From: <edd...@us...> - 2008-02-08 05:47:29
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Revision: 5117 http://pcgen.svn.sourceforge.net/pcgen/?rev=5117&view=rev Author: eddyanthony Date: 2008-02-07 21:47:32 -0800 (Thu, 07 Feb 2008) Log Message: ----------- [ 1757673 ] [MSRD] Move Occupations to ABILITY, final third party set Modified Paths: -------------- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_mod.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst Added Paths: ----------- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_abilities_occupation.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_ability_categories.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race_kits.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_templates.lst Removed Paths: ------------- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation_mod.lst Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr.pcc 2008-02-08 05:47:32 UTC (rev 5117) @@ -25,10 +25,16 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +ABILITY:bns_pr_abilities_occupation.lst +ABILITYCATEGORY:bns_pr_ability_categories.lst CLASS:bns_pr_classes_advanced.lst FEAT:bns_pr_feats.lst FEAT:bns_pr_feats_hidden.lst FEAT:bns_pr_feats_mod.lst -FEAT:bns_pr_feats_occupation.lst -FEAT:bns_pr_feats_occupation_mod.lst RACE:bns_pr_race.lst +TEMPLATE:bns_pr_templates.lst +KIT:bns_pr_race_kits.lst + +# +# End +# Added: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_abilities_occupation.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_abilities_occupation.lst (rev 0) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_abilities_occupation.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -0,0 +1,105 @@ +# CVS $Revision$ $Author$ -- Fri Feb 8 00:34:08 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 + +###Block: Occupations +# Ability Name Output Name Category of Ability Type Visible Required Feat Bonus to Ability Pool Modify VAR Source Page +Asteroid Prospector CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Asteroid Prospector Occupation Skills|2 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 +Corporate Employee CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Corporate Employee Occupation Skills|1 BONUS:VAR|WealthBonus|3 SOURCEPAGE:p.12 +Gambler CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Gambler Occupation Skills|2 BONUS:ABILITYPOOL|Gambler Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 +Hauler CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Hauler Occupation Skills|2 BONUS:ABILITYPOOL|Hauler Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 +Pirate CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Pirate Occupation Skills|1 BONUS:ABILITYPOOL|Pirate Feat|1 BONUS:VAR|WealthBonus|2 BONUS:VAR|Reputation|1 SOURCEPAGE:p.13 +Psychic/PR OUTPUTNAME:Psychic CATEGORY:Occupation TYPE:Occupation VISIBLE:DISPLAY PREFEAT:1,TYPE=BasePsionic BONUS:ABILITYPOOL|Psychic/PR Occupation Skills|2 BONUS:VAR|WealthBonus|3 BONUS:VAR|Reputation|1 SOURCEPAGE:p.13 + +###Block: Preferred Occupation Bonuses +# Ability Name Category of Ability Type Visible Modify VAR ++1 bonus to Wealth CATEGORY:Preferred Occupation Bonus TYPE:PreferredOccupationBonus VISIBLE:DISPLAY BONUS:VAR|WealthBonus|1 ++1 bonus to Reputation CATEGORY:Preferred Occupation Bonus TYPE:PreferredOccupationBonus VISIBLE:DISPLAY BONUS:VAR|Reputation|1 + +###Block: Base Programming +# Ability Name Category of Ability Type Visible Required Race Modify VAR ABILITY +Laborer (Athlete) CATEGORY:Base Programming TYPE:BaseProgramming VISIBLE:DISPLAY PRERACE:1,Android (Laborer) BONUS:VAR|WealthBonus|-1 ABILITY:Occupation|AUTOMATIC|Athlete +Laborer (Blue Collar) CATEGORY:Base Programming TYPE:BaseProgramming VISIBLE:DISPLAY PRERACE:1,Android (Laborer) BONUS:VAR|WealthBonus|-2 ABILITY:Occupation|AUTOMATIC|Blue Collar +Laborer (Rural) CATEGORY:Base Programming TYPE:BaseProgramming VISIBLE:DISPLAY PRERACE:1,Android (Laborer) BONUS:VAR|WealthBonus|-1 ABILITY:Occupation|AUTOMATIC|Rural +Pilot (Astronaut Trainee) CATEGORY:Base Programming TYPE:BaseProgramming VISIBLE:DISPLAY PRERACE:1,Android (Pilot) BONUS:VAR|WealthBonus|-1 ABILITY:Occupation|AUTOMATIC|Astronaut Trainee + + +###Block: Occupation benefit MODs +# Ability Name Type +CATEGORY=Occupation|Bluff(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Bluff(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Computer Use(class skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills +CATEGORY=Occupation|Computer Use(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills + +CATEGORY=Occupation|Concentration(class skill).MOD TYPE:Psychic_PR_Skills +CATEGORY=Occupation|Concentration(+1 to skill).MOD TYPE:Psychic_PR_Skills + +CATEGORY=Occupation|Craft (Chemical - class skill).MOD TYPE:Asteroid_Prospector_Skills +CATEGORY=Occupation|Craft (Chemical - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills + +CATEGORY=Occupation|Demolitions(class skill).MOD TYPE:Asteroid_Prospector_Skills +CATEGORY=Occupation|Demolitions(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills + +CATEGORY=Occupation|Diplomacy(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Diplomacy(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Forgery(class skill).MOD TYPE:Gambler_Skills +CATEGORY=Occupation|Forgery(+1 to skill).MOD TYPE:Gambler_Skills + +CATEGORY=Occupation|Gamble(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills +CATEGORY=Occupation|Gamble(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills + +CATEGORY=Occupation|Gather Information(class skill).MOD TYPE:Corporate_Employee_Skills +CATEGORY=Occupation|Gather Information(+1 to skill).MOD TYPE:Corporate_Employee_Skills + +CATEGORY=Occupation|Intimidate(class skill).MOD TYPE:Pirate_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Intimidate(+1 to skill).MOD TYPE:Pirate_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Knowledge (Behavioral Sciences - class skill).MOD TYPE:Corporate_Employee_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Knowledge (Behavioral Sciences - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Knowledge (Business - class skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills +CATEGORY=Occupation|Knowledge (Business - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills + +CATEGORY=Occupation|Knowledge (Civics - class skill).MOD TYPE:Corporate_Employee_Skills +CATEGORY=Occupation|Knowledge (Civics - +1 to skill).MOD TYPE:Corporate_Employee_Skills + +CATEGORY=Occupation|Knowledge (Current Events - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills + +CATEGORY=Occupation|Knowledge (Earth and Life Sciences - class skill).MOD TYPE:Asteroid_Prospector_Skills +CATEGORY=Occupation|Knowledge (Earth and Life Sciences - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills + +CATEGORY=Occupation|Knowledge (Popular Culture - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills + +CATEGORY=Occupation|Knowledge (Streetwise - +1 to skill).MOD TYPE:Gambler_Skills.Pirate_Skills + +CATEGORY=Occupation|Navigate(class skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Navigate(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Pilot(class skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills +CATEGORY=Occupation|Pilot(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills + +CATEGORY=Occupation|Repair(class skill).MOD TYPE:Hauler_Skills.Pirate_Skills +CATEGORY=Occupation|Repair(+1 to skill).MOD TYPE:Hauler_Skills.Pirate_Skills + +CATEGORY=Occupation|Search(class skill).MOD TYPE:Asteroid_Prospector_Skills.Pirate_Skills +CATEGORY=Occupation|Search(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Pirate_Skills + +CATEGORY=Occupation|Sense Motive(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_PR_Skills +CATEGORY=Occupation|Sense Motive(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_PR_Skills + +CATEGORY=Occupation|Sleight of Hand(class skill).MOD TYPE:Gambler_Skills +CATEGORY=Occupation|Sleight of Hand(+1 to skill).MOD TYPE:Gambler_Skills + +CATEGORY=Occupation|Spot(class skill).MOD TYPE:Gambler_Skills +CATEGORY=Occupation|Spot(+1 to skill).MOD TYPE:Gambler_Skills + +CATEGORY=Occupation|Treat Injury(class skill).MOD TYPE:Psychic_PR_Skills +CATEGORY=Occupation|Treat Injury(+1 to skill).MOD TYPE:Psychic_PR_Skills + +CATEGORY=Occupation|Tumble(class skill).MOD TYPE:Hauler_Skills +CATEGORY=Occupation|Tumble(+1 to skill).MOD TYPE:Hauler_Skills + +# +# End +# Property changes on: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_abilities_occupation.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Added: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_ability_categories.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_ability_categories.lst (rev 0) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_ability_categories.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -0,0 +1,23 @@ +# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) +#SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 + +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display where? +ABILITYCATEGORY:Asteroid Prospector Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Asteroid_Prospector_Skills PLURAL:Asteroid Prospector Occupation Skills DISPLAYLOCATION:Background +ABILITYCATEGORY:Corporate Employee Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Corporate_Employee_Skills PLURAL:Corporate Employee Occupation Skills DISPLAYLOCATION:Background +ABILITYCATEGORY:Gambler Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Gambler_Skills PLURAL:Gambler Occupation Skills DISPLAYLOCATION:Background +ABILITYCATEGORY:Hauler Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Hauler_Skills PLURAL:Hauler Occupation Skills DISPLAYLOCATION:Background +ABILITYCATEGORY:Pirate Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Pirate_Skills PLURAL:Pirate Occupation Skills DISPLAYLOCATION:Background +ABILITYCATEGORY:Psychic/PR Occupation Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Occupation TYPE:Psychic_PR_Skills PLURAL:Psychic Occupation Skills DISPLAYLOCATION:Background + +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display where? +ABILITYCATEGORY:Gambler Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Gambler PLURAL:Gambler Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Hauler Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Hauler PLURAL:Hauler Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Pirate Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Pirate PLURAL:Pirate Feats DISPLAYLOCATION:Feats + +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display where? +ABILITYCATEGORY:Preferred Occupation Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Preferred Occupation Bonus TYPE:PreferredOccupationBonus PLURAL:Preferred Occupation Bonuses DISPLAYLOCATION:Background POOL:PreferredOccupationChoice +ABILITYCATEGORY:Base Programming VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Base Programming TYPE:BaseProgramming PLURAL:Base Programming DISPLAYLOCATION:Background + +# +# End +# Property changes on: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_ability_categories.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Mon Feb 4 17:37:17 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR @@ -7,16 +7,16 @@ CLASS:Human Computer PRERACE:Menome PRESKILL:3,Computer Use,Research,Knowledge (Tactics)=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Human Computer STARTSKILLPTS:8 CSKILL:Bluff|Climb|Computer Use|Concentration|Demolitions|Diplomacy|Disable Device|Disguise|Drive|Forgery|Gather Information|Hide|Intimidate|Investigate|TYPE.Knowledge|Listen|Move Silently|Navigate|Pilot|Repair|Research|Sense Motive|Spot -1 BONUS:VAR|SkillDownload|1 DEFINE:SkillDownload|0 SAB:Skill Download (% ranks)|SkillDownload -2 BONUS:COMBAT|AC|INT SAB:Smart Defense -3 ADD:FEAT|1|TYPE=HumanComputer -4 ADD:FEAT|1|TYPE=HumanComputerSaves SAB:Smart Resilience -5 BONUS:VAR|SkillDownload|4 -6 ADD:FEAT|1|TYPE=HumanComputer -7 SAB:Heightened Precision -8 BONUS:SKILL|Computer Use,TYPE.Knowledge,Research|CL SAB:Total Recall -9 ADD:FEAT|1|TYPE=HumanComputer -10 BONUS:VAR|SkillDownload|5 +1 SAB:Skill Download (% ranks)|SkillDownload BONUS:VAR|SkillDownload|1 DEFINE:SkillDownload|0 +2 SAB:Smart Defense BONUS:COMBAT|AC|INT +3 ADD:FEAT|1|TYPE=HumanComputer +4 SAB:Smart Resilience ADD:FEAT|1|TYPE=HumanComputerSaves +5 BONUS:VAR|SkillDownload|4 +6 ADD:FEAT|1|TYPE=HumanComputer +7 SAB:Heightened Precision +8 SAB:Total Recall BONUS:SKILL|Computer Use,TYPE.Knowledge,Research|CL +9 ADD:FEAT|1|TYPE=HumanComputer +10 BONUS:VAR|SkillDownload|5 # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Sensitive HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.14 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 @@ -24,13 +24,13 @@ CLASS:Sensitive PREFEAT:1,TYPE=BasePsionic PRESKILL:2,Sense Motive,Knowledge (Behavioral Sciences)=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Sensitive STARTSKILLPTS:4 CSKILL:Concentration|Craft (Pharmaceutical)|Diplomacy|Gather Information|Handle Animal|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Theology and Philosophy)|Navigate|Pilot|Sense Motive|Treat Injury -1 SAB:Recognition -2 BONUS:VAR|Psyche|CL/2 -3 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic -5 ADD:FEAT|1|TYPE=SensitiveAwakening SAB:Awakening -6 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic -7 ADD:FEAT|1|TYPE=SensitiveAwakening -9 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic +1 SAB:Recognition +2 BONUS:VAR|Psyche|CL/2 +3 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic +5 SAB:Awakening ADD:FEAT|1|TYPE=SensitiveAwakening +6 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic +7 ADD:FEAT|1|TYPE=SensitiveAwakening +9 ADD:FEAT|1|TYPE=Sensitive,TYPE=PsionicPowerFeat,TYPE=BasePsionic # Class Name Output Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Xeno Archaelogist OUTPUTNAME:Xeno-Archaelogist HD:6 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.15 BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -38,11 +38,11 @@ CLASS:Xeno Archaelogist PREFEAT:1,Alien Weapons Proficiency PRESKILL:2,Knowledge (Technology),Decipher Script=6 # Class Name Skill Pts/Lvl Class Skill CLASS:Xeno Archaelogist STARTSKILLPTS:8 CSKILL:Climb|Computer Use|Decipher Script|Disable Device|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Repair|Research|Search|Survival|Treat Injury -1 BONUS:VAR|AlienLore|(CL/4)+1 DEFINE:AlienLore|0 SAB:Alien Lore +%|AlienLore -2 BONUS:VAR|Xenology|25 DEFINE:Xenology|0 SAB:Xenology (DC % + PL)|Xenology -3 ADD:FEAT|1|TYPE=xenoArch -5 BONUS:VAR|Xenology|-5 -6 ADD:FEAT|1|TYPE=xenoArch -7 ADD:FEAT|1|TYPE=XenoMajorDiscovery SAB:Major Discovery -9 ADD:FEAT|1|TYPE=xenoArch -10 BONUS:VAR|Xenology|-5 +1 SAB:Alien Lore +%|AlienLore BONUS:VAR|AlienLore|(CL/4)+1 DEFINE:AlienLore|0 +2 SAB:Xenology (DC % + PL)|Xenology BONUS:VAR|Xenology|25 DEFINE:Xenology|0 +3 ADD:FEAT|1|TYPE=xenoArch +5 BONUS:VAR|Xenology|-5 +6 ADD:FEAT|1|TYPE=xenoArch +7 SAB:Major Discovery ADD:FEAT|1|TYPE=XenoMajorDiscovery +9 ADD:FEAT|1|TYPE=xenoArch +10 BONUS:VAR|Xenology|-5 Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -14,7 +14,7 @@ Jump Kick TYPE:General.MartialArtsManeuver PREFEAT:1,Hopboxing PRESKILL:1,Jump=5 DESC:You execute a deadly, beautiful jumping attack. SOURCEPAGE:p.17 Miner TYPE:General DESC:You have a knack for finding valuable minerals on planets, moons and asteroids. SOURCEPAGE:p.17 -Precognition TYPE:General.BasePsionic PREMULT:1,[PRECLASS:1,Sensitive=1],[PREPCLEVEL:MAX=1] DESC:You see flashes of things that have not happened yet. Characters with this ability tend to be distant and are often exiled, or even killed, for making predictions their employers don\x92t like. ADD:FEAT|1|Psyche BONUS:VAR|Psyche|WIS SOURCEPAGE:p.17 +Precognition TYPE:General.BasePsionic PREMULT:1,[PRECLASS:1,Sensitive=1],[PREPCLEVEL:MAX=1] DESC:You see flashes of things that have not happened yet. Characters with this ability tend to be distant and are often exiled, or even killed, for making predictions their employers don't like. ADD:FEAT|1|Psyche BONUS:VAR|Psyche|WIS SOURCEPAGE:p.17 Telekinesis TYPE:General.BasePsionic PREMULT:1,[PRECLASS:1,Sensitive=1],[PREPCLEVEL:MAX=1] DESC:You can move small objects with your mind, though it requires a great effort. ADD:FEAT|1|Psyche BONUS:VAR|Psyche|CON SOURCEPAGE:p.18 Telepathy TYPE:General.BasePsionic PREMULT:1,[PRECLASS:1,Sensitive=1],[PREPCLEVEL:MAX=1] DESC:The character can read the thoughts and emotions of those around him. ADD:FEAT|1|Psyche BONUS:VAR|Psyche|CHA SOURCEPAGE:p.18 @@ -31,15 +31,15 @@ Foresight TYPE:General.PsionicPowerFeat PREFEAT:1,Precognition PRESKILL:1,Concentration=3 DESC:You gain glimpses of the very near future. To the casual observer (someone without the recognition class ability) this will appear as though you have lightning fast reflexes. SOURCEPAGE:p.20 Futuresight TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight PRESKILL:1,Concentration=5 DESC:You can pierce the veil of the future, receiving cryptic visions that may or may not aid you in a time of need. SOURCEPAGE:p.20 Levitation TYPE:General.PsionicPowerFeat PREFEAT:3,Telekinesis,Telekinetic Hand,Telekinetic Mastery DESC:You have mastered Telekinesis sufficiently to allow you to float above the ground and move around at a sedate pace. SOURCEPAGE:p.20 -Lie Detector TYPE:General.PsionicPowerFeat PREFEAT:2,Telepathy,Mental Communication PRESKILL:1,Concentration=5 DESC:By scanning for subtle surface cues in your target\x92s mind, you can tell with complete certainty whether your target is lying. SOURCEPAGE:p.20 +Lie Detector TYPE:General.PsionicPowerFeat PREFEAT:2,Telepathy,Mental Communication PRESKILL:1,Concentration=5 DESC:By scanning for subtle surface cues in your target's mind, you can tell with complete certainty whether your target is lying. SOURCEPAGE:p.20 Mental Communication TYPE:General.PsionicPowerFeat PREFEAT:1,Telepathy PRESKILL:1,Concentration=3 DESC:You have learned the most basic form of telepathy, the ability to send and receive thoughts to and from a willing target. SOURCEPAGE:p.20 Mind Stun TYPE:General.PsionicPowerFeat PREFEAT:1,Telepathy DESC:You can mentally stun a target for a short duration. SOURCEPAGE:p.21 Mind Blast TYPE:General.PsionicPowerFeat PREFEAT:2,Telepathy,Mind Stun DESC:You can mentally stun a target for a longer duration. SOURCEPAGE:p.21 Mind Strike TYPE:General.PsionicPowerFeat PREFEAT:2,Telepathy,Mind Stun DESC:You can mentally attack a target, inflicting pain and agony. SOURCEPAGE:p.21 Mind Crush TYPE:General.PsionicPowerFeat PREFEAT:3,Telepathy,Mind Stun,Mind Strike DESC:You can mentally attack a target, inflicting pain and agony. SOURCEPAGE:p.21 -Precognitive Combat TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight PRESKILL:1,Concentration=5 DESC:You sense your opponent\x92s defensive measures before they are taken. SOURCEPAGE:p.21 -Precognitive Dodge TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight PRESKILL:1,Concentration=5 DESC:You sense your opponent\x92s attacks before they are launched. SOURCEPAGE:p.21 -Precognitive Reflexes TYPE:General.PsionicPowerFeat PREFEAT:3,Precognition,Foresight,Precognitive Dodge DESC:You see your opponent\x92s attacks before they are launched. SOURCEPAGE:p.21 +Precognitive Combat TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight PRESKILL:1,Concentration=5 DESC:You sense your opponent's defensive measures before they are taken. SOURCEPAGE:p.21 +Precognitive Dodge TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight PRESKILL:1,Concentration=5 DESC:You sense your opponent's attacks before they are launched. SOURCEPAGE:p.21 +Precognitive Reflexes TYPE:General.PsionicPowerFeat PREFEAT:3,Precognition,Foresight,Precognitive Dodge DESC:You see your opponent's attacks before they are launched. SOURCEPAGE:p.21 Perceive Danger TYPE:General.PsionicPowerFeat PREFEAT:3,Precognition,Foresight,Danger Sense DESC:A heightened form of danger sense, this ability allows you to actually visualize danger before it happens. SOURCEPAGE:p.21 Perceive Outcome TYPE:General.PsionicPowerFeat PREFEAT:2,Precognition,Foresight DESC:You can gain insight into the outcome of one action. SOURCEPAGE:p.21 Psycic Interrogation TYPE:General.PsionicPowerFeat PREFEAT:3,Telepathy,Mental Communication,Lie Detector PRESKILL:1,Concentration=8 DESC:You place your target in a deep hypnotic trance in which he cannot lie. SOURCEPAGE:p.22 Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -1,50 +1,16 @@ -# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Fri Feb 8 00:34:08 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 -# Feat Name Type Visible Required Feat Prohibited Feat Required Race Define Add Save checks bonus Modify VAR SAB -Psyche TYPE:Special VISIBLE:NO DEFINE:Psyche|0 BONUS:VAR|Psyche|3 SAB:Psyche %|Psyche +# Feat Name Type Visible Required Feat Prohibited Feat Special ABility Define Add Save checks bonus Modify VAR +Psyche TYPE:Special VISIBLE:NO SAB:Psyche %|Psyche DEFINE:Psyche|0 BONUS:VAR|Psyche|3 -Human Computer Fortitude TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Fortitude|INT -Human Computer Reflex TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Reflex|INT -Human Computer Will TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Will|INT +Human Computer Fortitude TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Fortitude|INT +Human Computer Reflex TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Reflex|INT +Human Computer Will TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Will|INT -Sensitive Base Psioninc TYPE:SensitiveAwakening VISIBLE:NO !PREFEAT:3,TYPE=BasePsionic ADD:FEAT|1|TYPE=BasePsionic -Sensitive Psionic TYPE:SensitiveAwakening VISIBLE:NO PREFEAT:3,TYPE=BasePsionic ADD:FEAT|1|TYPE=PsionicPowerFeat +Sensitive Base Psioninc TYPE:SensitiveAwakening VISIBLE:NO !PREFEAT:3,TYPE=BasePsionic ADD:FEAT|1|TYPE=BasePsionic +Sensitive Psionic TYPE:SensitiveAwakening VISIBLE:NO PREFEAT:3,TYPE=BasePsionic ADD:FEAT|1|TYPE=PsionicPowerFeat -Xeno Archaelogist Reputation TYPE:XenoMajorDiscovery VISIBLE:NO BONUS:VAR|Reputation|3 -Xeno Archaelogist Wealth TYPE:XenoMajorDiscovery VISIBLE:NO BONUS:VAR|WealthBonus|3 - -Astronomer Bonus Acadmeic Skill TYPE:AstronomerPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Academic) PRERACE:1,Astronomer ADD:FEAT|1|TYPE=Academic_Skills -Astronomer Bonus Doctor Skill TYPE:AstronomerPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Doctor) PRERACE:1,Astronomer ADD:FEAT|1|TYPE=Doctor_Skills -Astronomer Bonus Technicial Skill TYPE:AstronomerPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Technician) PRERACE:1,Astronomer ADD:FEAT|1|TYPE=Technician_Skills -Astronomer Bonus Reputation TYPE:AstronomerPreferredOccupation VISIBLE:NO PRERACE:1,Astronomer BONUS:VAR|Reputation|1 -Astronomer Bonus Wealth TYPE:AstronomerPreferredOccupation VISIBLE:NO PRERACE:1,Astronomer BONUS:VAR|WealthBonus|1 - -Earther Bonus Celebrity Skill TYPE:EartherPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Celebrity) PRERACE:1,Earther ADD:FEAT|1|TYPE=Celebrity_Skills -Earther Bonus Dilettante Skill TYPE:EartherPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Dilettante) PRERACE:1,Earther ADD:FEAT|1|TYPE=Dilettante_Skills -Earther Bonus White Collar Skill TYPE:EartherPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (White Collar) PRERACE:1,Earther ADD:FEAT|1|TYPE=White_Collar_Skills -Earther Bonus Reputation TYPE:EartherPreferredOccupation VISIBLE:NO PRERACE:1,Earther BONUS:VAR|Reputation|1 -Earther Bonus Wealth TYPE:EartherPreferredOccupation VISIBLE:NO PRERACE:1,Earther BONUS:VAR|WealthBonus|1 - -Euro Bonus Doctor Skill TYPE:EuroPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Doctor) PRERACE:1,Europan ADD:FEAT|1|TYPE=Doctor_Skills -Euro Bonus Psychic Skill TYPE:EuroPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Psychic) PRERACE:1,Europan ADD:FEAT|1|TYPE=Religious_Skills -Euro Bonus Religioius Skill TYPE:EuroPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Religious) PRERACE:1,Europan ADD:FEAT|1|TYPE=Psychic_Skills -Euro Bonus Reputation TYPE:EuroPreferredOccupation VISIBLE:NO PRERACE:1,Europan BONUS:VAR|Reputation|1 -Euro Bonus Wealth TYPE:EuroPreferredOccupation VISIBLE:NO PRERACE:1,Europan BONUS:VAR|WealthBonus|1 - -Hopper Bonus Colonist Skill TYPE:HopperPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Colonist) PRERACE:1,Hopper ADD:FEAT|1|TYPE=Colonist_Skills -Hopper Bonus Criminal Skill TYPE:HopperPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Criminal) PRERACE:1,Hopper ADD:FEAT|1|TYPE=Criminal_Skills -Hopper Bonus Gladiator Skill TYPE:HopperPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Gladiator) PRERACE:1,Hopper ADD:FEAT|1|TYPE=Gladiator_Skills -Hopper Bonus Reputation TYPE:HopperPreferredOccupation VISIBLE:NO PRERACE:1,Hopper BONUS:VAR|Reputation|1 -Hopper Bonus Wealth TYPE:HopperPreferredOccupation VISIBLE:NO PRERACE:1,Hopper BONUS:VAR|WealthBonus|1 - -Mauler Bonus Gladiator Skill TYPE:MaulerPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Gladiator) PRERACE:1,Mauler ADD:FEAT|1|TYPE=Gladiator_Skills -Mauler Bonus Military Skill TYPE:MaulerPreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Military) PRERACE:1,Mauler ADD:FEAT|1|TYPE=Military_Skills -Mauler Bonus Reputation TYPE:MaulerPreferredOccupation VISIBLE:NO PRERACE:1,Mauler BONUS:VAR|Reputation|1 -Mauler Bonus Wealth TYPE:MaulerPreferredOccupation VISIBLE:NO PRERACE:1,Mauler BONUS:VAR|WealthBonus|1 - -Menome Bonus Academic Skill TYPE:MenomePreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Academic) PRERACE:1,Menome ADD:FEAT|1|TYPE=Academic_Skills -Menome Bonus Military Skill TYPE:MenomePreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Military) PRERACE:1,Menome ADD:FEAT|1|TYPE=Military_Skills -Menome Bonus Technician Skill TYPE:MenomePreferredOccupation VISIBLE:NO PREFEAT:1,Occupation (Technician) PRERACE:1,Menome ADD:FEAT|1|TYPE=Technician_Skills -Menome Bonus Reputation TYPE:MenomePreferredOccupation VISIBLE:NO PRERACE:1,Menome BONUS:VAR|Reputation|1 -Menome Bonus Wealth TYPE:MenomePreferredOccupation VISIBLE:NO PRERACE:1,Menome BONUS:VAR|WealthBonus|1 +# +# End +# Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_mod.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_mod.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_mod.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -2,6 +2,7 @@ SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 # Feat Name Type +Action Boost.MOD TYPE:Gambler Aircraft Operation.MOD TYPE:HumanComputer Alertness.MOD TYPE:Sensitive Animal Affinity.MOD TYPE:Sensitive @@ -25,10 +26,16 @@ Iron Will.MOD TYPE:Sensitive Meticulous.MOD TYPE:HumanComputer Renown.MOD TYPE:xenoArch -Salvage.MOD TYPE:xenoArch +Salvage.MOD TYPE:xenoArch.Hauler.Pirate +Spacer.MOD TYPE:Hauler +Starship Operation.MOD TYPE:Hauler.Pirate Studious.MOD TYPE:HumanComputer.XenoArch Trustworthy.MOD TYPE:HumanComputer.Sensitive Ultra Immune System.MOD TYPE:xenoArch Unbalance Opponent.MOD TYPE:Sensitive Windfall.MOD TYPE:xenoArch Xenomedic.MOD TYPE:xenoArch +Zero G Training.MOD TYPE:Pirate + + + Deleted: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -1,72 +0,0 @@ -# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 - -###Block: Occupations - -# Feat Name Output Name Type Visible Required Feat Prohibited Race Add Modify VAR Source Page -Occupation (Asteroid Prospector) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|2|TYPE=Asteroid_Prospector_Skills BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 -Occupation (Corporate Employee) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=Corporate_Employee_Skills BONUS:VAR|WealthBonus|3 SOURCEPAGE:p.12 -Occupation (Gambler) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|2|TYPE=Gambler_Skills ADD:FEAT|1|Action Boost BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 -Occupation (Hauler) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|Salvage,Spacer,Starship Operation(Light) ADD:FEAT|2|TYPE=Hauler_Skills BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.12 -Occupation (Pirate) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|Salvage,Starship Operation(Ultralight),Starship Operation(Light),Zero G Training ADD:FEAT|1|TYPE=Pirate_Skills BONUS:VAR|Reputation|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.13 -Occupation (Psychic) OUTPUTNAME:[NAME] TYPE:Occupation VISIBLE:NO PREFEAT:1,TYPE=BasePsionic !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|2|TYPE=Psychic_Skills ADD:FEAT|1|TYPE=EuroPreferredOccupation BONUS:VAR|Reputation|1 BONUS:VAR|WealthBonus|3 SOURCEPAGE:p.13 - -###Block: Occupation benefit MODs - -# Feat Name Type -Bluff(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_Skills -Bluff(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_Skills -Computer Use(class skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills -Computer Use(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills -Concentration(class skill).MOD TYPE:Psychic_Skills -Concentration(+1 to skill).MOD TYPE:Psychic_Skills -Craft (Chemical - class skill).MOD TYPE:Asteroid_Prospector_Skills -Craft (Chemical - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills -Demolitions(class skill).MOD TYPE:Asteroid_Prospector_Skills -Demolitions(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills -Diplomacy(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_Skills -Diplomacy(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_Skills -Forgery(class skill).MOD TYPE:Gambler_Skills -Forgery(+1 to skill).MOD TYPE:Gambler_Skills -Gamble(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills -Gamble(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills -Gather Information(class skill).MOD TYPE:Corporate_Employee_Skills -Gather Information(+1 to skill).MOD TYPE:Corporate_Employee_Skills -Intimidate(class skill).MOD TYPE:Pirate_Skills.Psychic_Skills -Intimidate(+1 to skill).MOD TYPE:Pirate_Skills.Psychic_Skills -Knowledge (Behavioral Sciences - class skill).MOD TYPE:Corporate_Employee_Skills.Psychic_Skills -Knowledge (Behavioral Sciences - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Psychic_Skills -Knowledge (Business - class skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills -Knowledge (Business - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills -Knowledge (Civics - class skill).MOD TYPE:Corporate_Employee_Skills -Knowledge (Civics - +1 to skill).MOD TYPE:Corporate_Employee_Skills -Knowledge (Current Events - class skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills -Knowledge (Current Events - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills -Knowledge (Earth and Life Sciences - class skill).MOD TYPE:Asteroid_Prospector_Skills -Knowledge (Earth and Life Sciences - +1 to skill).MOD TYPE:Asteroid_Prospector_Skills -Knowledge (Popular Culture - class skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills -Knowledge (Popular Culture - +1 to skill).MOD TYPE:Corporate_Employee_Skills.Hauler_Skills -Knowledge (Streetwise - class skill).MOD TYPE:Gambler_Skills.Pirate_Skills -Knowledge (Streetwise - +1 to skill).MOD TYPE:Gambler_Skills.Pirate_Skills -Navigate(class skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_Skills -Navigate(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_Skills -Pilot(class skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills -Pilot(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills -Repair(class skill).MOD TYPE:Hauler_Skills.Pirate_Skills -Repair(+1 to skill).MOD TYPE:Hauler_Skills.Pirate_Skills -Search(class skill).MOD TYPE:Asteroid_Prospector_Skills.Pirate_Skills -Search(+1 to skill).MOD TYPE:Asteroid_Prospector_Skills.Pirate_Skills -Sense Motive(class skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_Skills -Sense Motive(+1 to skill).MOD TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_Skills -Sleight of Hand(class skill).MOD TYPE:Gambler_Skills -Sleight of Hand(+1 to skill).MOD TYPE:Gambler_Skills -Spot(class skill).MOD TYPE:Gambler_Skills -Spot(+1 to skill).MOD TYPE:Gambler_Skills -Treat Injury(class skill).MOD TYPE:Psychic_Skills -Treat Injury(+1 to skill).MOD TYPE:Psychic_Skills -Tumble(class skill).MOD TYPE:Hauler_Skills -Tumble(+1 to skill).MOD TYPE:Hauler_Skills - -# -# End -# Deleted: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation_mod.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation_mod.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_occupation_mod.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -1,32 +0,0 @@ -# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 - -# Feat Name Prohibited Race Add -Occupation (Academic).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=AstronomerPreferredOccupation ADD:FEAT|1|TYPE=MenomePreferredOccupation -Occupation (Adventurer).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Athlete).MOD !PRERACE:1,Android (Pilot) -Occupation (Blue Collar).MOD !PRERACE:1,Android (Pilot) -Occupation (Celebrity).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=EartherPreferredOccupation -Occupation (Creative).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Criminal).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=HopperPreferredOccupation -Occupation (Dilettante).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=EartherPreferredOccupation -Occupation (Doctor).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=AstronomerPreferredOccupation ADD:FEAT|1|TYPE=EuroPreferredOccupation -Occupation (Emergency Services).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Entrepreneur).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Investigative).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Law Enforcement).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Military).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=MaulerPreferredOccupation ADD:FEAT|1|TYPE=MenomePreferredOccupation -Occupation (Religious).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=EuroPreferredOccupation -Occupation (Rural).MOD !PRERACE:1,Android (Pilot) -Occupation (Student).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Technician).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=AstronomerPreferredOccupation ADD:FEAT|1|TYPE=MenomePreferredOccupation -Occupation (White Collar).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=EartherPreferredOccupation - -Occupation (Astronaut Trainee).MOD !PRERACE:1,Android (Laborer) -Occupation (Colonist).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=HopperPreferredOccupation -Occupation (Drifter).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Gladiator).MOD !PRERACE:1,Android (Laborer),Android (Pilot) ADD:FEAT|1|TYPE=HopperPreferredOccupation ADD:FEAT|1|TYPE=MaulerPreferredOccupation -Occupation (Heir).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Outcast).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Scavenger).MOD !PRERACE:1,Android (Laborer),Android (Pilot) -Occupation (Transporter).MOD !PRERACE:1,Android (Laborer),Android (Pilot) Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst 2008-02-08 04:21:39 UTC (rev 5116) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst 2008-02-08 05:47:32 UTC (rev 5117) @@ -1,18 +1,39 @@ -# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Fri Feb 8 00:40:11 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Blood and Space - Prometheus Rising SOURCESHORT:Prometheus SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59 -# Race Name Skills/Level Starting Feats Size Move Face/Space Reach Vision Required Gender Bonus to skill Stat bonus Modify VAR Virtual Feat Define Main Race Type Template Source Page Add SAB -Android (Laborer) STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Constitution|CHA-CON BONUS:STAT|STR|4 BONUS:STAT|DEX|3 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-5 DEFINE:LOCK.CON|10 RACETYPE:Construct TEMPLATE:Construct SOURCEPAGE:p.3 SAB:Critical Systems SAB:Cybernetic Incompatibility SAB:Lifelike Appearance SAB:Manipulators SAB:Rejuvenation Cycle SAB:Repairable SAB:Robot Resurrection -Android (Pilot) STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Constitution|CHA-CON BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-5 DEFINE:LOCK.CON|10 RACETYPE:Construct TEMPLATE:Construct SOURCEPAGE:p.3 SAB:Critical Systems SAB:Cybernetic Incompatibility SAB:Lifelike Appearance SAB:Manipulators SAB:Rejuvenation Cycle SAB:Repairable SAB:Robot Resurrection -Astronomer XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (120) BONUS:SKILL|Spot|4|TYPE=Racial BONUS:STAT|INT|4 BONUS:STAT|STR,CHA|-2 RACETYPE:Humanoid SOURCEPAGE:p.4 SAB:Sharp Eyes -Clone (Ken) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:M BONUS:SKILL|Disguise|6 BONUS:STAT|STR|-2 BONUS:STAT|DEX|3 BONUS:STAT|INT|5 BONUS:STAT|CHA|6 BONUS:STAT|CON|4 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:The Look (Ex) SAB:Face in the Crowd (Ex) -Clone (Bambi) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:F BONUS:SKILL|Disguise|6 BONUS:STAT|STR|-2 BONUS:STAT|DEX|3 BONUS:STAT|INT|5 BONUS:STAT|CHA|6 BONUS:STAT|CON|4 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:The Look (Ex) SAB:Face in the Crowd (Ex) -Clone (Jack) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:M BONUS:SKILL|TYPE.Craft,Disable Device,Repair|2 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|5 BONUS:STAT|DEX|3 BONUS:STAT|CON|4 BONUS:STAT|INT|6 BONUS:STAT|CHA|-2 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:Good with Tools (Ex) SAB:Face in the Crowd (Ex) -Clone (Jill) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:F BONUS:SKILL|TYPE.Craft,Disable Device,Repair|2 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|5 BONUS:STAT|DEX|3 BONUS:STAT|CON|4 BONUS:STAT|INT|6 BONUS:STAT|CHA|-2 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:Good with Tools (Ex) SAB:Face in the Crowd (Ex) -Clone (Joe) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:M BONUS:SKILL|Disguise|6 BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|5 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-2 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:Team Player (Ex) SAB:Face in the Crowd (Ex) -Clone (Jane) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREGENDER:F BONUS:SKILL|Disguise|6 BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|5 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-2 RACETYPE:Humanoid SOURCEPAGE:p.6 SAB:Team Player (Ex) SAB:Face in the Crowd (Ex) -Earther XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:STAT|CHA|2 BONUS:STAT|STR|-2 VFEAT:Ultra Immune System RACETYPE:Humanoid SOURCEPAGE:p.6 -Europan STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,60 FACE:5 REACH:5 VISION:Darkvision (120) BONUS:SKILL|Concentration|4|TYPE=Racial BONUS:STAT|WIS|2 BONUS:STAT|DEX|-2 RACETYPE:Humanoid SOURCEPAGE:p.7 ADD:FEAT|1|TYPE=BasePsionic SAB:Psionic Sensitivity SAB:Strong Willed (Ex) SAB:Amphibious (Ex) SAB:Devout -Hopper XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Jump|4|TYPE=Racial BONUS:SKILL|Balance,Tumble|2 BONUS:STAT|DEX|2 BONUS:STAT|CON|-2 RACETYPE:Humanoid SOURCEPAGE:p.8 SAB:Daddy Longlegs SAB:Lithe -Mauler STARTFEATS:0 SIZE:L MOVE:Walk,30 FACE:5 REACH:10 BONUS:SKILL|Intimidate|4 BONUS:STAT|STR|4 BONUS:STAT|CON|2 BONUS:STAT|INT,WIS,CHA|-2 BONUS:VAR|AbilitySurgeTimes|1 RACETYPE:Humanoid SOURCEPAGE:p.9 ADD:FEAT|1|Ability Surge SAB:Rage SAB:Brute -Menome STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|4 BONUS:SKILL|TYPE.Knowledge|2 BONUS:SKILL|Research|4 BONUS:STAT|INT|2 BONUS:STAT|CON|-2 RACETYPE:Humanoid SOURCEPAGE:p.10 ADD:FEAT|1|Teamwork SAB:Chameleon (Ex) SAB:Human Computer (Ex) SAB:Precision Coordination (Ex) +# Race Name Skills/Level Starting Feats Size Move Face/Space Reach Vision Bonus to skill Stat bonus Modify VAR Automaticaly Gained Armor Prof. Virtual Feat Special ABility Define Main Race Type Template Source Page Add +Android (Laborer) STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Constitution|CHA-CON BONUS:STAT|STR|4 BONUS:STAT|DEX|3 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-5 AUTO:ARMORPROF|ARMORTYPE=Robotic SAB:Critical Systems SAB:Cybernetic Incompatibility SAB:Lifelike Appearance SAB:Manipulators SAB:Rejuvenation Cycle SAB:Repairable SAB:Robot Resurrection DEFINE:LOCK.CON|10 RACETYPE:Construct TEMPLATE:Android Stats|Construct SOURCEPAGE:p.3 +Android (Pilot) STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Constitution|CHA-CON BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-5 AUTO:ARMORPROF|ARMORTYPE=Robotic SAB:Critical Systems SAB:Cybernetic Incompatibility SAB:Lifelike Appearance SAB:Manipulators SAB:Rejuvenation Cycle SAB:Repairable SAB:Robot Resurrection DEFINE:LOCK.CON|10 RACETYPE:Construct TEMPLATE:Android Stats|Construct SOURCEPAGE:p.3 +Astronomer XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (120) BONUS:SKILL|Spot|4|TYPE=Racial BONUS:STAT|INT|4 BONUS:STAT|STR,CHA|-2 SAB:Sharp Eyes RACETYPE:Humanoid SOURCEPAGE:p.4 +Clone (Ken) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|-2 BONUS:STAT|DEX|3 BONUS:STAT|INT|5 BONUS:STAT|CHA|6 BONUS:STAT|CON|4 SAB:The Look (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Male Clone SOURCEPAGE:p.6 +Clone (Bambi) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|-2 BONUS:STAT|DEX|3 BONUS:STAT|INT|5 BONUS:STAT|CHA|6 BONUS:STAT|CON|4 SAB:The Look (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Female Clone SOURCEPAGE:p.6 +Clone (Jack) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Craft,Disable Device,Repair|2 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|5 BONUS:STAT|DEX|3 BONUS:STAT|CON|4 BONUS:STAT|INT|6 BONUS:STAT|CHA|-2 SAB:Good with Tools (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Male Clone SOURCEPAGE:p.6 +Clone (Jill) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|TYPE.Craft,Disable Device,Repair|2 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|5 BONUS:STAT|DEX|3 BONUS:STAT|CON|4 BONUS:STAT|INT|6 BONUS:STAT|CHA|-2 SAB:Good with Tools (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Female Clone SOURCEPAGE:p.6 +Clone (Joe) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|5 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-2 SAB:Team Player (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Male Clone SOURCEPAGE:p.6 +Clone (Jane) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|6 BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|5 BONUS:STAT|WIS|3 BONUS:STAT|CHA|-2 SAB:Team Player (Ex) SAB:Face in the Crowd (Ex) RACETYPE:Humanoid TEMPLATE:Clone Stats|Female Clone SOURCEPAGE:p.6 +Earther XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:STAT|CHA|2 BONUS:STAT|STR|-2 VFEAT:Ultra Immune System RACETYPE:Humanoid SOURCEPAGE:p.6 +Europan STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,60 FACE:5 REACH:5 VISION:Darkvision (120) BONUS:SKILL|Concentration|4|TYPE=Racial BONUS:STAT|WIS|2 BONUS:STAT|DEX|-2 SAB:Psionic Sensitivity SAB:Strong Willed (Ex) SAB:Amphibious (Ex) SAB:Devout RACETYPE:Humanoid SOURCEPAGE:p.7 ADD:FEAT|1|TYPE=BasePsionic +Hopper XTRASKILLPTSPERLVL:1 STARTFEATS:2 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Jump|4|TYPE=Racial BONUS:SKILL|Balance,Tumble|2 BONUS:STAT|DEX|2 BONUS:STAT|CON|-2 SAB:Daddy Longlegs SAB:Lithe RACETYPE:Humanoid SOURCEPAGE:p.8 +Mauler STARTFEATS:0 SIZE:L MOVE:Walk,30 FACE:5 REACH:10 BONUS:SKILL|Intimidate|4 BONUS:STAT|STR|4 BONUS:STAT|CON|2 BONUS:STAT|INT,WIS,CHA|-2 BONUS:VAR|AbilitySurgeTimes|1 SAB:Rage SAB:Brute RACETYPE:Humanoid SOURCEPAGE:p.9 ADD:FEAT|1|Ability Surge +Menome STARTFEATS:0 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:SKILL|Disguise|4 BONUS:SKILL|TYPE.Knowledge|2 BONUS:SKILL|Research|4 BONUS:STAT|INT|2 BONUS:STAT|CON|-2 SAB:Chameleon (Ex) SAB:Human Computer (Ex) SAB:Precision Coordination (Ex) RACETYPE:Humanoid SOURCEPAGE:p.10 ADD:FEAT|1|Teamwork + +###Block: Preferred Occupation Bonuses +# Race Name Bonus to Ability Pool Modify VAR +Android (Laborer).MOD BONUS:ABILITYPOOL|Base Programming|1 BONUS:ABILITYPOOL|Occupation|-1|PRETEMPLATE:Occupation BONUS:ABILITYPOOL|Wealth|-1 BONUS:VAR|WealthBonus|1 +Android (Pilot).MOD BONUS:ABILITYPOOL|Base Programming|1 BONUS:ABILITYPOOL|Occupation|-1|PRETEMPLATE:Occupation BONUS:ABILITYPOOL|Wealth|-1 BONUS:VAR|WealthBonus|1 +Astronomer.MOD BONUS:ABILITYPOOL|Preferred Occupation Bonus|1|PREABILITY:1,CATEGORY=Occupation,Academic,Doctor,Technician BONUS:ABILITYPOOL|Academic Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Academic BONUS:ABILITYPOOL|Doctor Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Doctor BONUS:ABILITYPOOL|Technician Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Technician +Clone (Ken).MOD BONUS:ABILITYPOOL|Celebrity Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Celebrity BONUS:ABILITYPOOL|Creative Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Creative BONUS:ABILITYPOOL|White Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,White Collar BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Celebrity,Creative,White Collar +Clone (Bambi).MOD BONUS:ABILITYPOOL|Celebrity Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Celebrity BONUS:ABILITYPOOL|Creative Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Creative BONUS:ABILITYPOOL|White Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,White Collar BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Celebrity,Creative,White Collar +Clone (Jack).MOD BONUS:ABILITYPOOL|Academic Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Academic BONUS:ABILITYPOOL|Blue Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Blue Collar BONUS:ABILITYPOOL|Emergency Services Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Emergency Services BONUS:ABILITYPOOL|Technician Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Technician BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Academic,Blue Collar,Emergency Services,Technician +Clone (Jill).MOD BONUS:ABILITYPOOL|Academic Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Academic BONUS:ABILITYPOOL|Blue Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Blue Collar BONUS:ABILITYPOOL|Emergency Services Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Emergency Services BONUS:ABILITYPOOL|Technician Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Technician BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Academic,Blue Collar,Emergency Services,Technician +Clone (Joe).MOD BONUS:ABILITYPOOL|Athlete Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Athlete BONUS:ABILITYPOOL|Blue Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Blue Collar BONUS:ABILITYPOOL|Law Enforcement Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Law Enforcement BONUS:ABILITYPOOL|Military Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Military BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Athlete,Blue Collar,Law Enforcement,Military +Clone (Jane).MOD BONUS:ABILITYPOOL|Athlete Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Athlete BONUS:ABILITYPOOL|Blue Collar Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Blue Collar BONUS:ABILITYPOOL|Law Enforcement Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Law Enforcement BONUS:ABILITYPOOL|Military Occupation Skills|1|PREABILITY:1,CATEGORY=Occupation,Military BONUS:VAR|Reputation|1|PREABILITY:1,CATEGORY=Occupation,Athlete,Blue Collar,Law Enforcement,Military +Earther.MOD BONUS:ABILITYPOOL|Preferred Occupation Bonus|1|PREABILITY:1,CATE... 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