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From: <za...@us...> - 2011-07-20 09:15:33
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Revision: 15241
http://pcgen.svn.sourceforge.net/pcgen/?rev=15241&view=rev
Author: zaister
Date: 2011-07-20 09:15:27 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
Added more spells, some magus work, prettylst run
Modified Paths:
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Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_kits_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_spells.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,24 +1,27 @@
-# CVS $Revision: $ $Author: $ -- Fri Jul 15 15:57:20 2011 -- reformated by prettylst.pl v1.39 (build )
-SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
-# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
-
-###Block: Magus archetypes
-# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Modify VAR Cost Source Page
-Bladebound KEY:Magus Archetype ~ Bladebound CATEGORY:Archetype TYPE:Archetype.Magus PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Bladebound],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MagusArcanaLvl3] DESC:A select group of magi are called to carry a black blade - a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to inf luence its wielder with its ever-increasing ego. ABILITY:Special Ability|AUTOMATIC|Black Blade ~ Bladebound|PRECLASS:1,Magus=3 BONUS:VAR|MagusArcanePool|max(MagusArcanePoolLVL/3,1)-max(MagusArcanePoolLVL/2,1) COST:0 SOURCEPAGE:p.47
-
-
-###Block: Magus Archetypes abilities
-# Bladebound
-# Ability Name Unique Key Category of Ability Type Description Bonus to Ability Pool Source Page
-Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 SOURCEPAGE:p.47
-
-
-###Block: Cleric Archetypes
-# Undead Lord
-# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Add domain number Cost Source Page
-Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. AUTO:FEAT|Command Undead ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 BONUS:DOMAIN|NUMBER|-1 COST:0 SOURCEPAGE:p.32
-
-###Block: Undead Lord abilities
-# Ability Name Unique Key Category of Ability Type Description
-Corpse Companion KEY:Corpse Companion ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie of %1 HD or less. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton of %2 HD or less. She can dismiss her companion as a standard action, which destroys it.|classlevel("Cleric")|classlevel("Cleric")/2
-Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16
+# CVS $Revision: $ $Author: $ -- Thu Jul 7 13:11:55 2011 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
+# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
+
+###Block: Magus archetypes
+# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page
+Bladebound KEY:Magus Archetype ~ Bladebound CATEGORY:Archetype TYPE:Archetype.MagusArchetype.MagusArcanaLvl3 PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Bladebound],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MagusArcanaLvl3] DESC:A select group of magi are called to carry a black blade - a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to inf luence its wielder with its ever-increasing ego. ABILITY:Special Ability|AUTOMATIC|Black Blade ~ Bladebound|PRECLASS:1,Magus=3 COST:0 SOURCEPAGE:p.47
+
+###Block: Magus Archetypes abilities
+# Bladebound
+# Ability Name Unique Key Category of Ability Type Description Bonus to Ability Pool Modify VAR Source Page
+Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 BONUS:VAR|MagusArcanePool|max(MagusArcanePoolLVL/3,1)-max(MagusArcanePoolLVL/2,1) SOURCEPAGE:p.47
+
+
+###Block: Cleric Archetypes
+# Undead Lord
+# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Add domain number Cost Source Page
+Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. AUTO:FEAT|Command Undead ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 BONUS:DOMAIN|NUMBER|-1 COST:0 SOURCEPAGE:p.32
+
+###Block: Undead Lord abilities
+# Ability Name Unique Key Category of Ability Type Description
+Corpse Companion KEY:Corpse Companion ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie of %1 HD or less. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton of %2 HD or less. She can dismiss her companion as a standard action, which destroys it.|classlevel("Cleric")|classlevel("Cleric")/2
+Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16
+
+#
+# End
+#
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,4 +1,4 @@
-# CVS $Revision: $ $Author: $ -- Thu May 12 16:03:12 2011 -- reformated by prettylst.pl v1.39 (build 11455)
+# CVS $Revision: $ $Author: $ -- Wed Jul 20 10:59:59 2011 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
@@ -30,43 +30,43 @@
True Magus KEY:True Magus ~ Magus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You are a master of spells and combat. You can cast spells and wield your weapons effectively at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon without penalty. You can also cast any spell with a casting time of 1 standard action from the magus spell list. You can choose to cast the spell first or make the weapon attacks first, but you cannot cast the spell between weapon attacks if you have more than one attack. Casting a spell in this manner does not provoke an attack of opportunity. You must have one hand free to use this ability, even if the spell being cast does not contain somatic components. Whenever you use spell combat and your spell targets the same creature as your melee attacks, you can choose to either increase the DC to resist the spell by +2, grant yourself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant yourself a +2 circumstance bonus on all attack rolls made against the target during your turn. SOURCEPAGE:p.13
###Block: Magus Arcana
-# Ability Name Unique Key Category of Ability Type Var. Min. Value Define Description Modify VAR Allow Follower Allowed Companions Source Page
-Arcane Accuracy KEY:Arcane Accuracy ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as a swift action to grant yourself an insight bonus on all attack rolls equal to the level of the spell consumed until the end of your turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.11
+# Ability Name Unique Key Category of Ability Type Required Ability Var. Min. Value Serves As Define Description Ability Modify VAR Allow Follower Allowed Companions Source Page Description of the Benefits
+Arcane Accuracy KEY:Arcane Accuracy ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as a swift action to grant yourself an insight bonus on all attack rolls equal to the level of the spell consumed until the end of your turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.11
#Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. STACK:NO MULT:NO CHOOSE:SPELLCLASSES SOURCEPAGE:p.11
-Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. SOURCEPAGE:p.11
-Close Range KEY:Close Range ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagudArcana DESC:You can deliver ray spells that feature a ranged touch attack as melee touch spells. You can use a ranged touch attack spell that targets more than one creature (such as Scorching Ray), but you make only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. SOURCEPAGE:p.11
-Concentrate KEY:Concentrate ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DESC:You can reroll any concentration check you have just made with a +4 bonus. You must use this ability after the roll is made, but before the roll's outcome is determined. You must take the second roll, even if it is worse. You can use this ability once per day. SOURCEPAGE:p.11
-Critical Strike KEY:Critical Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:Whenever you score a critical hit with a melee weapon, you may cast a spell with a range of touch as a swift action, then make a touch with that spell attack against the target of the critical hit as a free action. You can use this ability once per day. SOURCEPAGE:p.11
-Dispelling Strike KEY:Dispelling Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to imbue your weapon with a special aura. If the weapon strikes a creature within the next minute, that creature is the subject of a targeted Dispel Magic using the your level as the caster level, except that this effect cannot dispel a spell of a level higher than that sacrificed spell (treat higher-level spells as if they do not exist and apply the dispel attempt to the remaining spells with the highest caster level). Once the strike is made, the aura dissipates, even if the dispel attempt is unsuccessful. SOURCEPAGE:p.11
-Empowered Magic KEY:Empowered Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.11
-Familiar KEY:Familiar ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DEFINE:FMLevel|MagusArcanaLVL DESC:You gain a familiar, using your magus level as your effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) SOURCEPAGE:p.12
-Hasted Assault KEY:Hasted Assault ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to move more quickly. This functions as Haste, but it only targets you and the duration is equal to the level of the sacrificed spell. SOURCEPAGE:p.12
-Maneuver Mastery (Bull Rush) KEY:Maneuver Mastery Bull Rush ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the bull rush combat maneuver. Whenever you attempt a bull rush maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_BullRush|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Disarm) KEY:Maneuver Mastery Disarm ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the disarm combat maneuver. Whenever you attempt a disarm maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Disarm|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Grapple) KEY:Maneuver Mastery Grapple ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the grapple combat maneuver. Whenever you attempt a grapple maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Grapple|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Overrun) KEY:Maneuver Mastery Overrun ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the overrun combat maneuver. Whenever you attempt a overrun maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Overrun|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Sunder) KEY:Maneuver Mastery Sunder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the sunder combat maneuver. Whenever you attempt a sunder maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Sunder|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Trip) KEY:Maneuver Mastery Trip ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the trip combat maneuver. Whenever you attempt a trip combat maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Trip|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maximized Magic KEY:Maximized Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:You can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Pool Strike KEY:Pool Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DEFINE:MagusPoolStrikeDamageDice|0 DESC:You can expend 1 point from your arcane pool as a standard action to charge your free hand with energy. You can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals %1d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). You can use this ability with the spellstrike class feature. If you miss with this attack, you can hold the charge for up to 1 minute before it dissipates.|MagusPoolStrikeDamageDice BONUS:VAR|MagusPoolStrikeDamageDice|floor(MagusArcanaLVL/3)+1 SOURCEPAGE:p.12
-Quickened Magic KEY:Quickened Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the level of the spell. SOURCEPAGE:p.12
-Reflection KEY:Reflection ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can sacrifice one of your prepared magus spells as an immediate action to reflect a spell back at its caster. This functions as Spell Turning, but only if the targeted spell is of a level equal to or lower than the sacrificed spell. SOURCEPAGE:p.12
-Silent Magic KEY:Silent Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Spell Blending KEY:Spell Blending ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordianry.MagusArcana DESC:You select one spell from the wizard spell list that is of a magus spell level you can cast. You add this spell to your spellbook and list of magus spells known as a magus spell of its wizard spell level. You can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell you can cast. You can select this magus arcana more than once. SOURCEPAGE:p.12
-Spell Shield KEY:Spell Shield ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as an immediate action to grant yourself a shield bonus to AC equal to the level of the spell consumed until the end of your next turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.12
-Still Magic KEY:Still Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
-Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
+Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. SOURCEPAGE:p.11
+Close Range KEY:Close Range ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagudArcana DESC:You can deliver ray spells that feature a ranged touch attack as melee touch spells. You can use a ranged touch attack spell that targets more than one creature (such as Scorching Ray), but you make only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. SOURCEPAGE:p.11
+Concentrate KEY:Concentrate ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DESC:You can reroll any concentration check you have just made with a +4 bonus. You must use this ability after the roll is made, but before the roll's outcome is determined. You must take the second roll, even if it is worse. You can use this ability once per day. SOURCEPAGE:p.11
+Critical Strike KEY:Critical Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:Whenever you score a critical hit with a melee weapon, you may cast a spell with a range of touch as a swift action, then make a touch with that spell attack against the target of the critical hit as a free action. You can use this ability once per day. SOURCEPAGE:p.11
+Dispelling Strike KEY:Dispelling Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to imbue your weapon with a special aura. If the weapon strikes a creature within the next minute, that creature is the subject of a targeted Dispel Magic using the your level as the caster level, except that this effect cannot dispel a spell of a level higher than that sacrificed spell (treat higher-level spells as if they do not exist and apply the dispel attempt to the remaining spells with the highest caster level). Once the strike is made, the aura dissipates, even if the dispel attempt is unsuccessful. SOURCEPAGE:p.11
+Empowered Magic KEY:Empowered Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.11
+Familiar KEY:Familiar ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DEFINE:FMLevel|MagusArcanaLVL DESC:You gain a familiar, using your magus level as your effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) SOURCEPAGE:p.12
+Hasted Assault KEY:Hasted Assault ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to move more quickly. This functions as Haste, but it only targets you and the duration is equal to the level of the sacrificed spell. SOURCEPAGE:p.12
+Maneuver Mastery (Bull Rush) KEY:Maneuver Mastery Bull Rush ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the bull rush combat maneuver. Whenever you attempt a bull rush maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_BullRush|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Disarm) KEY:Maneuver Mastery Disarm ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the disarm combat maneuver. Whenever you attempt a disarm maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Disarm|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Grapple) KEY:Maneuver Mastery Grapple ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the grapple combat maneuver. Whenever you attempt a grapple maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Grapple|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Overrun) KEY:Maneuver Mastery Overrun ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the overrun combat maneuver. Whenever you attempt a overrun maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Overrun|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Sunder) KEY:Maneuver Mastery Sunder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the sunder combat maneuver. Whenever you attempt a sunder maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Sunder|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Trip) KEY:Maneuver Mastery Trip ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the trip combat maneuver. Whenever you attempt a trip combat maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Trip|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maximized Magic KEY:Maximized Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:You can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Pool Strike KEY:Pool Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DEFINE:MagusPoolStrikeDamageDice|0 DESC:You can expend 1 point from your arcane pool as a standard action to charge your free hand with energy. You can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals %1d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). You can use this ability with the spellstrike class feature. If you miss with this attack, you can hold the charge for up to 1 minute before it dissipates.|MagusPoolStrikeDamageDice BONUS:VAR|MagusPoolStrikeDamageDice|floor(MagusArcanaLVL/3)+1 SOURCEPAGE:p.12
+Quickened Magic KEY:Quickened Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the level of the spell. SOURCEPAGE:p.12
+Reflection KEY:Reflection ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can sacrifice one of your prepared magus spells as an immediate action to reflect a spell back at its caster. This functions as Spell Turning, but only if the targeted spell is of a level equal to or lower than the sacrificed spell. SOURCEPAGE:p.12
+Silent Magic KEY:Silent Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Spell Blending KEY:Spell Blending ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordianry.MagusArcana DESC:You select one spell from the wizard spell list that is of a magus spell level you can cast. You add this spell to your spellbook and list of magus spells known as a magus spell of its wizard spell level. You can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell you can cast. You can select this magus arcana more than once. SOURCEPAGE:p.12
+Spell Shield KEY:Spell Shield ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as an immediate action to grant yourself a shield bonus to AC equal to the level of the spell consumed until the end of your next turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.12
+Still Magic KEY:Still Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
+Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
## Versatile Channeler Abilities
-Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
-Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead
+Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead
-Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
-Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
+Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
+Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
-Positive Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadTurnDC|0 BONUS:VAR|PowerOverUndeadTurnDC|10+(NecromancySchoolLVL-2)/2+CHA DESC:You can channel energy to turn undead. The DC of the will save for your Turn Undead attempts is %1.|PowerOverUndeadTurnDC
-Negative Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 BONUS:VAR|PowerOverUndeadCommandDC|10+(NecromancySchoolLVL-2)/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL-2 DESC:You can channel energy to command undead. You can command up to %1 hit dice of undead. The will save DC of your command undead attempts is %2.|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC
+Positive Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadTurnDC|0 DESC:You can channel energy to turn undead. The DC of the will save for your Turn Undead attempts is %1.|PowerOverUndeadTurnDC BONUS:VAR|PowerOverUndeadTurnDC|10+(NecromancySchoolLVL-2)/2+CHA
+Negative Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 DESC:You can channel energy to command undead. You can command up to %1 hit dice of undead. The will save DC of your command undead attempts is %2.|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC BONUS:VAR|PowerOverUndeadCommandDC|10+(NecromancySchoolLVL-2)/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL-2
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,138 +1,138 @@
-# CVS $Revision: $ $Author: $ -- Fri Jul 15 15:57:20 2011 -- reformated by prettylst.pl v1.39 (build )
-# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Var. Min. Value Var. Must Be Lower Define Innate Spells Description Stackable? Multiple? Choose Ability Modify VAR Vision Cost Natural Attacks
-
-## Eidolon Modded abilities from APG
-# Ability Name Unique Key Category of Ability Type Visible Required Ability Restricted Ability Required Stat Var. Min. Value Var. Must Be Lower Define Innate Spells Description Stackable? Multiple? Choose Ability Modify VAR Weapon prof. bonus Vision Cost Natural Attacks
-CATEGORY=Special Ability|Evolution_Bite.MOD TYPE:EvolutionAquatic PREVARGTEQ:EidHeads,EidBiteCount+1 STACK:YES MULT:YES CHOOSE:NUMCHOICES=7|NOCHOICE ABILITY:Special Ability|AUTOMATIC|Evolution_Bite2|PREVAREQ:EidBiteCount,2 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite3|PREVAREQ:EidBiteCount,3 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite4|PREVAREQ:EidBiteCount,4 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite5|PREVAREQ:EidBiteCount,5 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite6|PREVAREQ:EidBiteCount,6 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite7|PREVAREQ:EidBiteCount,7
-CATEGORY=Special Ability|Evolution_Improved_Natural_Armor.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Gills.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Swim.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Improved_Swim.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Gore.MOD PREVARGTEQ:EidHeads,EidGoreCount+1 STACK:YES MULT:YES CHOOSE:NUMCHOICES=7|NOCHOICE ABILITY:Special Ability|AUTOMATIC|Evolution_Gore2|PREVAREQ:EidGoreCount,2 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore3|PREVAREQ:EidGoreCount,3 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore4|PREVAREQ:EidGoreCount,4 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore5|PREVAREQ:EidGoreCount,5 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore6|PREVAREQ:EidGoreCount,6 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore7|PREVAREQ:EidGoreCount,7
-CATEGORY=Special Ability|Evolution_Improved_Bite.MOD BONUS:WEAPONPROF=Bites|DAMAGE|STR/2
-
-2 Bites KEY:Evolution_Bite2 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:VAR|EidUsedAttacks|2 COST:0 NATURALATTACKS:Bites,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6
-3 Bites KEY:Evolution_Bite3 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:VAR|EidUsedAttacks|3 COST:0 NATURALATTACKS:Bites,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*3,1d6
-4 Bites KEY:Evolution_Bite4 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO ...
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