Patches item #479057, was opened at 2001-11-07 05:39
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Category: None
Group: None
>Status: Closed
>Resolution: Accepted
Priority: 5
Submitted By: Jason Short (jdorje)
Assigned to: Nobody/Anonymous (nobody)
Summary: Things growing in the dungeon
Initial Comment:
What this patch does:
Makes the dungeons feel a bit more living; herbs
grow on the
ground, water has currents that move items, trees
grow into
forests and spontaneously drop overripe fruits, with
appropriate
rainforesty sounds. :)
Possible problems:
o src/hack.c is probably not the best place for this
code.
o Currently the growths are not limited in any way.
The growths are quite slow, so I don't think this
will be
a big problem in a normal game.
One solution would be to keep a counter for each
dungeonlevel,
how many ground-herbs, water-herbs, and trees
have been made,
and make the chances of new ones decrease the
more there has
been made before.
o Catching up with the growths after the hero has
been away
can take a noticeable time on a slow computer.
The same happens when saving a game.
Solution: ???
Bugs:
o I tested the patch with several wizardmode games,
with
over 1 million turns each, and nothing obvious
popped.
You can also find the patch at
http://cs.joensuu.fi/~pkalli/code/nh331-dgn_growths.diff
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