Uniform Grid Changes
Status: Inactive
Brought to you by:
pathos3
-Static and dynamic grids, traverse both at same time.
Allow for much faster geometry by having the environment (room, scene, etc) in a static buffer not being updated each frame. Have the dynamic environment (character, avatar, etc) in a separate dynamic buffer that is updated each frame.
-Sub-dividable grid.
Allow for the "teapot in a stadium" problem. A grid cell can then be divided into a sub-grid.
-Indexed grid
Currently the grid directly contains the geometry information, separate this by using vertex indices greatly increasing storage capacity.