From: SourceForge.net <no...@so...> - 2007-05-06 23:38:20
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Plugin Bugs item #1711762, was opened at 2007-05-03 05:40 Message generated for change (Comment added) made by thpr You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=627102&aid=1711762&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: To be Fixed for 5.12 >Status: Deleted >Resolution: Invalid Priority: 5 Private: No Submitted By: Paul W. King (kingpaul) Assigned to: Nobody/Anonymous (nobody) Summary: [GMGen] Hit points acting strangely Initial Comment: Per http://www.enworld.org/showpost.php?p=3495431&postcount=6 I ran into something similar, though I let it roll for intiative. Mine was manually tweaking hit points (which I do for certain effects). It appears to me that there is a discrepancy between the way the UI sends the back-end the index numbers and how it reacts to receiving them. I don't remember which way it is, but one way it counts hidden/dead combatants and the other way it doesn't. The solution that worked for me was to check "Show Dead Combatants" (or uncheck it, if the box says "Hide", I don't remember which it is). Try that to see if it works. Last week I discovered a similar issue if you rearrange the columns during combat. I moved the "Status" column and hit points started updating strangely. That should probably be trackered, too (I'm not sure how to submit it, though). === Paul W. King PR SB, BoD ---------------------------------------------------------------------- >Comment By: Tom Parker (thpr) Date: 2007-05-06 19:38 Message: Logged In: YES user_id=1037926 Originator: NO Implicitly fixed in 2868 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=627102&aid=1711762&group_id=25576 |