ovorp-developer Mailing List for Ovorp: Worlds Most Powerful 2D Game Eng.
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From: <ben...@id...> - 2004-05-25 09:16:51
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Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
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From: Bryan L. <br...@co...> - 2004-01-16 07:45:17
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This is my friend Erics laptop that has never been able to get Ovorp to run. I'm pretty sure after looking at the file that it's just old drivers. Bryan ---------------------------- Original Message ---------------------------- Subject: dxdiag From: "eric" <di...@di...> Date: Tue, January 13, 2004 5:04 pm To: br...@co... -------------------------------------------------------------------------- have fun. -- ~ <http://www.dilvie.com/> |
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From: Zee Y. <ze...@ho...> - 2004-01-11 17:08:29
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hi all, ive been looking into the .net remoting namespace, and i have some pretty interesting ideas. basically, remoting is just like reflection through a proxy, if we can implement remoting into ovorp, and let OvorpClients act as remote servers(the supplier of the dll), and let the OvorpServer act as remote clients and extract the thinking routine from the OvorpClients in real time. we can create a general purpose game server and we never have to take it down when upgrading the game. although .net remoting doesnot support udp protocol yet, and im not sure if this will meet the performance standards. please let me know what u think. zee _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus&pgmarket=en-ca&RU=http%3a%2f%2fjoin.msn.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca |
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From: Bryan L. <br...@co...> - 2004-01-10 21:13:48
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I redid all the logging today. The console now uses the trace class rather than the Console class. On the client, everything goes to the real console, the graphics console, and to disk. |
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From: Zee Y. <ze...@ho...> - 2004-01-10 14:45:12
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hi all, im in the process of designing a game in which the player can program the ai of their bots by implementing an predefined abstract class. this abstract class is heavily coupled with the thinking rountine of the bot entity. the problem is the decendents of the abstract class is loaded only on the client side, and since the thinking routine is executed on the server side, the classes thats been dynamically loaded on the client side must be sent to the server during the initlization, at least thats what i think... maybe ovorp already supports something like this, or maybe it does it in the background... but anyhow, it would be great if u can give me a hand on this, thank you :) zee _________________________________________________________________ Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=dept/bcomm&pgmarket=en-ca&RU=http%3a%2f%2fjoin.msn.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca |
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From: Zee Y. <ze...@ho...> - 2004-01-06 23:16:39
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here is my dxDiag log. groundwars version 3 and below worked fine on my machine, and it still does, but im having trouble with version 4 when the dx9b sdk was introduced. when the game is first initialized, the frame rate is very low (around 5fps), the rendered graphics flashes alot due to the low frame rate, especially the main character, the cpu usage will spike to 100%, and after a few seconds, the program will crash and the screen blacks out for a few seconds, and then windows will take over with a default driver and it only gives me the lowest resolution possible, i have to reboot afterwards to restore the original driver. an other thing worth mentioning is that all the demos that came with the directx sdk 9b work fine on my machine. zee _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. http://join.msn.com/?page=features/virus&pgmarket=en-ca&RU=http%3a%2f%2fjoin.msn.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca |
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From: Bryan L. <br...@co...> - 2004-01-06 17:30:07
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Here is a dump of my dxdiag that works and has no problems. If you're running an nvidia board and have an older driver upgrading might work. |