Re: [Pando-devel] Issues with Fifpa Console
Status: Alpha
Brought to you by:
camross
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From: Volodymyr B. <vb...@mi...> - 2008-01-08 17:49:26
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Hi, Sorry for not replying to your email sooner, I just came back from my classes. Also, the instructions you have provided, will help me to work with pando project. I will make sure, from now on, to follow pando developing principals and practices. Also, currently I am preparing the presentation for tomorrow. So, I think I should have some time tonight to look at the README file and make sure I did not miss any steps. Tomorrow, I will resume the work on the FIPA Console prototype. If I would not be able to solve the issue tonight, it will be decently solved tomorrow. Cheers Volodymyr Babiy On Tue, 08 Jan 2008 10:56:10 -0500 Cameron Ross <cr...@sy...> wrote: > Hi Vlad, > > I'm just going through the fipa console plug-in and I'm >having some > problems getting it to run (I've followed the README). > Specifically, I > get a null pointer exception when I type in "agents" at >the console > command line. Note that I do not get the message >"Activated FIPA > Console" when I run the launcher and that the >ConsolePms.activate() is > never entered when I run it in the debugger. > > Some other generral comments: > 1) The "Pms" suffix doesn't have meaning within the >Pando project. > Please rename ConsolePms to ConsoleActivator. > 2) The fipa agent plug-ins 1 and 2 use the @dot >convention for binary > outputs whereas the console plug-in uses bin. I don't >see why these > aren't consistent. > 3) The pando_core.jar file has been copied into each of >the prototype's > lib folders. Please remove pando_core.jar from the >agent plug-ins and > have the console plugin export the jar. The agent >plugins can then > import the jar using the "Import-Package:" directive >within their > respective manifests. > >Finally, I've made a few changes to the pando codebase >that you'll need > to retrieve. Here is a general process to follow with >regard to > checking code into the Pando repository. Please follow >this each and > every time you do a checkin. > 1) Run ant -f module_build.xml all and ant -f >module_build.xml test from > the PANDO_DEV_HOME/code/modules directory. If errors or >warnings result > then clean them. > 2) Run ant -f module_build.xml clean from the > PANDO_DEV_HOME/code/modules directory. > 3) Update the Pando SVN repository from the root >directory (i.e. > PANDO_DEV_HOME). > 4) Run ant -f module_build.xml all and ant -f >module_build.xml test from > the PANDO_DEV_HOME/code/modules directory. If errors or >warnings result > then clean them. > 5) Run ant -f module_build.xml clean from the > PANDO_DEV_HOME/code/modules directory. > 6) Commit the Pando SVN repository from the root >directory (i.e. > PANDO_DEV_HOME). > 7) Send an email to the pando-devel list announcing that >you've modified > the repository. > > Cheers, > Cameron. > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace > _______________________________________________ > pando-devel mailing list > pan...@li... > https://lists.sourceforge.net/lists/listinfo/pando-devel |