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#1 Uniform Grid Changes

Future
open
Engine (4)
5
2008-01-13
2008-01-13
Millisecond
No

-Static and dynamic grids, traverse both at same time.

Allow for much faster geometry by having the environment (room, scene, etc) in a static buffer not being updated each frame. Have the dynamic environment (character, avatar, etc) in a separate dynamic buffer that is updated each frame.

-Sub-dividable grid.

Allow for the "teapot in a stadium" problem. A grid cell can then be divided into a sub-grid.

-Indexed grid

Currently the grid directly contains the geometry information, separate this by using vertex indices greatly increasing storage capacity.

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