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#15 Image aspect when zoom > 100%

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2006-10-18
2006-10-18
Rowan James
No

Viewport coordinates are snapped to pixel boundaries,
creating display inaccuracies as zoom grows large
(pixels are streteched/shrunk slightly off-aspect to
snap window edges to integral boundaries).

Have investigated cause, will involve converting much
of ImageViewport to use float values; along with
appropriate changes to ImageGL and OverviewGL.

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