1.) When aiming and then start sprinting, there's a
little screen flickering, after that the unaim
animation starts.
2.) When running and then start aiming, there's a
bigger screen flickering then the weapon starts to aim
but the animation is interrupted and the unaim
animation is started.
3.) When pressing Crouch during walking/sprinting you
get into crouching position, but the player crouches
very fast and the weapon is not visible. Maybe we
could use this and make a slow / fast crouch (switched
with SHIFT)
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Point 2 is fixed
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3. means prone not crouch
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partly solved, only point 3. missing. If the players goes
PRONE when running, the running speed is not reduced, stays
at crouch-speed. Reason could be something still has set the
crouch-settings/PRONE_MOVING for the speed. The
player-animation in 3.person-view shows quick prone-moving
without a weapon. It does not happen if the player stands
and goes down to prone state.