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From: <gjo...@us...> - 2011-05-31 20:16:05
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Revision: 15072
http://pcgen.svn.sourceforge.net/pcgen/?rev=15072&view=rev
Author: gjorbjond
Date: 2011-05-31 20:15:58 +0000 (Tue, 31 May 2011)
Log Message:
-----------
Summoner ability cleanup.
Modified Paths:
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Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-05-31 17:52:22 UTC (rev 15071)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-05-31 20:15:58 UTC (rev 15072)
@@ -460,20 +460,20 @@
#
# Ability Name Unique Key Category of Ability Type Visible Required Ability Restricted Ability Required AL Restricted AL Required Class Required Skill Var. Min. Value Define Innate Spells Description Multiple? Choose Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Bonus to spell known/L Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level List of Class Spells by Level
Cantrips KEY:Cantrips ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
-Summon Monster KEY:Summon Monster ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SMLevel|0 DEFINE:SMTimes|0 DEFINE:SMDuration|0 DESC:Summon Monster %1 (Sp) ~ (%2 per day) cast as a standard action and the creatures remain for %3 minutes (instead of %3 rounds). Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned.|SMLevel|SMTimes|SMDuration
-Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:EidolonLevel|0 DESC:A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. FOLLOWERS:Eidolon|1 COMPANIONLIST:Eidolon|RACETYPE=Eidolon
-Life Link CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A close bond is formed with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
-Bond Senses CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
-Shield Ally CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Whenever a summoner is within his eidolon's reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
-Maker's Call CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MakersCallTimes|0 DESC:As a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner's caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. (%1/day)|MakersCallTimes
-Transposition CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Use maker's call ability to swap locations with eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able.
-Aspect CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MasterLevel|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:EidArms|0 DEFINE:EidArmsUsed|0 DEFINE:EidLegs|0 DEFINE:EidLegsUsed|0 DESC:Divert up to 2 points from his eidolon's evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon's evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon's evolutions. BONUS:ABILITYPOOL|Eidolon Evolution|2 BONUS:VAR|EidArms|1 BONUS:VAR|EidLegs|1
-Greater Shield Ally CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever an ally is within an eidolon's reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the summoner, these bonuses increase to +4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
-Life Bond CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner's life becomes linked to his eidolon's. As long as the eidolon has 1 or more hit points, the summoner is protected from harm. Damage in excess of that which would reduce the summoner to fewer than 0 hit points is instead transferred to the eidolon. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner.
-Merge Forms CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a full-round action, a summoner can touch his eidolon and the two can merge forms. This transformation includes all of the summoner's gear. While merged in this way, the summoner is protected from harm and cannot be the target of spells or effects. All effects and spells currently targeting the summoner are suspended until the summoner emerges from the eidolon (although durations continue to expire). The summoner can cast spells while inside the eidolon by taking control of the eidolon for the duration of the casting. Any material components used for these spells are taken from the summoner's gear, even though they are otherwise inaccessible. The summoner can direct all of the eidolon's actions while merged, can perceive through its senses, and can speak through its voice. The summoner can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a swift action. The summoner emerges in a square adjacent to the eidolon if able. If the eidolon is returned to its home plane while the summoner is merged with it, the summoner is immediately ejected, taking 4d6 points of damage, and is stunned for 1 round.
-Greater Aspect CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner can divert more of his eidolon's evolutions to himself. This ability functions as the aspect ability, but up to 6 evolution points can be taken. Unlike the aspect ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the summoner. BONUS:ABILITYPOOL|Eidolon Evolution|4
-Twin Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner and his eidolon share a true connection. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of his eidolon. He can choose to have any gear that he carries become absorbed by his new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. The summoner loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his eidolon's evolutions. The summoner retains all of his class features. The summoner can keep this form for a number of minutes per day equal to his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The summoner can end this effect as a free action.
-Gate KEY:Gate ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Summoner may cast Summon Monster 9 or Gate with his spell-like abilty.
+Summon Monster KEY:Summon Monster ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SMLevel|0 DEFINE:SMTimes|0 DEFINE:SMDuration|0 DESC:You can cast Summon Monster %1 as a spell-like ability %2 times per day as a standard action and the creatures remain for %3 minutes (instead of %3 rounds). Drawing upon this ability uses up the same power you use to call your eidolon. As a result, you can only use this ability when your eidolon is not summoned.|SMLevel|SMTimes|SMDuration
+Eidolon KEY:Eidolon ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:EidolonLevel|0 DESC:You possess the ability to summon a powerful outsider called an eidolon. You always summon an aspect of the same creature. Your eidolon has your alignment and can speak all of your languages. Your eidolon is treated as a summoned creature, except that it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to its tie to you, your eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. You can summon your eidolon in a ritual that takes 1 minute to perform. When summoned in this way, your eidolon's hit points are unchanged from the last time it was summoned. The only exception to this is if your eidolon was slain, in which case it returns with half its normal hit points. Your eidolon remains until dismissed (a standard action). If your eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. Your eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. FOLLOWERS:Eidolon|1 COMPANIONLIST:Eidolon|RACETYPE=Eidolon
+Life Link KEY:Life Link ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A close bond is formed with your eidolon. Whenever your eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to your eidolon. This can prevent your eidolon from being sent back to its home plane. In addition, you and your eidolon must remain within 100 feet of one another for your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%%. If your eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%%. If your eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when your eidolon gets closer to you, but its maximum hit point total does return to normal.
+Bond Senses KEY:Bond Senses ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:BondSensesRounds|0 DESC:As a standard action, share the senses of your eidolon, hearing, seeing, smelling, tasting, and touching everything your eidolon does. He can use this ability %1 rounds per day. There is no range to this effect, but your eidolon and you must be on the same plane. The summoner can end this effect as a free action.|BondSensesRounds
+Shield Ally KEY:Shield Ally ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Whenever you are within your eidolon's reach, you receives a +2 shield bonus to your Armor Class and a +2 circumstance bonus on your saving throws. This bonus does not apply if your eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
+Maker's Call KEY:Maker's Call ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MakersCallTimes|0 DESC:As a standard action, you can call your eidolon to your side. This functions as dimension door, using your caster level. When used, your eidolon appears adjacent to you (or as close as possible if all adjacent spaces are occupied). If your eidolon is out of range, the ability is wasted. (%1/day)|MakersCallTimes
+Transposition KEY:Transposition ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You may use your maker's call ability to swap locations with eidolon. If it is larger than you, you can appear in any square occupied by your eidolon. Your eidolon must occupy the square that was occupied by you if able, or as close as possible if it is not able.
+Aspect KEY:Aspect ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MasterLevel|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:EidArms|0 DEFINE:EidArmsUsed|0 DEFINE:EidLegs|0 DEFINE:EidLegsUsed|0 DESC:You may divert up to 2 points from your eidolon's evolution pool to add evolutions to yourself. You cannot select any evolution that your eidolon could not possess, and you must be able to meet the requirements as well. You cannot select the ability increase evolution through this ability. Any points spent in this way are taken from your eidolon's evolution pool (reducing the total number available to your eidolon). You can change the evolutions you receives from these points any time you can change your eidolon's evolutions. BONUS:ABILITYPOOL|Eidolon Evolution|2 BONUS:VAR|EidArms|1 BONUS:VAR|EidLegs|1
+Greater Shield Ally KEY:Greater Shield Ally ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever an ally is within your eidolon's reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. For you, the bonuses increase to +4. The bonuses do not apply if your eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
+Life Bond KEY:Life Bond ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Your life becomes linked to your eidolon's. As long as your eidolon has 1 or more hit points, you are protected from harm. Damage in excess of that which would reduce you to fewer than 0 hit points is instead transferred to your eidolon. This damage is transferred 1 point at a time, meaning that as soon as your eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner.
+Merge Forms KEY:Merge Forms ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MergeFormsRounds|0 DESC:As a full-round action, you can touch your eidolon to merge forms. This transformation includes all of your gear. While merged in this way, you are protected from harm and cannot be the target of spells or effects. All effects and spells currently targeting you are suspended until you emerge from your eidolon (although durations continue to expire). You can cast spells while inside your eidolon by taking control of your eidolon for the duration of the casting. Any material components used for these spells are taken from your gear, even though they are otherwise inaccessible. You can direct all of your eidolon's actions while merged, can perceive through its senses, and can speak through its voice. You can use this ability for %1 rounds per day. You can end this effect at any time as a swift action. You emerge in a square adjacent to your eidolon if able. If your eidolon is returned to its home plane while you are merged with it, you are immediately ejected, taking 4d6 points of damage, and are stunned for 1 round.|MergeFormsRounds
+Greater Aspect KEY:Greater Aspect ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MasterLevel|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:EidArms|0 DEFINE:EidArmsUsed|0 DEFINE:EidLegs|0 DEFINE:EidLegsUsed|0 DESC:You can divert more of your eidolon's evolutions to yourself. This ability functions as the aspect ability, but up to 6 evolution points can be taken. Unlike the aspect ability, your eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to you. BONUS:ABILITYPOOL|Eidolon Evolution|6 BONUS:VAR|EidArms|1 BONUS:VAR|EidLegs|1
+Twin Eidolon KEY:Twin Eidolon ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:TwinEidolonMinutes|0 DESC:As a standard action, you can assume the shape of your eidolon, copying all of its evolutions, form, and abilities. Your Strength, Dexterity, and Constitution scores change to match the base scores of your eidolon. You can choose to have any gear that you carry become absorbed by your new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. You lose your natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by your eidolon's evolutions. You retain all of your class features. You can keep this form for %1 minutes per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You can end this effect as a free action.|TwinEidolonMinutes
+Gate KEY:Gate ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:You may cast Gate with your Summon Monster spell-like abilty.
#Witch Special Abilities
# Ability Name Unique Key Category of Ability Type Visible Define Description Virtual Feat Source Page Followers
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2011-05-31 17:52:22 UTC (rev 15071)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2011-05-31 20:15:58 UTC (rev 15072)
@@ -205,28 +205,28 @@
###Block:Proficiencies
1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Armor Proficiency (Light)
#
-1 BONUS:VAR|EidolonLevel|CL ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Summoner|Eidolon|Life Link
+1 BONUS:VAR|EidolonLevel|CL ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Summoner|Eidolon ~ Summoner|Life Link ~ Summoner
1 BONUS:VAR|SMDuration|CL BONUS:VAR|SMLevel|min(9,(CL+1)/2) BONUS:VAR|SMTimes|CHA+3 ABILITY:Special Ability|AUTOMATIC|Summon Monster ~ Summoner
1 CAST:0,1 KNOWN:4,2
-2 CAST:0,2 KNOWN:5,3 ABILITY:Special Ability|AUTOMATIC|Bond Senses
+2 CAST:0,2 KNOWN:5,3 BONUS:VAR|BondSensesRounds|CL ABILITY:Special Ability|AUTOMATIC|Bond Senses ~ Summoner
3 CAST:0,3 KNOWN:6,4
-4 CAST:0,3,1 KNOWN:6,4,2 ABILITY:Special Ability|AUTOMATIC|Shield Ally
+4 CAST:0,3,1 KNOWN:6,4,2 ABILITY:Special Ability|AUTOMATIC|Shield Ally ~ Summoner|PREVARLT:CL,12
5 CAST:0,4,2 KNOWN:6,4,3
-6 CAST:0,4,3 KNOWN:6,4,4 BONUS:VAR|MakersCallTimes|((CL-2)/4) ABILITY:Special Ability|AUTOMATIC|Maker's Call
+6 CAST:0,4,3 KNOWN:6,4,4 BONUS:VAR|MakersCallTimes|((CL-2)/4) ABILITY:Special Ability|AUTOMATIC|Maker's Call ~ Summoner
7 CAST:0,4,3,1 KNOWN:6,5,4,2
-8 CAST:0,4,4,2 KNOWN:6,5,4,3 ABILITY:Special Ability|AUTOMATIC|Transposition
+8 CAST:0,4,4,2 KNOWN:6,5,4,3 ABILITY:Special Ability|AUTOMATIC|Transposition ~ Summoner
9 CAST:0,5,4,3 KNOWN:6,5,4,4
-10 CAST:0,5,4,3,1 KNOWN:6,5,5,4,2 BONUS:VAR|MasterLevel|CL BONUS:VAR|EidMaxAttacks|5 ABILITY:Special Ability|AUTOMATIC|Aspect
+10 CAST:0,5,4,3,1 KNOWN:6,5,5,4,2 BONUS:VAR|MasterLevel|CL BONUS:VAR|EidMaxAttacks|5 ABILITY:Special Ability|AUTOMATIC|Aspect ~ Summoner|PREVARLT:CL,18
11 CAST:0,5,4,4,2 KNOWN:6,6,5,4,3
-12 CAST:0,5,5,4,3 KNOWN:6,6,5,4,4 ABILITY:Special Ability|AUTOMATIC|Greater Shield Ally
+12 CAST:0,5,5,4,3 KNOWN:6,6,5,4,4 ABILITY:Special Ability|AUTOMATIC|Greater Shield Ally ~ Summoner
13 CAST:0,5,5,4,3,1 KNOWN:6,6,5,5,4,2
-14 CAST:0,5,5,4,4,2 KNOWN:6,6,6,5,4,3 BONUS:VAR|EidMaxAttacks|1 ABILITY:Special Ability|AUTOMATIC|Life Bond
+14 CAST:0,5,5,4,4,2 KNOWN:6,6,6,5,4,3 BONUS:VAR|EidMaxAttacks|1 ABILITY:Special Ability|AUTOMATIC|Life Bond ~ Summoner
15 CAST:0,5,5,5,4,3 KNOWN:6,6,6,5,4,4
-16 CAST:0,5,5,5,4,3,1 KNOWN:6,6,6,5,5,4,2 ABILITY:Special Ability|AUTOMATIC|Merge Forms
+16 CAST:0,5,5,5,4,3,1 KNOWN:6,6,6,5,5,4,2 BONUS:VAR|MergeFormsRounds|CL ABILITY:Special Ability|AUTOMATIC|Merge Forms ~ Summoner
17 CAST:0,5,5,5,4,4,2 KNOWN:6,6,6,6,5,4,3
-18 CAST:0,5,5,5,5,4,3 KNOWN:6,6,6,6,5,4,4 ABILITY:Special Ability|AUTOMATIC|Greater Aspect
+18 CAST:0,5,5,5,5,4,3 KNOWN:6,6,6,6,5,4,4 ABILITY:Special Ability|AUTOMATIC|Greater Aspect ~ Summoner
19 CAST:0,5,5,5,5,5,4 KNOWN:6,6,6,6,5,5,4 BONUS:VAR|EidMaxAttacks|1 ABILITY:Special Ability|AUTOMATIC|Gate ~ Summoner
-20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 ABILITY:Special Ability|AUTOMATIC|Twin Eidolon
+20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 BONUS:VAR|TwinEidolonMinutes|CL ABILITY:Special Ability|AUTOMATIC|Twin Eidolon ~ Summoner
# Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus
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