEY:Mind Blank ~ Constant CATEGORY:Special Ability TYPE:SaveBonus.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mind Blank DESC:You can use Mind Blank, as per the spell, as a constant ability. ASPECT:SaveBonus|+8 resistance vs. mind-affecting BENEFIT:You can use Mind Blank, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Nondetection KEY:Nondetection ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Nondetection DESC:You can use Nondetection, as per the spell, as a constant ability. BENEFIT:You can use Nondetection, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Resist Energy (one at a time) KEY:Resist Energy (one at a time) ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Resist Energy DESC:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. BENEFIT:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Spell Turning KEY:Spell Turning ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Spell Turning DESC:You can use Spell Turning, as per the spell, as a constant ability. BENEFIT:You can use Spell Turning, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Unseen Servant KEY:Unseen Servant ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unseen Servant DESC:You can use Unseen Servant, as per the spell, as a constant ability. BENEFIT:You can use Unseen Servant, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,4 +1,4 @@
-# CVS $Revision: 13408 $ $Author: amaitland $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 13408 $ $Author: amaitland $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher and Douglas Limmer
@@ -24,12 +24,21 @@
Immunity to Confusion and Insanity Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to confusion or insanity effects. SOURCEPAGE:p.298 ASPECT:Immunity|Confusion and Insanity Effects
+Immunity to Hostile Transformation Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to hostile transformation effects. SOURCEPAGE:p.209 ASPECT:Immunity|Hostile Transformation Effects
+
Immunity to Level Drain CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to level draining effects. SOURCEPAGE:p.298 ASPECT:Immunity|Level Drain
+Immunity to Polymorph Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to polymorph effects. SOURCEPAGE:p.298 ASPECT:Immunity|Polymorph Effects
+
Lifesense CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. SOURCEPAGE:p.298
+Natural Invisibility KEY:Natural Invisibility ~ Ex CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:This ability is constant - the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. SOURCEPAGE:p.298
+
+Natural Invisibility KEY:Natural Invisibility ~ Su CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:This ability is constant - the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. SOURCEPAGE:p.298
+
Negative Energy Affinity CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it. SOURCEPAGE:p.299
+Never Surprised or Flat-Footed CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:This creature is never surprised or flat-footed. SOURCEPAGE:p.222
No Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A creature with this ability does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing. SOURCEPAGE:p.299
Ooze Traits KEY:Ooze Traits ~ Not Blind CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Sneak Attacks|Immunity to Poison|Immunity to Sleep|Immunity to Paralysis|Immunity to Polymorph|Immunity to Stunning SOURCEPAGE:p.309
@@ -46,6 +55,8 @@
Telepathy KEY:Telepathy ~ Miles CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DEFINE:TelepathyMilesRange|1 DESC:You can mentally communicate with any other creature within %1 miles that has a language.|TelepathyMilesRange BONUS:VAR|TelepathyRange|100 SOURCEPAGE:p.305 ASPECT:Ability Benefit|%1 mile|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 ASPECT:Ability Benefit|%1 miles|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 mile that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 miles that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1
# Default TelepathyMilesRange is 1, adjust with BONUS:VAR|TelepathyMilesRange|x
+Telepathy KEY:Telepathy ~ Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:You can mentally communicate with any other creature you are touching that has a language. SOURCEPAGE:p.305 ASPECT:Ability Benefit|(touch) BENEFIT:You can mentally communicate with any other creature you are touching that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
+
Undersized Weapons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size. BONUS:WEAPONPROF=TYPE.Simple|TOHIT|2 BONUS:WEAPONPROF=TYPE.Martial|TOHIT|2 BONUS:WEAPONPROF=TYPE.Exotic|TOHIT|2 BONUS:WIELDCATEGORY|ALL|1 SOURCEPAGE:p.303
@@ -54,6 +65,29 @@
Smite Chaos KEY:Smite Chaos ~ Resolute Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteChaosTimes|0 DEFINE:SmiteChaosAttackBonus|0 DEFINE:SmiteChaosDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against chaotic foes; smite persists until target is dead or the resolute creature rests.|SmiteChaosTimes|SmiteChaosAttackBonus|SmiteChaosDamageBonus BONUS:VAR|SmiteChaosTimes|1 BONUS:VAR|SmiteChaosAttackBonus|max(CHA,0) BONUS:VAR|SmiteChaosDamageBonus|HD SOURCEPAGE:p.292
Smite Law KEY:Smite Law ~ Entropic Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteLawTimes|0 DEFINE:SmiteLawAttackBonus|0 DEFINE:SmiteLawDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against lawful foes; smite persists until target is dead or the entropic creature rests.|SmiteLawTimes|SmiteLawAttackBonus|SmiteLawDamageBonus BONUS:VAR|SmiteLawTimes|1 BONUS:VAR|SmiteLawAttackBonus|max(CHA,0) BONUS:VAR|SmiteLawDamageBonus|HD SOURCEPAGE:p.292
+###Block: Protean Subtype Abilities
+# Ability Name Unique Key Category of Ability Type Description Ability Source Page
+Freedom of Movement KEY:Freedom of Movement ~ Protean CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A protean has continuous freedom of movement, as per the spell. SOURCEPAGE:p.308
+# Comment: The traits section calls this ability Amorphous Anatomy, but the statblocks list it just as amorphous.
+Amorphous KEY:Amorphous Anatomy ~ Protean CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:A protean's vital organs shift and change shape and position constantly. This grants it a 50%% chance to ignore additional damage caused by critical hits and sneak attacks, and grants it immunity to polymorph effects (unless the protean is a willing target). A protean automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. ABILITY:Special Ability|AUTOMATIC|Immunity to Polymorph Effects SOURCEPAGE:p.308
+Change Shape KEY:Change Shape ~ Protean CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A protean's form is not fixed. Once per day as a standard action, a protean may change shape into any Small, Medium, or Large animal, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A protean can resume its true form as a free action, and when it does so, it gainst the effects of a heal spell (CL %1).|TL SOURCEPAGE:p.308
+
+###Block: Animal Companion Abilities
+# Stingray
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR
+Poison KEY:Poison ~ Stingray CATEGORY:Special Ability TYPE:SpecialAttack.Extraordiary DEFINE:StingrayPoisonDC|0 DESC:Sting - injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save.|StingrayPoisonDC BONUS:VAR|StingrayPoisonDC|10+TL/2+CON BONUS:VAR|StingrayPoisonDC|2|PREFEAT:1,Ability Focus (Poison)
+
+###Block: Improved Familiar Abilities
+
+# Voidworm
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Confusion KEY:Confusion ~ Voidworm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:VoidwormConfusionDC|0 DESC:A creature struck by a voidworm's tail slap must make a DC %1 Will save or be confused for 1 round. This is a mind-affecting effect.|VoidwormConfusionDC BONUS:VAR|VoidwormConfusionDC|10+TL/2+CHA BONUS:VAR|VoidwormConfusionDC|2|PREFEAT:1,Ability Focus (Confusion) SOURCEPAGE:p.217 ASPECT:Ability Benefit|(tail slap)
+Change Shape KEY:Change Shape ~ Voidworm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(2 forms, both of which must be Tiny animals; beast shape II) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+# Cythnigot
+Horrific Appearance KEY:Horrific Appearance ~ Cythnigot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:CythnigotHorrificAppearanceDC|0 DESC:Creatures that succumb to a Cythnigot's horrific appearance become sickened for 1 round - a Cythnigot's horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular Cythnigot's horrific appearance, that creature is immune to the horrific appearance of all Cythnigots for 24 hours. A spellcaster that has a Cythnigot as a familiar is immune to the horrific appearance of all Cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth's horrific appearance. BONUS:VAR|CythnigotHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|CythnigotHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.221 ASPECT:Ability Benefit|(10 feet, DC %1)|CythnigotHorrificAppearanceDC
+Spores KEY:Spores ~ Cythnigot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:CythnigotSporesDC|0 DESC:Any creature bitten by a Cythnigot must make a DC %1 Fortitude save or become infested by the creature's otherworldly spores. These spores cause twitching spikes and hideous pallid growths of hair-like fibers to erupt from the bite wound and to writhe and wrap around the target's limbs. A creatures suffering from these spores is entangled, and can attempt a new DC %1 Fortitude save in later rounds as a standard action to rip the tendrils free and escape the entangled condition. The effects of multiple Cythnigot bites on a creature do not stack. Plant creatures take a -4 penalty on saves against this effect. This is a disease effect.|CythnigotSporesDC BONUS:VAR|CythnigotSporesDC|10+TL/2+CON BONUS:VAR|CythnigotSporesDC|2|PREFEAT:1,Ability Focus (Spores) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(bite)
+
+
#
# End
#
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -4,3 +4,4 @@
# Language Type
Daemon TYPE:Spoken.Written.Read
+Protean TYPE:Spoken.Written.Read
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,4 +1,4 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher
@@ -7,13 +7,14 @@
Disguise (As Medium humanoid) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
Stealth (In deserts) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC
Stealth (In sand) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC
+Stealth (In mud) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In mud).MISC"),SKILL.Stealth.MISC
Stealth (Darkness or smoke) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC
Stealth (Webs) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC
###Block: Skill .MODs
-# Skill Name Bonus to skill Bonus to skill rank
-Disguise.MOD BONUS:SKILL|Disguise (As Medium humanoid)|SKILL.Disguise.MISC BONUS:SKILLRANK|Disguise (As Medium humanoid)|skillinfo("TOTALRANK","Disguise")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
-Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In sand)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Darkness or smoke)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Webs)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In sand)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Darkness or smoke)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Webs)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC
+# Skill Name Bonus to skill Bonus to skill rank
+Disguise.MOD BONUS:SKILL|Disguise (As Medium humanoid)|SKILL.Disguise.MISC BONUS:SKILLRANK|Disguise (As Medium humanoid)|skillinfo("TOTALRANK","Disguise")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
+Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In sand)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Darkness or smoke)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Webs)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In mud)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In sand)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Darkness or smoke)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Webs)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In mud)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In mud).MISC"),SKILL.Stealth.MISC
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,11 +1,15 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Dec 30 16:13:25 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
-
-###Block: Creature Subtypes
-# Template Name Visible Source Page Define Ability Automatic Languages Race Subtype
-Aeon VISIBLE:NO SOURCEPAGE:p.305 Bonus:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Poison|Immunity to Critical Hits|Resistance to Electricity|Resistance to Fire|Void Form ~ Aeon|Envisaging ~ Aeon RACESUBTYPE:Aeon
-Daemon VISIBLE:NO SOURCEPAGE:p.306 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Death Effects|Immunity to Disease|Immunity to Poison|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Telepathy|Aligned (Evil) LANGAUTO:Abyssal,Draconic,Infernal RACESUBTYPE:Daemon
-
-#
-# End
-#
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
+SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
+
+###Block: Creature Subtypes
+# Template Name Visible Source Page Define Modify VAR Ability Automatic Languages Race Subtype
+Aeon VISIBLE:NO SOURCEPAGE:p.305 BONUS:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Poison|Immunity to Critical Hits|Resistance to Electricity|Resistance to Fire|Void Form ~ Aeon|Envisaging ~ Aeon RACESUBTYPE:Aeon
+Daemon VISIBLE:NO SOURCEPAGE:p.306 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Death Effects|Immunity to Disease|Immunity to Poison|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Telepathy|Aligned (Evil) LANGAUTO:Abyssal,Draconic,Infernal RACESUBTYPE:Daemon
+Protean VISIBLE:NO SOURCEPAGE:p.308 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Resistance to Electricity|Resistance to Sonic|Grab|Constrict|Freedom of Movement ~ Protean|Amorphous Anatomy ~ Protean|Change Shape ~ Protean|Aligned (Chaos) RACESUBTYPE:Protean
+Protean ~ Voidworm VISIBLE:NO SOURCEPAGE:p.308 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Resistance to Electricity|Resistance to Sonic|Freedom of Movement ~ Protean|Amorphous Anatomy ~ Protean|Change Shape ~ Protean|Aligned (Chaos) RACESUBTYPE:Protean
+Qlippoth VISIBLE:NO SOURCEPAGE:p.309 DEFINE:AcidResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Acid|Resistance to Electricity|Resistance to Fire|Telepathy LANGAUTO:Abyssal RACESUBTYPE:Qlippoth
+Qlippoth ~ Cythnigot VISIBLE:NO SOURCEPAGE:p.309 DEFINE:AcidResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Acid|Resistance to Electricity|Resistance to Fire|Telepathy ~ Touch LANGAUTO:Abyssal RACESUBTYPE:Qlippoth
+
+#
+# End
+#
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