From: <elr...@us...> - 2011-01-07 17:10:01
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Revision: 14335 http://pcgen.svn.sourceforge.net/pcgen/?rev=14335&view=rev Author: elrotheonk Date: 2011-01-07 17:09:52 +0000 (Fri, 07 Jan 2011) Log Message: ----------- Completed trait benefits (also fixed a number of small bugs in implementation). Issue#: DATA-192 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-01-07 16:01:16 UTC (rev 14334) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-01-07 17:09:52 UTC (rev 14335) @@ -3,55 +3,55 @@ ###Block: Basic Traits: Combat # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Save checks bonus Combat bonus Misc bonus Source Page -Anatomist KEY:Anatomist ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Anatomist ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. SOURCEPAGE:p.3 -Armor Expert KEY:Armor Expert ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Armor Expert ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.3 BENEFIT:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. -Bullied KEY:Bullied ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bullied ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. SOURCEPAGE:p.4 -Courageous KEY:Courageous ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Courageous ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. SOURCEPAGE:p.4 -Deft Dodger KEY:Deft Dodger ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deft Dodger ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. BONUS:CHECKS|Reflex|1|TYPE=Trait SOURCEPAGE:p.4 -Dirty Fighter KEY:Dirty Fighter ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dirty Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. SOURCEPAGE:p.4 -Fencer KEY:Fencer ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fencer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. SOURCEPAGE:p.4 -Killer KEY:Killer ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Killer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. SOURCEPAGE:p.4 -Reactionary KEY:Reactionary ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Reactionary ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.4 -Resilient KEY:Resilient ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Resilient ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. BONUS:CHECKS|Fortitude|1|TYPE=Trait SOURCEPAGE:p.4 +Anatomist KEY:Anatomist ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Anatomist ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. SOURCEPAGE:p.327 BENEFIT:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits. +Armor Expert KEY:Armor Expert ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Armor Expert ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 BENEFIT:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. +Bullied KEY:Bullied ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bullied ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. SOURCEPAGE:p.328 BENEFIT:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes. +Courageous KEY:Courageous ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Courageous ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. SOURCEPAGE:p.328 BENEFIT:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects. +Deft Dodger KEY:Deft Dodger ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deft Dodger ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. BONUS:CHECKS|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 BENEFIT:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. +Dirty Fighter KEY:Dirty Fighter ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dirty Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. SOURCEPAGE:p.328 BENEFIT:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. +Fencer KEY:Fencer ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fencer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. SOURCEPAGE:p.328 BENEFIT:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons. +Killer KEY:Killer ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Killer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. SOURCEPAGE:p.328 BENEFIT:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. +Reactionary KEY:Reactionary ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Reactionary ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 BENEFIT:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. +Resilient KEY:Resilient ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Resilient ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. BONUS:CHECKS|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 BENEFIT:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves. ###Block: Basic Traits: Faith # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Save checks bonus Bonus to skill Modify VAR Class Skill Source Page -Birthmark KEY:Birthmark ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Birthmark ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. SOURCEPAGE:p.4 -Caretaker KEY:Caretaker ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Caretaker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.4 -Child of the Temple KEY:Child of the Temple ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Temple ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.4 -Devotee of the Green KEY:Devotee of the Green ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Devotee of the Green ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.4 -Ease of Faith KEY:Ease of Faith ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ease of Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.4 -History of Heresy KEY:History of Heresy ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,History of Heresy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. SOURCEPAGE:p.4 -Indomitable Faith KEY:Indomitable Faith ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Indomitable Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. BONUS:CHECKS|Will|1|TYPE=Trait SOURCEPAGE:p.5 -Sacred Conduit KEY:Sacred Conduit ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Conduit ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. BONUS:VAR|ChannelEnergyDC|1|TYPE=Trait SOURCEPAGE:p.5 -Sacred Touch KEY:Sacred Touch ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Touch ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. SOURCEPAGE:p.5 -Scholar of the Great Beyond KEY:Scholar of the Great Beyond ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of the Great Beyond ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.5 +Birthmark KEY:Birthmark ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Birthmark ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. SOURCEPAGE:p.328 BENEFIT:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result. +Caretaker KEY:Caretaker ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Caretaker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 BENEFIT:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. +Child of the Temple KEY:Child of the Temple ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Temple ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 BENEFIT:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST +Devotee of the Green KEY:Devotee of the Green ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Devotee of the Green ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 BENEFIT:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST +Ease of Faith KEY:Ease of Faith ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ease of Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 BENEFIT:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. +History of Heresy KEY:History of Heresy ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,History of Heresy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. SOURCEPAGE:p.328 BENEFIT:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells. +Indomitable Faith KEY:Indomitable Faith ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Indomitable Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. BONUS:CHECKS|Will|1|TYPE=Trait SOURCEPAGE:p.328 BENEFIT:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result. +Sacred Conduit KEY:Sacred Conduit ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Conduit ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. BONUS:VAR|ChannelEnergyDC|1|TYPE=Trait SOURCEPAGE:p.329 BENEFIT:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. +Sacred Touch KEY:Sacred Touch ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Touch ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. SOURCEPAGE:p.329 BENEFIT:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. +Scholar of the Great Beyond KEY:Scholar of the Great Beyond ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of the Great Beyond ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 BENEFIT:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST ###Block: Basic Traits: Magic # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Caster level Bonus to skill Class Skill Source Page -Classically Schooled KEY:Classically Schooled ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Classically Schooled ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.5 -Dangerously Curious KEY:Dangerously Curious ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dangerously Curious ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.5 -Focused Mind KEY:Focused Mind ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. SOURCEPAGE:p.5 -Gifted Adept KEY:Gifted Adept ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.5 -Hedge Magician KEY:Hedge Magician ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.5 -Magical Knack KEY:Magical Knack ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|1|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.5 -Magical Lineage KEY:Magical Lineage ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Lineage ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine SOURCEPAGE:p.5 -Magical Talent KEY:Magical Talent ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Talent ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=0]|SPELLTYPE=Divine[LEVELMAX=0] SOURCEPAGE:p.5 -Mathematical Prodigy KEY:Mathematical Prodigy ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mathematical Prodigy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.5 -Skeptic KEY:Skeptic ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skeptic ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. SOURCEPAGE:p.5 +Classically Schooled KEY:Classically Schooled ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Classically Schooled ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 BENEFIT:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. +Dangerously Curious KEY:Dangerously Curious ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dangerously Curious ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 BENEFIT:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. +Focused Mind KEY:Focused Mind ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. SOURCEPAGE:p.329 BENEFIT:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. +Gifted Adept KEY:Gifted Adept ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 BENEFIT:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST +Hedge Magician KEY:Hedge Magician ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.329 BENEFIT:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%% +Magical Knack KEY:Magical Knack ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|1|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.329 BENEFIT:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. You caster level %1 in gains a +2 trait bonus as long as this bouns doesn't raise your cast level above your current Hit Dice.|%LIST +Magical Lineage KEY:Magical Lineage ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Lineage ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine SOURCEPAGE:p.329 BENEFIT:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST +Magical Talent KEY:Magical Talent ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Talent ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=0]|SPELLTYPE=Divine[LEVELMAX=0] SOURCEPAGE:p.329 BENEFIT:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gainst; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST +Mathematical Prodigy KEY:Mathematical Prodigy ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mathematical Prodigy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana)|Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 BENEFIT:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST +Skeptic KEY:Skeptic ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skeptic ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. SOURCEPAGE:p.329 BENEFIT:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions. ###Block: Basic Traits: Social # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to skill Modify VAR Class Skill Apply Kit Source Page -Adopted KEY:Adopted ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adopted ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. SOURCEPAGE:p.6 -Bully KEY:Bully ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bully ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.6 -Canter KEY:Canter ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Canter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. SOURCEPAGE:p.6 -Charming KEY:Charming ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Charming ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. SOURCEPAGE:p.6 -Child of the Streets KEY:Child of the Streets ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Streets ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack of knowing where to go and who to talk to when you're looking for some information. BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.6 -Fast-Talker KEY:Fast-Talker ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fast-Talker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.6 -Natural-Born Leader KEY:Natural-Born Leader ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Natural-Born Leader ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.6 -Poverty-Stricken KEY:Poverty-Stricken ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Poverty-Stricken ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.6 -Rich Parents KEY:Rich Parents ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rich Parents ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. KIT:1|Rich Parents SOURCEPAGE:p.6 -Suspicious KEY:Suspicious ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.6 +Adopted KEY:Adopted ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adopted ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. SOURCEPAGE:p.329 BENEFIT:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. +Bully KEY:Bully ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bully ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 BENEFIT:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. +Canter KEY:Canter ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Canter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. SOURCEPAGE:p.330 BENEFIT:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. +Charming KEY:Charming ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Charming ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. SOURCEPAGE:p.330 BENEFIT:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. +Child of the Streets KEY:Child of the Streets ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Streets ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack of knowing where to go and who to talk to when you're looking for some information. BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 BENEFIT:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. +Fast-Talker KEY:Fast-Talker ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fast-Talker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 BENEFIT:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. +Natural-Born Leader KEY:Natural-Born Leader ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Natural-Born Leader ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 BENEFIT:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. +Poverty-Stricken KEY:Poverty-Stricken ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Poverty-Stricken ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 BENEFIT:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you. +Rich Parents KEY:Rich Parents ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rich Parents ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. KIT:1|Rich Parents SOURCEPAGE:p.330 BENEFIT:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp. +Suspicious KEY:Suspicious ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 BENEFIT:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. ###Block: Campaign Traits # Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Description Bonus to Ability Pool Combat bonus Bonus to skill Class Skill Source Page @@ -75,8 +75,8 @@ Tunnel Fighter KEY:Tunnel-Fighter ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tunnel Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Dwarf,RACESUBTYPE=Dwarf DESC:Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit). SOURCEPAGE:p.331 #Elf -Forlorn KEY:Forlorn ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Forlorn ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. BONUS:CHECKS|Fortitude|1|TYPE=Trait SOURCEPAGE:p.331 -Warrior of Old KEY:Warrior of Old ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warrior of Old ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.331 +Forlorn KEY:Forlorn ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Forlorn ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. BONUS:CHECKS|Fortitude|1|TYPE=Trait SOURCEPAGE:p.331 +Warrior of Old KEY:Warrior of Old ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warrior of Old ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Elf%,RACESUBTYPE=Elf DESC:As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.331 #Gnome Animal Friend KEY:Animal Friend ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Friend ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Gnome%,RACESUBTYPE=Gnome DESC:You've long been a friend to animals, and feel safer when there are animals nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet. CSKILL:Handle Animal SOURCEPAGE:p.331 @@ -95,7 +95,7 @@ Well-Informed KEY:Well Informed ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Well Informed ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Halfling DESC:You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help anyone who needs it. Because of this, you gain a +1 trait bonus on Diplomacy checks to gather information. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Local)|Diplomacy BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.332 #Human -Scholar of Ruins KEY:Scholar of Ruins ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of Ruins ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Human%,RACESUBTYPE=Human DESC:From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Dungeoneering) BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.332 +Scholar of Ruins KEY:Scholar of Ruins ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of Ruins ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Human%,RACESUBTYPE=Human DESC:From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Dungeoneering) BONUS:SKILL|Knowledge (Geography)|Knowledge (Dungeoneering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.332 World Traveler KEY:World Traveler ~ Trait CATEGORY:Special Ability TYPE:Trait.RaceTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,World Traveler ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait] PRERACE:1,Human%,RACESUBTYPE=Human DESC:Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Local)|Diplomacy|Sense Motive BONUS:SKILL|LIST|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.332 @@ -104,26 +104,27 @@ Desert Child (desert) KEY:Desert Child ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.RegionTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Child ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] DESC:You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects. SOURCEPAGE:p.332 Highlander (hills or moun... [truncated message content] |