This looks awesome - great find, thanks for sharing! How is is used though? It does not seem to respond to my keyboard (neither in DOSBox+GWBASIC nor in PC-BASIC...)
It's also exposed a bug in the 2.0 version - it crashes - but I'll be fixing that.
If there's more where this came from, I'm looking forward to it!
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To rephrase, it does respond to the keyboard but whatever I do it seems to explode immediately in different ways... I guess I'm just not getting how it responds to directions
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Oh, I never got notified of replies on this thread....
Rob, I assume the problem you're experiencing is due to your fast CPU. A lot of games from that era would work fine on a .. 4.77MHz processor for example. xD A game would just be designed to run, but not take into account the time needed for a user to interact because the processor was so slow, it matched up with how fast the game should run.
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I first came across this game around 1991 and noticed that discrepancy as well. I'm afraid I don't know the story behind it. The file was called BOOGERS! when I first found it, but "DATNOIDS" appeared when the program ran, like in the code I posted.
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This is a program that stands out for me, called BOOGERS!.BAS written by Mitch Teich in 1982
https://gist.github.com/andy5995/f13bf806642aefded4abc2da43487fab
This looks awesome - great find, thanks for sharing! How is is used though? It does not seem to respond to my keyboard (neither in DOSBox+GWBASIC nor in PC-BASIC...)
It's also exposed a bug in the 2.0 version - it crashes - but I'll be fixing that.
If there's more where this came from, I'm looking forward to it!
To rephrase, it does respond to the keyboard but whatever I do it seems to explode immediately in different ways... I guess I'm just not getting how it responds to directions
Oh, I never got notified of replies on this thread....
Rob, I assume the problem you're experiencing is due to your fast CPU. A lot of games from that era would work fine on a .. 4.77MHz processor for example. xD A game would just be designed to run, but not take into account the time needed for a user to interact because the processor was so slow, it matched up with how fast the game should run.
Hey, noticed a funny detail here.
Looking at the gist I see:
source code for BOOGERS by Mitch Teich 1982
However the source code says:
5 REM DATNOIDS Copyright (c) 1982 By Casey Roche
I suppose this is source code for Datanoids saved as BOOGERS??
I first came across this game around 1991 and noticed that discrepancy as well. I'm afraid I don't know the story behind it. The file was called BOOGERS! when I first found it, but "DATNOIDS" appeared when the program ran, like in the code I posted.