[Patchhack-devel] [ patchhack-Patches-479057 ] Things growing in the dungeon
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jdorje
From: <no...@so...> - 2001-11-07 10:40:01
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Patches item #479057, was opened at 2001-11-07 02:39 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=424869&aid=479057&group_id=39321 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Jason Short (jdorje) Assigned to: Nobody/Anonymous (nobody) Summary: Things growing in the dungeon Initial Comment: What this patch does: Makes the dungeons feel a bit more living; herbs grow on the ground, water has currents that move items, trees grow into forests and spontaneously drop overripe fruits, with appropriate rainforesty sounds. :) Possible problems: o src/hack.c is probably not the best place for this code. o Currently the growths are not limited in any way. The growths are quite slow, so I don't think this will be a big problem in a normal game. One solution would be to keep a counter for each dungeonlevel, how many ground-herbs, water-herbs, and trees have been made, and make the chances of new ones decrease the more there has been made before. o Catching up with the growths after the hero has been away can take a noticeable time on a slow computer. The same happens when saving a game. Solution: ??? Bugs: o I tested the patch with several wizardmode games, with over 1 million turns each, and nothing obvious popped. You can also find the patch at http://cs.joensuu.fi/~pkalli/code/nh331-dgn_growths.diff ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=424869&aid=479057&group_id=39321 |