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From: <mar...@us...> - 2011-07-26 01:54:58
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Revision: 15243
http://pcgen.svn.sourceforge.net/pcgen/?rev=15243&view=rev
Author: maredudd800
Date: 2011-07-26 01:54:50 +0000 (Tue, 26 Jul 2011)
Log Message:
-----------
Updated Druid Domains to properly implement restrictions and selections by archetype.
Issue#: NEWSOURCE-32
Modified Paths:
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Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -368,7 +368,7 @@
Flurry Form KEY:Flurry Form ~ Artic Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:At 13th level, an arctic druid can assume the form of a swirling column of snow equivalent to gaseous form at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level. This ability replaces a thousand faces. SOURCEPAGE:p.98
# Blight Druid
-Nature Bond KEY:Nature Bond ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. SOURCEPAGE:p.98
+Nature Bond KEY:Nature Bond ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DEFINE:DruidDarknessAllowed|0 DEFINE:DruidDeathAllowed|0 DEFINE:DruidDestructionAllowed|0 DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. BONUS:VAR|DruidDarknessAllowed,DruidDeathAllowed,DruidDestructionAllowed|1 SOURCEPAGE:p.98
Vermin Empathy KEY:Vermin Empathy ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:A blight druid can improve the attitude of vermin as a normal druid can with animals. Vermin have a starting attitude of unfriendly. The blight druid can also improve the attitude of animals and mindless undead creatures that were formerly animals, but she takes a -4 penalty on the check unless the animal or undead has a disease special attack. SOURCEPAGE:p.98
Miasma KEY:Miasma ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:Starting at 5th level, if a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid's level + the druid's Wisdom modifier or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease. SOURCEPAGE:p.99
Blightblooded KEY:Blightblooded ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:At 9th level, a blight druid gains immunity to all diseases, including natural and supernatural diseases. She also becomes immune to effects that would cause her to become sickened or nauseated. SOURCEPAGE:p.99
@@ -376,7 +376,7 @@
# Cave Druid
Cavesense KEY:Cavesense ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:A underground druid adds Knowledge (dungeoneering) rather than Knowledge (geography) as a class skill and gains a +2 bonus on Knowledge (dungeoneering) and Survival skill checks. This ability replaces the nature sense ability. BONUS:SKILL|Knowledge (Dungeoneering),Survival|2 CSKILL:Knowledge (Dungeoneering)|Climb|TYPE.Craft|Fly|Handle Animal|Heal|Knowledge (Nature)|Perception|TYPE.Profession|Ride|Spellcraft|Survival|Swim SOURCEPAGE:p.99
-Nature Bond KEY:Nature Bond ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality DEFINE:DruidAirNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DEFINE:DruidDarknessAllowed|0 DESC:A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains. BONUS:VAR|DruidWeatherNotAllowed,DruidAirNotAllowed,DruidDarknessAllowed|1 SOURCEPAGE:p.99
+Nature Bond KEY:Nature Bond ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality DEFINE:DruidAirNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DEFINE:DruidDarknessAllowed|0 DESC:A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains. BONUS:VAR|DruidWeatherNotAllowed,DruidAirNotAllowed,DruidDarknessAllowed|1 SOURCEPAGE:p.99
Wild Empathy KEY:Wild Empathy ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:A cave druid can influence oozes, rather than magical beasts, with a -4 penalty on her wild empathy check. SOURCEPAGE:p.99
Tunnelrunner KEY:Tunnelrunner ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:At 2nd level, a cave druid can move through areas of rubble or narrow passages that require squeezing at her normal movement rate and without penalty. This ability replaces woodland stride. SOURCEPAGE:p.99
Lightfoot KEY:Lightfoot ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step. SOURCEPAGE:p.99
@@ -434,7 +434,7 @@
# Urban Druid
Spontaneous Casting KEY:Spontaneous Casting ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An urban druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can lose a prepared spell in order to cast any domain spell of the same level or lower. This ability replaces the ability to spontaneously cast summon nature's ally spells. SOURCEPAGE:p.101
-Nature Bond KEY:Nature Bond ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather. SOURCEPAGE:p.101
+Nature Bond KEY:Nature Bond ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCharmAllowed|0 DEFINE:DruidCommunityAllowed|0 DEFINE:DruidKnowledgeAllowed|0 DEFINE:DruidNobilityAllowed|0 DEFINE:DruidProtectionAllowed|0 DEFINE:DruidReposeAllowed|0 DEFINE:DruidRuneAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidAnimalNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DESC:An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather. BONUS:VAR|DruidCharmAllowed,DruidCommunityAllowed,DruidKnowledgeAllowed,DruidNobilityAllowed,DruidProtectionAllowed,DruidReposeAllowed,DruidRuneAllowed,DruidAirNotAllowed,DruidAnimalNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed|1 SOURCEPAGE:p.101
Lorekeeper KEY:Lorekeeper ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary.DruidWoodlandStride.DruidTracklessStep DESC:At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills. She also receives a +2 bonus on these skill checks. This ability replaces a druid's woodland stride and trackless step abilities. SOURCEPAGE:p.102
Resist Temptation KEY:Resist Temptation ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary.DruidResistNaturesLure DESC:At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This replaces the resist nature's lure ability. SOURCEPAGE:p.102
A Thousand Faces KEY:A Thousand Faces ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural.DruidThousandFaces DESC:An urban druid gains this ability at 6th level. ABILITY:Special Ability|AUTOMATIC|A Thousand Faces SOURCEPAGE:p.102
@@ -445,7 +445,7 @@
# TODO: Verify Formula works as intended - using BONUS:ABILITYPOOL|Druid Wolf Shaman Feat|(DruidLvl-5)/4
# Supposed to grant +1 at 9, and then +1 every four levels after.
# Bear Shaman
-Nature Bond KEY:Nature Bond ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. SOURCEPAGE:p.102
+Nature Bond KEY:Nature Bond ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidProtectionAllowed|0 DEFINE:DruidStrengthAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. BONUS:VAR|DruidProtectionAllowed,DruidStrengthAllowed,DruidAirNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.102
Wild Empathy KEY:Wild Empathy ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A bear shaman can use wild empathy with bears and wolverines as a full-round action with a +4 bonus. SOURCEPAGE:p.102
Totem Transformation KEY:Totem Transformation ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape. SOURCEPAGE:p.102
Totemic Summons KEY:Totemic Summons ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a bear shaman may cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. SOURCEPAGE:p.102
@@ -454,7 +454,7 @@
Bonus Feat KEY:Bonus Feat ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a bear shaman gains one of the following bonus feats: Diehard, Endurance, Great Fortitude, Improved Great Fortitude, Toughness. She must meet the prerequisites for these bonus feats. BONUS:ABILITYPOOL|Druid Bear Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.102
# Eagle Shaman
-Nature Bond KEY:Nature Bond ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. SOURCEPAGE:p.102
+Nature Bond KEY:Nature Bond ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidNobilityAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. BONUS:VAR|DruidNobilityAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed|1 SOURCEPAGE:p.102
Wild Empathy KEY:Wild Empathy ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:An eagle shaman can use wild empathy with birds as a full-round action with a +4 bonus. SOURCEPAGE:p.102
Totem Transformation KEY:Totem Transformation ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, an eagle shaman may adopt an aspect of the eagle while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), or natural weapons (bite [1d4], 2 talons [1d4] for a Medium shaman). While using totem transformation, the eagle shaman may speak normally and can cast speak with animals (birds only) at will. SOURCEPAGE:p.102
Totemic Summons KEY:Totemic Summons ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, an eagle shaman may cast summon nature's ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th level list), and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.102
@@ -463,7 +463,7 @@
Bonus Feat KEY:Bonus Feat ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, an eagle shaman gains one of the following bonus feats: Flyby Attack, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception), or Wind Stance. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Eagle Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.102
# Lion Shaman
-Nature Bond KEY:Nature Bond ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidGloryAllowed|0 DEFINE:DruidNobilityAllowed|0 DEFINE:DruidSunAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. BONUS:VAR|DruidGloryAllowed,DruidNobilityAllowed,DruidSunAllowed,DruidAirNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A lion shaman can use wild empathy with felines as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a lion shaman may cast summon nature's ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -472,7 +472,7 @@
Bonus Feat KEY:Bonus Feat ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a lion shaman gains one of the following bonus feats: Dodge, Lunge, Improved Iron Will, Iron Will, or Skill Focus (Acrobatics). She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Lion Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.103
# Serpent Shaman
-Nature Bond KEY:Nature Bond ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCharmAllowed|0 DEFINE:DruidTrickeryAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. BONUS:VAR|DruidCharmAllowed,DruidTrickeryAllowed,DruidAirNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A serpent shaman can use wild empathy with reptiles as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a serpent shaman may adopt an aspect of the snake while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (climb speed 20 feet, swim speed 20 feet), scales (+2 natural armor bonus to AC), senses (low-light vision, scent), or natural weapons (bite [1d4], poison [ frequency 1 round (6), effect 1 Con damage, Cure 1 save, Con-based DC] for a Medium druid, +2 CMB to grapple). While using totem transformation, the serpent shaman may speak normally and can cast speak with animals (reptiles only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a serpent shaman may cast summon nature's ally as a standard action when summoning snakes, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -481,7 +481,7 @@
Bonus Feat KEY:Bonus Feat ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a serpent shaman gains one of the following bonus feats: Combat Expertise, Improved Feint, Skill Focus (Bluff ), Stealthy, or Strike Back. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Serpent Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.103
# Wolf Shaman
-Nature Bond KEY:Nature Bond ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCommunityAllowed|0 DEFINE:DruidLiberationAllowed|0 DEFINE:DruidTravelAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A wolf shaman can use wild empathy with canines as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent, +4 racial bonus to Survival when tracking by scent), or natural weapons (bite [1d4 plus trip] for a Medium druid, +2 CMB to trip). While using totem transformation, the wolf shaman may speak normally and can cast speak with animals (canines only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a wolf shaman may cast summon nature's ally as a standard action when summoning canines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -492,9 +492,32 @@
###Block: Druid domain changes
# Ability Name Unique Key Output Name Category of Ability Type Required Var. value Var. Must Be Lower Source Page
CATEGORY=Special Ability|Druid Domain ~ Air.MOD PREVARLT:DruidAirNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Animal.MOD PREVARLT:DruidAnimalNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Earth.MOD PREVARLT:DruidEarthNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Fire.MOD PREVARLT:DruidFireNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Plant.MOD PREVARLT:DruidPlantNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Water.MOD PREVARLT:DruidWaterNotAllowed,1
CATEGORY=Special Ability|Druid Domain ~ Weather.MOD PREVARLT:DruidWeatherNotAllowed,1
-Darkness KEY:Druid Domain ~ Darkness OUTPUTNAME:Druid Domain (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDarknessAllowed,1 SOURCEPAGE:p.98
+###Block: New Druid domains
+# Ability Name Unique Key Output Name Category of Ability Type Required Var. value Var. Must Be Lower Source Page
+Charm KEY:Druid Domain ~ Charm OUTPUTNAME:Druid Domain (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidCharmAllowed,1 SOURCEPAGE:p.102
+Community KEY:Druid Domain ~ Community OUTPUTNAME:Druid Domain (Community) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidCommunityAllowed,1 SOURCEPAGE:p.102
+Darkness KEY:Druid Domain ~ Darkness OUTPUTNAME:Druid Domain (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDarknessAllowed,1 SOURCEPAGE:p.98
+Death KEY:Druid Domain ~ Death OUTPUTNAME:Druid Domain (Death) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDeathAllowed,1 SOURCEPAGE:p.98
+Destruction KEY:Druid Domain ~ Destruction OUTPUTNAME:Druid Domain (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDestructionAllowed,1 SOURCEPAGE:p.98
+Glory KEY:Druid Domain ~ Glory OUTPUTNAME:Druid Domain (Glory) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidGloryAllowed,1 SOURCEPAGE:p.103
+Knowledge KEY:Druid Domain ~ Knowledge OUTPUTNAME:Druid Domain (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidKnowledgeAllowed,1 SOURCEPAGE:p.102
+Liberation KEY:Druid Domain ~ Liberation OUTPUTNAME:Druid Domain (Liberation) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidLiberationAllowed,1 SOURCEPAGE:p.103
+Nobility KEY:Druid Domain ~ Nobility OUTPUTNAME:Druid Domain (Nobility) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidNobilityAllowed,1 SOURCEPAGE:p.102
+Protection KEY:Druid Domain ~ Protection OUTPUTNAME:Druid Domain (Protection) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidProtectionAllowed,1 SOURCEPAGE:p.102
+Repose KEY:Druid Domain ~ Repose OUTPUTNAME:Druid Domain (Repose) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidReposeAllowed,1 SOURCEPAGE:p.102
+Rune KEY:Druid Domain ~ Rune OUTPUTNAME:Druid Domain (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidRuneAllowed,1 SOURCEPAGE:p.102
+Strength KEY:Druid Domain ~ Strength OUTPUTNAME:Druid Domain (Strength) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidStrengthAllowed,1 SOURCEPAGE:p.102
+Sun KEY:Druid Domain ~ Sun OUTPUTNAME:Druid Domain (Sun) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidSunAllowed,1 SOURCEPAGE:p.103
+Travel KEY:Druid Domain ~ Travel OUTPUTNAME:Druid Domain (Travel) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidTravelAllowed,1 SOURCEPAGE:p.103
+Trickery KEY:Druid Domain ~ Trickery OUTPUTNAME:Druid Domain (Trickery) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidTrickeryAllowed,1 SOURCEPAGE:p.103
+
#------------------#
## FIGHTER ##
#------------------#
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -30,10 +30,3 @@
Shaman Druid Wild Shape Times CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|ShamanWildShapeTimes|ShamanWildShapeProgression
Shaman Druid Wild Shape Progression CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,4 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,6 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,8 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,10 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,12 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,14 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,16 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,18 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,20
-Protection KEY:Druid Domain ~ Protection OUTPUTNAME:Druid Domain (Protection) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46
-Strength KEY:Druid Domain ~ Strength OUTPUTNAME:Druid Domain (Strength) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.47
-Nobility KEY:Druid Domain ~ Nobility OUTPUTNAME:Druid Domain (Nobility) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46
-Glory KEY:Druid Domain ~ Glory OUTPUTNAME:Druid Domain (Glory) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44
-Sun KEY:Druid Domain ~ Sun OUTPUTNAME:Druid Domain (Sun) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.47
-Charm KEY:Druid Domain ~ Charm OUTPUTNAME:Druid Domain (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.42
-Trickery KEY:Druid Domain ~ Trickery OUTPUTNAME:Druid Domain (Trickery) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -831,7 +831,7 @@
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
-ABILITY:CATEGORY=Channel Energy|Channel Negative Energy
+ABILITY:CATEGORY=Special Ability|Channel Negative Energy
SKILL:Knowledge (Religion) RANK:3
SKILL:Sense Motive RANK:3
FEAT:Channel Smite
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