After some fiddling I was able to get OTK to build on OSX 10.11. Here's my build script for degrees.c
gcc -O degrees.c -D PLATFORM_KIND=Posix_Platform -I /opt/X11/include -lGL -lGLU -framework OpenGL -framework GLUT -L/opt/X11/lib -lX11
Is there a method for creating an EXE that uses Carbon or Cocoa instead of X11?
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After some fiddling I was able to get OTK to build on OSX 10.11. Here's my build script for degrees.c
!/bin/sh
gcc -O degrees.c -D PLATFORM_KIND=Posix_Platform -I /opt/X11/include -lGL -lGLU -framework OpenGL -framework GLUT -L/opt/X11/lib -lX11
Is there a method for creating an EXE that uses Carbon or Cocoa instead of X11?