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#6 Render primitives

Future
open
Engine (4)
5
2008-01-14
2008-01-14
Millisecond
No

Would like to add support for primitives to the rendering, assuming the check isn't too expensive, this should allow for interesting effects quickly.

Have to change both the engine and the uniform grid to put it in the correct grid locations.

Shapes in order of priority:
-Sphere
-Cylinder
-Cube (probably easiest though.. hmm...)

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