- Add Explosion missile Boss Tank.
- Réalisation de la mort du Pilote du Tank/Premier BOSS.
- Add new Papi Animation ( Death & Passive idle )
lot of updates and add
settings for gameplay saved in shared zone (0x80-0x100)
updated demo
boss 1 WIP
improved map utility
added little transition effect between rooms (R6)
Ennemis invisible
fixé revision 92
fixed weird bug with sprites vanishing (caused by unalignement of PLAYER.xv)
(temp) removed x axis vector for player (debug)
Ennemis invisible
Ennemis invisible
added player projection on x axis
wip : explosion can project player on horizontal axis
fixed bug on weapon collision when player is immortal (why did i did that ? :/)
ESHOT collision with player and damage
wip eshots
wip enemy shot
added dialog system
- Réalisation du HUD principal de dialogue/Event.
updated start inventory panel
refined shoot
- Ajout d'une boite de dialogue à intégrer au moment ou Papi est largué au sol par son hélicoptère de transport.
added mine collision/destruction
wip explosion
added helicopter
finished basic shoot collision
wip bullets collisions
added collision reaction and life bar
soldatc : patrol mode complete
class soldatc WIP
class soldatc wip
added soldatc sprites
snd : bugfix in hud show/hide caused crash (forget save/restore HL)
implemented music driver under interrupts (PRI)
WIP integrating music and driver
wip integrating sound driver
added tool for generating fast(compiled) sprites
mine : added animation
classes : added mine class (WIP)
anim : disable animation during BG scroll refresh
map : added animations
bgext tileset : update collision flags
map import : added entity spawn system from map
map import wip -> enter map
map system : compiling tiled map system complete
updated entry classes (HUB)
- Mise à jour du Tileset BG_Extérieur.
added new map object : entry/exit zone
- Ajout feature dans la Doc.
removed tiled session files to avoid conflicts
wip tiled map extraction/conversion
added mines to tiled definitions
added models for TILED
added animations
some modifications to bgext patterns flags
map : added bgext map
- Optimisation Tileset BG Extérieur.
wip raster
- Ajout du Tileset du Niveau extérieur de démarrage.
- Ajout du sprite d'explosion et son cycle d'animation.
added palette manager
- Ajout de l'hélicoptère de transport.
status bar : now uses full/empty GFX
minihud bars : need more testing
added sprites
- Ajout du Soldat C++.
fixed bug with GIMP bmp , upgraded FreeImage.dll
- Fix .BMP Sprites C++
- Retouche SpriteSheet C3P.
C3P : wip
C3P : first functionnal enemy
- Ajout du Robot SC6X
added C3P sprites
- Ajout d'un nouvel ennemi : Le Robot gardien C3P.
player : idle animation in selection mode
hud : added player hud - life/ammo bars - inventory
player : ladder complete
Mise à jour des documents de jeu.
player : wip ladders
added new test map
- Animation passive : Papi Grimpe/escalade.
player : added simple crouch (no dash or crawl)
fixed sprite bug when player stops
fixed bad name in sprite table (space)
player : added idle animation
- Animation Papi Commando Rampe à terre.
- Ajout de l'animation IDLE.
player : wall snag/slide
player : WIP wall slide
player : wip snag
player snag WIP
updated sprites banks and gfx
updated sprites