## [Pcgen-team-code] [JIRA] Updated: (NEWTAG-272) DEFINESTAT proposal

 [Pcgen-team-code] [JIRA] Updated: (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2011-07-26 16:42:06 ``` [ http://jira.pcgen.org/browse/NEWTAG-272?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Andrew Maitland updated NEWTAG-272: ----------------------------------- Fix Version/s: Data Team Wishlist #1 > DEFINESTAT proposal > ------------------- > > Key: NEWTAG-272 > URL: http://jira.pcgen.org/browse/NEWTAG-272 > Project: New Tag > Issue Type: New Token > Components: LST Tag > Reporter: David R. Bender > Fix For: Data Team Wishlist #1 > > > SF ID: 1967577 > Last Update: Settings changed ( karianna ) > Details: > Okay updating proposal: > Based upon discussion with Tom: > DEFINESTAT:LOCK|x|y > x = Defined STAT in the Gamemode > y = number or formula > Examples: > DEFINESTAT:LOCK|INT|10 > Locks stat Intelligence to 10 > DEFINESTAT:LOCK|INT|formula > Locked stat (intelligence) follows a formula > ---- > DEFINESTAT:UNLOCK|x > x = Defined STAT in the Gamemode > Examples: > DEFINESTAT:UNLOCK|INT > Unlocks previously locked stat (Intelligence) > --- > DEFINESTAT:NONABILITY|x > x = Defined STAT in the Gamemode > Example: > DEFINESTAT:NONABILITY|INT > Intelligence becomes a Non-ability > -- > BONUS:LOCKEDSTAT|x|y > x = Defined STAT in the Gamemode > y = number or formula > BONUS:LOCKEDSTAT|INT|2 > Adds 2 to a Locked Stat (Intelligence) > If Locked at 10, would become 12 > Further more, just to clarify - > BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should > do that. > Conversion plan is automatic, as there isn't ambiguity, this is just > cleanup to make DEFINE only for vars > ~ Andrew Maitland (LegacyKing) > ~ Admin Silverback, PCGen Board of Directors > ~ Data Gibbon, Tracker Gibbon, Docs Lemur > "Quick-Silverback Tracker Monkey" > Submitted: > LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT > Priority: > Status: > Resolution: > Tracker: > Assigned: > (admin) > Category: > (admin) > Group: > (admin) > Visibility: > Private > Response: > (admin) > Comment: > Comments ( 5 ) > Add a comment > Date: 2008-11-10 20:02:02 EST > Sender: eddyanthonySourceForge.net Subscriber > Hide > Another Data FREQ awaiting this FREQ: > [ 1994314 ] Unusual special mounts can get incorrect INT score > https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 > Date: 2008-07-23 16:27:10 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > There is also a Data FREQ awaiting this FREQ: > [ 1411305 ] Humanlike creatures intelligence > https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 > Date: 2008-07-11 22:46:28 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > Reference this thread on experimental: > http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 > Date: 2008-06-14 14:43:41 EDT > Sender: amaitlandProject Admin > Hide > This has this DATA Bug awaiting it to be implemented: > [ 1321189 ] [All] Templates which set abilities to 10 > Date: 2008-06-06 17:53:48 EDT > Sender: amaitlandProject Admin > Hide > I came across this tracker... > [ 1411305 ] Humanlike creatures intelligence > Which requests that Creatures with humanlike intelligence not be allowed > to have a Int Score of lower than 3. I was thinking that we MIGHT be > able to tie this in with the below proposal with a new addition. > The new tag syntax would look something like this: > DEFINESTAT:MINVALUE|x|y > x = Defined STAT in the Gamemode > y = number or formula > Example: > DEFINESTAT:MINVALUE|INT|3 > The creature cannot have an Intelligence less than 3. > MINVALUE < Would be the new part. > MINVALUE indicates the lowest the selected Stat can be. > We can even condense it further to MIN, but I'm not sure we want to > condense it into a common usage like "min", though it would fit. > We could even add a "MAXVALUE" just to round it out. Not sure if there > is any call for that function, but if we're going to make the changes > might as well be complete about it. > -- > Tom likes the syntax. > This tracker is RELIANT on the completion of > 1967577 - DEFINESTAT proposal > Submitted: > LegacyKing ( amaitland ) - 2008-06-06 17:52:47 EDT -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ```

 [Pcgen-team-code] [JIRA] Created: (CODE-953) DEFINESTAT proposal From: JIRA (for David R. Bender ) - 2011-07-20 17:54:06 ```DEFINESTAT proposal ------------------- Key: CODE-953 URL: http://jira.pcgen.org/browse/CODE-953 Project: Code Issue Type: New Feature Components: Needs Verification Review Reporter: David R. Bender SF ID: 1967577 Last Update: Settings changed ( karianna ) Details: Okay updating proposal: Based upon discussion with Tom: DEFINESTAT:LOCK|x|y x = Defined STAT in the Gamemode y = number or formula Examples: DEFINESTAT:LOCK|INT|10 Locks stat Intelligence to 10 DEFINESTAT:LOCK|INT|formula Locked stat (intelligence) follows a formula ---- DEFINESTAT:UNLOCK|x x = Defined STAT in the Gamemode Examples: DEFINESTAT:UNLOCK|INT Unlocks previously locked stat (Intelligence) --- DEFINESTAT:NONABILITY|x x = Defined STAT in the Gamemode Example: DEFINESTAT:NONABILITY|INT Intelligence becomes a Non-ability -- BONUS:LOCKEDSTAT|x|y x = Defined STAT in the Gamemode y = number or formula BONUS:LOCKEDSTAT|INT|2 Adds 2 to a Locked Stat (Intelligence) If Locked at 10, would become 12 Further more, just to clarify - BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should do that. Conversion plan is automatic, as there isn't ambiguity, this is just cleanup to make DEFINE only for vars ~ Andrew Maitland (LegacyKing) ~ Admin Silverback, PCGen Board of Directors ~ Data Gibbon, Tracker Gibbon, Docs Lemur "Quick-Silverback Tracker Monkey" Submitted: LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT Priority: Status: Resolution: Tracker: Assigned: (admin) Category: (admin) Group: (admin) Visibility: Private Response: (admin) Comment: Comments ( 5 ) Add a comment Date: 2008-11-10 20:02:02 EST Sender: eddyanthonySourceForge.net Subscriber Hide Another Data FREQ awaiting this FREQ: [ 1994314 ] Unusual special mounts can get incorrect INT score https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 Date: 2008-07-23 16:27:10 EDT Sender: eddyanthonySourceForge.net Subscriber Hide There is also a Data FREQ awaiting this FREQ: [ 1411305 ] Humanlike creatures intelligence https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 Date: 2008-07-11 22:46:28 EDT Sender: eddyanthonySourceForge.net Subscriber Hide Reference this thread on experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 Date: 2008-06-14 14:43:41 EDT Sender: amaitlandProject Admin Hide This has this DATA Bug awaiting it to be implemented: [ 1321189 ] [All] Templates which set abilities to 10 Date: 2008-06-06 17:53:48 EDT Sender: amaitlandProject Admin Hide This has this tracker awaiting its completion: 1986900 - DEFINESTAT - additional -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ```
 [Pcgen-team-code] [JIRA] Moved: (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2011-07-26 16:36:04 ``` [ http://jira.pcgen.org/browse/NEWTAG-272?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Andrew Maitland moved CODE-953 to NEWTAG-272: --------------------------------------------- Project: New Tag (was: Code) Key: NEWTAG-272 (was: CODE-953) Issue Type: New Token (was: New Feature) Workflow: PCGen - New Tag (was: jira) Subtype: None Taken Dependent Data: [35e] Component/s: LST Tag (was: Needs Verification Review) > DEFINESTAT proposal > ------------------- > > Key: NEWTAG-272 > URL: http://jira.pcgen.org/browse/NEWTAG-272 > Project: New Tag > Issue Type: New Token > Components: LST Tag > Reporter: David R. Bender > > SF ID: 1967577 > Last Update: Settings changed ( karianna ) > Details: > Okay updating proposal: > Based upon discussion with Tom: > DEFINESTAT:LOCK|x|y > x = Defined STAT in the Gamemode > y = number or formula > Examples: > DEFINESTAT:LOCK|INT|10 > Locks stat Intelligence to 10 > DEFINESTAT:LOCK|INT|formula > Locked stat (intelligence) follows a formula > ---- > DEFINESTAT:UNLOCK|x > x = Defined STAT in the Gamemode > Examples: > DEFINESTAT:UNLOCK|INT > Unlocks previously locked stat (Intelligence) > --- > DEFINESTAT:NONABILITY|x > x = Defined STAT in the Gamemode > Example: > DEFINESTAT:NONABILITY|INT > Intelligence becomes a Non-ability > -- > BONUS:LOCKEDSTAT|x|y > x = Defined STAT in the Gamemode > y = number or formula > BONUS:LOCKEDSTAT|INT|2 > Adds 2 to a Locked Stat (Intelligence) > If Locked at 10, would become 12 > Further more, just to clarify - > BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should > do that. > Conversion plan is automatic, as there isn't ambiguity, this is just > cleanup to make DEFINE only for vars > ~ Andrew Maitland (LegacyKing) > ~ Admin Silverback, PCGen Board of Directors > ~ Data Gibbon, Tracker Gibbon, Docs Lemur > "Quick-Silverback Tracker Monkey" > Submitted: > LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT > Priority: > Status: > Resolution: > Tracker: > Assigned: > (admin) > Category: > (admin) > Group: > (admin) > Visibility: > Private > Response: > (admin) > Comment: > Comments ( 5 ) > Add a comment > Date: 2008-11-10 20:02:02 EST > Sender: eddyanthonySourceForge.net Subscriber > Hide > Another Data FREQ awaiting this FREQ: > [ 1994314 ] Unusual special mounts can get incorrect INT score > https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 > Date: 2008-07-23 16:27:10 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > There is also a Data FREQ awaiting this FREQ: > [ 1411305 ] Humanlike creatures intelligence > https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 > Date: 2008-07-11 22:46:28 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > Reference this thread on experimental: > http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 > Date: 2008-06-14 14:43:41 EDT > Sender: amaitlandProject Admin > Hide > This has this DATA Bug awaiting it to be implemented: > [ 1321189 ] [All] Templates which set abilities to 10 > Date: 2008-06-06 17:53:48 EDT > Sender: amaitlandProject Admin > Hide > This has this tracker awaiting its completion: > 1986900 - DEFINESTAT - additional -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ```
 [Pcgen-team-code] [JIRA] Updated: (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2011-07-26 16:38:05 ``` [ http://jira.pcgen.org/browse/NEWTAG-272?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Andrew Maitland updated NEWTAG-272: ----------------------------------- Description: SF ID: 1967577 Last Update: Settings changed ( karianna ) Details: Okay updating proposal: Based upon discussion with Tom: DEFINESTAT:LOCK|x|y x = Defined STAT in the Gamemode y = number or formula Examples: DEFINESTAT:LOCK|INT|10 Locks stat Intelligence to 10 DEFINESTAT:LOCK|INT|formula Locked stat (intelligence) follows a formula ---- DEFINESTAT:UNLOCK|x x = Defined STAT in the Gamemode Examples: DEFINESTAT:UNLOCK|INT Unlocks previously locked stat (Intelligence) --- DEFINESTAT:NONABILITY|x x = Defined STAT in the Gamemode Example: DEFINESTAT:NONABILITY|INT Intelligence becomes a Non-ability -- BONUS:LOCKEDSTAT|x|y x = Defined STAT in the Gamemode y = number or formula BONUS:LOCKEDSTAT|INT|2 Adds 2 to a Locked Stat (Intelligence) If Locked at 10, would become 12 Further more, just to clarify - BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should do that. Conversion plan is automatic, as there isn't ambiguity, this is just cleanup to make DEFINE only for vars ~ Andrew Maitland (LegacyKing) ~ Admin Silverback, PCGen Board of Directors ~ Data Gibbon, Tracker Gibbon, Docs Lemur "Quick-Silverback Tracker Monkey" Submitted: LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT Priority: Status: Resolution: Tracker: Assigned: (admin) Category: (admin) Group: (admin) Visibility: Private Response: (admin) Comment: Comments ( 5 ) Add a comment Date: 2008-11-10 20:02:02 EST Sender: eddyanthonySourceForge.net Subscriber Hide Another Data FREQ awaiting this FREQ: [ 1994314 ] Unusual special mounts can get incorrect INT score https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 Date: 2008-07-23 16:27:10 EDT Sender: eddyanthonySourceForge.net Subscriber Hide There is also a Data FREQ awaiting this FREQ: [ 1411305 ] Humanlike creatures intelligence https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 Date: 2008-07-11 22:46:28 EDT Sender: eddyanthonySourceForge.net Subscriber Hide Reference this thread on experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 Date: 2008-06-14 14:43:41 EDT Sender: amaitlandProject Admin Hide This has this DATA Bug awaiting it to be implemented: [ 1321189 ] [All] Templates which set abilities to 10 Date: 2008-06-06 17:53:48 EDT Sender: amaitlandProject Admin Hide I came across this tracker... [ 1411305 ] Humanlike creatures intelligence Which requests that Creatures with humanlike intelligence not be allowed to have a Int Score of lower than 3. I was thinking that we MIGHT be able to tie this in with the below proposal with a new addition. The new tag syntax would look something like this: DEFINESTAT:MINVALUE|x|y x = Defined STAT in the Gamemode y = number or formula Example: DEFINESTAT:MINVALUE|INT|3 The creature cannot have an Intelligence less than 3. MINVALUE < Would be the new part. MINVALUE indicates the lowest the selected Stat can be. We can even condense it further to MIN, but I'm not sure we want to condense it into a common usage like "min", though it would fit. We could even add a "MAXVALUE" just to round it out. Not sure if there is any call for that function, but if we're going to make the changes might as well be complete about it. -- Tom likes the syntax. This tracker is RELIANT on the completion of 1967577 - DEFINESTAT proposal Submitted: LegacyKing ( amaitland ) - 2008-06-06 17:52:47 EDT was: SF ID: 1967577 Last Update: Settings changed ( karianna ) Details: Okay updating proposal: Based upon discussion with Tom: DEFINESTAT:LOCK|x|y x = Defined STAT in the Gamemode y = number or formula Examples: DEFINESTAT:LOCK|INT|10 Locks stat Intelligence to 10 DEFINESTAT:LOCK|INT|formula Locked stat (intelligence) follows a formula ---- DEFINESTAT:UNLOCK|x x = Defined STAT in the Gamemode Examples: DEFINESTAT:UNLOCK|INT Unlocks previously locked stat (Intelligence) --- DEFINESTAT:NONABILITY|x x = Defined STAT in the Gamemode Example: DEFINESTAT:NONABILITY|INT Intelligence becomes a Non-ability -- BONUS:LOCKEDSTAT|x|y x = Defined STAT in the Gamemode y = number or formula BONUS:LOCKEDSTAT|INT|2 Adds 2 to a Locked Stat (Intelligence) If Locked at 10, would become 12 Further more, just to clarify - BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should do that. Conversion plan is automatic, as there isn't ambiguity, this is just cleanup to make DEFINE only for vars ~ Andrew Maitland (LegacyKing) ~ Admin Silverback, PCGen Board of Directors ~ Data Gibbon, Tracker Gibbon, Docs Lemur "Quick-Silverback Tracker Monkey" Submitted: LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT Priority: Status: Resolution: Tracker: Assigned: (admin) Category: (admin) Group: (admin) Visibility: Private Response: (admin) Comment: Comments ( 5 ) Add a comment Date: 2008-11-10 20:02:02 EST Sender: eddyanthonySourceForge.net Subscriber Hide Another Data FREQ awaiting this FREQ: [ 1994314 ] Unusual special mounts can get incorrect INT score https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 Date: 2008-07-23 16:27:10 EDT Sender: eddyanthonySourceForge.net Subscriber Hide There is also a Data FREQ awaiting this FREQ: [ 1411305 ] Humanlike creatures intelligence https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 Date: 2008-07-11 22:46:28 EDT Sender: eddyanthonySourceForge.net Subscriber Hide Reference this thread on experimental: http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 Date: 2008-06-14 14:43:41 EDT Sender: amaitlandProject Admin Hide This has this DATA Bug awaiting it to be implemented: [ 1321189 ] [All] Templates which set abilities to 10 Date: 2008-06-06 17:53:48 EDT Sender: amaitlandProject Admin Hide This has this tracker awaiting its completion: 1986900 - DEFINESTAT - additional Dependent Data: [35e, 3e] (was: [35e]) Condensed both Feature Requests into the tracker. [CODE-960] > DEFINESTAT proposal > ------------------- > > Key: NEWTAG-272 > URL: http://jira.pcgen.org/browse/NEWTAG-272 > Project: New Tag > Issue Type: New Token > Components: LST Tag > Reporter: David R. Bender > > SF ID: 1967577 > Last Update: Settings changed ( karianna ) > Details: > Okay updating proposal: > Based upon discussion with Tom: > DEFINESTAT:LOCK|x|y > x = Defined STAT in the Gamemode > y = number or formula > Examples: > DEFINESTAT:LOCK|INT|10 > Locks stat Intelligence to 10 > DEFINESTAT:LOCK|INT|formula > Locked stat (intelligence) follows a formula > ---- > DEFINESTAT:UNLOCK|x > x = Defined STAT in the Gamemode > Examples: > DEFINESTAT:UNLOCK|INT > Unlocks previously locked stat (Intelligence) > --- > DEFINESTAT:NONABILITY|x > x = Defined STAT in the Gamemode > Example: > DEFINESTAT:NONABILITY|INT > Intelligence becomes a Non-ability > -- > BONUS:LOCKEDSTAT|x|y > x = Defined STAT in the Gamemode > y = number or formula > BONUS:LOCKEDSTAT|INT|2 > Adds 2 to a Locked Stat (Intelligence) > If Locked at 10, would become 12 > Further more, just to clarify - > BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should > do that. > Conversion plan is automatic, as there isn't ambiguity, this is just > cleanup to make DEFINE only for vars > ~ Andrew Maitland (LegacyKing) > ~ Admin Silverback, PCGen Board of Directors > ~ Data Gibbon, Tracker Gibbon, Docs Lemur > "Quick-Silverback Tracker Monkey" > Submitted: > LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT > Priority: > Status: > Resolution: > Tracker: > Assigned: > (admin) > Category: > (admin) > Group: > (admin) > Visibility: > Private > Response: > (admin) > Comment: > Comments ( 5 ) > Add a comment > Date: 2008-11-10 20:02:02 EST > Sender: eddyanthonySourceForge.net Subscriber > Hide > Another Data FREQ awaiting this FREQ: > [ 1994314 ] Unusual special mounts can get incorrect INT score > https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 > Date: 2008-07-23 16:27:10 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > There is also a Data FREQ awaiting this FREQ: > [ 1411305 ] Humanlike creatures intelligence > https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 > Date: 2008-07-11 22:46:28 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > Reference this thread on experimental: > http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 > Date: 2008-06-14 14:43:41 EDT > Sender: amaitlandProject Admin > Hide > This has this DATA Bug awaiting it to be implemented: > [ 1321189 ] [All] Templates which set abilities to 10 > Date: 2008-06-06 17:53:48 EDT > Sender: amaitlandProject Admin > Hide > I came across this tracker... > [ 1411305 ] Humanlike creatures intelligence > Which requests that Creatures with humanlike intelligence not be allowed > to have a Int Score of lower than 3. I was thinking that we MIGHT be > able to tie this in with the below proposal with a new addition. > The new tag syntax would look something like this: > DEFINESTAT:MINVALUE|x|y > x = Defined STAT in the Gamemode > y = number or formula > Example: > DEFINESTAT:MINVALUE|INT|3 > The creature cannot have an Intelligence less than 3. > MINVALUE < Would be the new part. > MINVALUE indicates the lowest the selected Stat can be. > We can even condense it further to MIN, but I'm not sure we want to > condense it into a common usage like "min", though it would fit. > We could even add a "MAXVALUE" just to round it out. Not sure if there > is any call for that function, but if we're going to make the changes > might as well be complete about it. > -- > Tom likes the syntax. > This tracker is RELIANT on the completion of > 1967577 - DEFINESTAT proposal > Submitted: > LegacyKing ( amaitland ) - 2008-06-06 17:52:47 EDT -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ```
 [Pcgen-team-code] [JIRA] Updated: (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2011-07-26 16:42:06 ``` [ http://jira.pcgen.org/browse/NEWTAG-272?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Andrew Maitland updated NEWTAG-272: ----------------------------------- Fix Version/s: Data Team Wishlist #1 > DEFINESTAT proposal > ------------------- > > Key: NEWTAG-272 > URL: http://jira.pcgen.org/browse/NEWTAG-272 > Project: New Tag > Issue Type: New Token > Components: LST Tag > Reporter: David R. Bender > Fix For: Data Team Wishlist #1 > > > SF ID: 1967577 > Last Update: Settings changed ( karianna ) > Details: > Okay updating proposal: > Based upon discussion with Tom: > DEFINESTAT:LOCK|x|y > x = Defined STAT in the Gamemode > y = number or formula > Examples: > DEFINESTAT:LOCK|INT|10 > Locks stat Intelligence to 10 > DEFINESTAT:LOCK|INT|formula > Locked stat (intelligence) follows a formula > ---- > DEFINESTAT:UNLOCK|x > x = Defined STAT in the Gamemode > Examples: > DEFINESTAT:UNLOCK|INT > Unlocks previously locked stat (Intelligence) > --- > DEFINESTAT:NONABILITY|x > x = Defined STAT in the Gamemode > Example: > DEFINESTAT:NONABILITY|INT > Intelligence becomes a Non-ability > -- > BONUS:LOCKEDSTAT|x|y > x = Defined STAT in the Gamemode > y = number or formula > BONUS:LOCKEDSTAT|INT|2 > Adds 2 to a Locked Stat (Intelligence) > If Locked at 10, would become 12 > Further more, just to clarify - > BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should > do that. > Conversion plan is automatic, as there isn't ambiguity, this is just > cleanup to make DEFINE only for vars > ~ Andrew Maitland (LegacyKing) > ~ Admin Silverback, PCGen Board of Directors > ~ Data Gibbon, Tracker Gibbon, Docs Lemur > "Quick-Silverback Tracker Monkey" > Submitted: > LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT > Priority: > Status: > Resolution: > Tracker: > Assigned: > (admin) > Category: > (admin) > Group: > (admin) > Visibility: > Private > Response: > (admin) > Comment: > Comments ( 5 ) > Add a comment > Date: 2008-11-10 20:02:02 EST > Sender: eddyanthonySourceForge.net Subscriber > Hide > Another Data FREQ awaiting this FREQ: > [ 1994314 ] Unusual special mounts can get incorrect INT score > https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092 > Date: 2008-07-23 16:27:10 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > There is also a Data FREQ awaiting this FREQ: > [ 1411305 ] Humanlike creatures intelligence > https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092 > Date: 2008-07-11 22:46:28 EDT > Sender: eddyanthonySourceForge.net Subscriber > Hide > Reference this thread on experimental: > http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182 > Date: 2008-06-14 14:43:41 EDT > Sender: amaitlandProject Admin > Hide > This has this DATA Bug awaiting it to be implemented: > [ 1321189 ] [All] Templates which set abilities to 10 > Date: 2008-06-06 17:53:48 EDT > Sender: amaitlandProject Admin > Hide > I came across this tracker... > [ 1411305 ] Humanlike creatures intelligence > Which requests that Creatures with humanlike intelligence not be allowed > to have a Int Score of lower than 3. I was thinking that we MIGHT be > able to tie this in with the below proposal with a new addition. > The new tag syntax would look something like this: > DEFINESTAT:MINVALUE|x|y > x = Defined STAT in the Gamemode > y = number or formula > Example: > DEFINESTAT:MINVALUE|INT|3 > The creature cannot have an Intelligence less than 3. > MINVALUE < Would be the new part. > MINVALUE indicates the lowest the selected Stat can be. > We can even condense it further to MIN, but I'm not sure we want to > condense it into a common usage like "min", though it would fit. > We could even add a "MAXVALUE" just to round it out. Not sure if there > is any call for that function, but if we're going to make the changes > might as well be complete about it. > -- > Tom likes the syntax. > This tracker is RELIANT on the completion of > 1967577 - DEFINESTAT proposal > Submitted: > LegacyKing ( amaitland ) - 2008-06-06 17:52:47 EDT -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ```
 [Pcgen-team-code] [JIRA] (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2012-03-18 08:29:47 ```
Change By: Andrew Maitland (18/Mar/12 7:29 PM)
Status: In Discussion Approved
This message is automatically generated by JIRA.
For more information on JIRA, see: http://www.atlassian.com/software/jira;
```
 [Pcgen-team-code] [JIRA] (NEWTAG-272) DEFINESTAT proposal From: JIRA (for Andrew Maitland ) - 2012-03-18 08:35:48 ```
Cleaned up the Formatting for easier reading.
Change By: Andrew Maitland (18/Mar/12 7:34 PM)
Description: SF ID: 1967577
Last Update: Settings changed ( karianna )
Details:

Okay updating proposal:

Based upon discussion with Tom:

DEFINESTAT:LOCK|x|y
x = Defined STAT in the Gamemode
y = number or formula

Examples:
DEFINESTAT:LOCK|INT|10
Locks stat Intelligence to 10

DEFINESTAT:LOCK|INT|formula
Locked stat (intelligence) follows a formula

----
DEFINESTAT:UNLOCK|x
x = Defined STAT in the Gamemode

Examples:
DEFINESTAT:UNLOCK|INT
Unlocks previously locked stat (Intelligence)

---
DEFINESTAT:NONABILITY|x
x = Defined STAT in the Gamemode

Example:
DEFINESTAT:NONABILITY|INT
Intelligence becomes a Non-ability

--

BONUS:LOCKEDSTAT|x|y
x = Defined STAT in the Gamemode
y = number or formula

BONUS:LOCKEDSTAT|INT|2
Adds 2 to a Locked Stat (Intelligence)
If Locked at 10, would become 12

Further more, just to clarify -

BONUS:STAT will NOT modify a Locked Stat, only BONUS:LOCKEDSTAT should
do that.

Conversion plan is automatic, as there isn't ambiguity, this is just
cleanup to make DEFINE only for vars

~ Andrew Maitland (LegacyKing)
~ Admin Silverback, PCGen Board of Directors
~ Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"
Submitted:

LegacyKing ( amaitland ) - 2008-05-19 22:17:40 EDT
Priority:

Status:

Resolution:

Tracker:

Assigned:

Category:

Group:

Visibility:

Private
Response:

Comment:

Comments ( 5 )

Date: 2008-11-10 20:02:02 EST
Sender: eddyanthonySourceForge.net Subscriber
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Another Data FREQ awaiting this FREQ:

[ 1994314 ] Unusual special mounts can get incorrect INT score
https://sourceforge.net/tracker/index.php?func=detail&aid=1994314&group_id=25576&atid=750092

Date: 2008-07-23 16:27:10 EDT
Sender: eddyanthonySourceForge.net Subscriber
Hide

There is also a Data FREQ awaiting this FREQ:
[ 1411305 ] Humanlike creatures intelligence
https://sourceforge.net/tracker/index.php?func=detail&aid=1411305&group_id=25576&atid=750092

Date: 2008-07-11 22:46:28 EDT
Sender: eddyanthonySourceForge.net Subscriber
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Reference this thread on experimental:
http://tech.groups.yahoo.com/group/pcgen_experimental/message/11182

Date: 2008-06-14 14:43:41 EDT
Hide

This has this DATA Bug awaiting it to be implemented:
[ 1321189 ] [All] Templates which set abilities to 10

Date: 2008-06-06 17:53:48 EDT
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I came across this tracker...

[ 1411305 ] Humanlike creatures intelligence

Which requests that Creatures with humanlike intelligence not be allowed
to have a Int Score of lower than 3. I was thinking that we MIGHT be
able to tie this in with the below proposal with a new addition.

The new tag syntax would look something like this:

; DEFINESTAT:MINVALUE|x|y
x = Defined STAT in the Gamemode
y = number or formula

Example:
DEFINESTAT:MINVALUE|INT|3
The creature cannot have an Intelligence less than 3.

MINVALUE
< Would be the new part.

MINVALUE
indicates the lowest the selected Stat can be.

We can even condense it further to MIN, but I'm not sure we want to

condense it into a common usage like "min", though it would fit.

We could even add a "MAXVALUE" just to round it out. Not sure if there

is any call for that function, but if we're going to make the changes
might as well be complete about it.

--
Tom likes the syntax.

This tracker Conversion plan  is  RELIANT on the completion of  automatic, as there isn't ambiguity, this is just cleanup to make DEFINE only for vars
1967577 - DEFINESTAT proposal
Submitted:

LegacyKing ( amaitland ) - 2008-06-06 17:52:47 EDT
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