Menu

#1 Aiming, running and crouching

open
nobody
Gameplay (2)
3
2006-09-25
2006-09-25
Azrael3000
No

1.) When aiming and then start sprinting, there's a
little screen flickering, after that the unaim
animation starts.

2.) When running and then start aiming, there's a
bigger screen flickering then the weapon starts to aim
but the animation is interrupted and the unaim
animation is started.

3.) When pressing Crouch during walking/sprinting you
get into crouching position, but the player crouches
very fast and the weapon is not visible. Maybe we
could use this and make a slow / fast crouch (switched
with SHIFT)

Discussion

  • Azrael3000

    Azrael3000 - 2006-09-25
    • priority: 5 --> 3
     
  • Azrael3000

    Azrael3000 - 2006-10-03

    Logged In: YES
    user_id=1601884

    Point 2 is fixed

     
  • Azrael3000

    Azrael3000 - 2006-10-03

    Logged In: YES
    user_id=1601884

    3. means prone not crouch

     
  • test-dr

    test-dr - 2006-10-09

    Logged In: YES
    user_id=1545731

    partly solved, only point 3. missing. If the players goes
    PRONE when running, the running speed is not reduced, stays
    at crouch-speed. Reason could be something still has set the
    crouch-settings/PRONE_MOVING for the speed. The
    player-animation in 3.person-view shows quick prone-moving
    without a weapon. It does not happen if the player stands
    and goes down to prone state.

     

Log in to post a comment.