pbemengine-game-announce Mailing List for The PBEM Engine
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From: <je...@pb...> - 2008-11-18 08:22:36
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Hello, first of all my apologies for responding to this e-mail 3 months late. It seems my e-mail client didn't have automatic notifications turned on for this mailing list, mainly because the Engine is still very much in alpha and undergoing rather serious rewrites (and quite honestly, your question belongs on the Ruleset Development list :-P), so I didn't notice it until today. > I'm a longstanding player of LEGENDS > (http://en.wikipedia.org/wiki/Legends_(PBM) / German speaking community > www.wolkenburg.net). Our community is thinking about to take > LEGENDS or even Play-by-eMailgames to its next (r)evolutionary step. Can't say I've heard of it but considering the game's history it sounds like a serious game. > Can we use your engine or engine concept towards an software architecture > which adresses such a goal? Probably, once I get a more coherent version out, though it's probably better if I address each of your individual concerns. The main thing you have to keep in mind is that the primary tasks of the engine are: + E-mail functionality + Scheduling + Database access (through the Hibernate framework) + Ease of configurability (through the mini-webserver) + Templating of web pages and e-mails (using the Freemarker engine) > + turn-based No problem at all, the Engine automatically fetches e-mails (and processes them depending on how you want them processed) several times prior to running a "processing round", during which you advance the game 1 turn. This is pretty much the standard way for which the Engine was designed. > + multiplayer-orientied Again, supporting multiplayer games was one of the design goals, and should be fairly straightforward. > + mod-enabled This might be a bit tricky, but certainly not impossible. A PBEM game running on the Engine is basically a "plugin" called a Ruleset. Each Ruleset needs to announce which classes it wants mapped to the underlying Database using Hibernate. The Engine does not prevent you from programming a system in which the basic game logic is modified, but it does restrict you from adding Hibernate entities dynamically. > + simulaitons-realising That mostly depends on the developers of the actual Ruleset. The Engine neither helps with nor gets in the way of the actual game you are running through it (aside from basic programming restrictions such as where to put code for handling e-mails and how to tell the Engine what to do when a turn should be processed). > Are you willing to devote your expertise > towards such a project? > While I would be more than willing to answer any questions regarding usage of the Engine, I simply do not have any time to devote on new projects. Regards, Jeroen Steenbeeke |
From: <ara...@gm...> - 2008-08-30 13:44:13
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Hello, I have seen that you have develop a engine for Play-by-eMail Games. I'm a longstanding player of LEGENDS (http://en.wikipedia.org/wiki/Legends_(PBM) / German speaking community www.wolkenburg.net). Our community is thinking about to take LEGENDS or even Play-by-eMailgames to its next (r)evolutionary step. The whole game engine should enables gamers to construct games under the following four principles: + turn-based + multiplayer-orientied + mod-enabled + simulaitons-realising Can we use your engine or engine concept towards an software architecture which adresses such a goal? Are you willing to devote your expertise towards such a project? All the best, Guido Worlds of Legends |
From: Jeroen S. <je...@pb...> - 2008-04-13 11:38:30
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