Revision: 10898 http://pcgen.svn.sourceforge.net/pcgen/?rev=10898&view=rev Author: amaitland Date: 2009-11-03 03:35:19 +0000 (Tue, 03 Nov 2009) Log Message: ----------- Remove unneeded PREABILITIES and fix Cat Modified Paths: -------------- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_companions.lst Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_companions.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_companions.lst 2009-11-03 01:43:51 UTC (rev 10897) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_companions.lst 2009-11-03 03:35:19 UTC (rev 10898) @@ -54,19 +54,19 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Restricted Ability Description Description of the Benefits -Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Come DESC:The animal comes to you, even if it normally would not do so. -Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Defend DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. -Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Down DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated. -Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Fetch DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. -Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Guard DESC:The animal stays in place and prevents others from approaching. -Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Heel DESC:The animal follows you closely, even to places where it normally wouldn't go. -Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Perform DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. -Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Seek DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. -Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Stay DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. -Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Track DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) -Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality !PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Work DESC:The animal pulls or pushes a medium or heavy load. +Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II +Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack +Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal comes to you, even if it normally would not do so. +Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. +Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated. +Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. +Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal stays in place and prevents others from approaching. +Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal follows you closely, even to places where it normally wouldn't go. +Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. +Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. +Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. +Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) +Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal pulls or pushes a medium or heavy load. ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Output Name Category of Ability Type Restricted Ability Required Stat Description Ability Cost Description of the Benefits This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |