I have been tinkering with electronic music for about 6 months now, primarily using Buzzmachines, another wonderful opensource program- but programs such as PD and OSW are more than likely to add a good deal of flexibility and independence.
As long as you know C++.
Which I don't.
This is why I've ended up using OSW (tripping over it via Cat Synths), as far as I've seen it is much more user friendly than PD.
Right off the bat I was having an error that seemed to resolve itself- but the audio is being... strange. All the sounds are jerky, stuttering- no error messages- just bad sound. I know what a good clean sinewave sounds like, and it's not what I'm getting.
Any help? Idea's? Suggestions?
-Servetus
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Can you provide some additional info, like platform (OSX, Windows, Linux), audio device, system specs, etc. There are lots of reasons audio can end up sounding "jerky".
Thanks
-Amar
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I'm using the onboard audio of a Gigabite GA-VA7XP motherboard, I have an AMD Athlon XP 2100+ processor, 1 gig of DDR 400 RAM, an 80 gig hitachi hard drive, ahhhh, and a Radeon 9800 Pro graphics card.
Anything else?
Much obliged,
-Servetus
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
OK, since you're using onboard audio, I think you simply need to increase the buffer size (or latency), which you can do under "Options/Audio Devices" from the OSW menu. Try setting it to 512 or larger. Generally, onboard audio don't have low latency, so the smaller buffer sizes can often glitch.
-Amar
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I have been tinkering with electronic music for about 6 months now, primarily using Buzzmachines, another wonderful opensource program- but programs such as PD and OSW are more than likely to add a good deal of flexibility and independence.
As long as you know C++.
Which I don't.
This is why I've ended up using OSW (tripping over it via Cat Synths), as far as I've seen it is much more user friendly than PD.
Right off the bat I was having an error that seemed to resolve itself- but the audio is being... strange. All the sounds are jerky, stuttering- no error messages- just bad sound. I know what a good clean sinewave sounds like, and it's not what I'm getting.
Any help? Idea's? Suggestions?
-Servetus
Hi Servetus-
Can you provide some additional info, like platform (OSX, Windows, Linux), audio device, system specs, etc. There are lots of reasons audio can end up sounding "jerky".
Thanks
-Amar
Thanks for the attention Amar.
I am running Windows XP Service Pack 2.
I'm using the onboard audio of a Gigabite GA-VA7XP motherboard, I have an AMD Athlon XP 2100+ processor, 1 gig of DDR 400 RAM, an 80 gig hitachi hard drive, ahhhh, and a Radeon 9800 Pro graphics card.
Anything else?
Much obliged,
-Servetus
Hi Servetus-
OK, since you're using onboard audio, I think you simply need to increase the buffer size (or latency), which you can do under "Options/Audio Devices" from the OSW menu. Try setting it to 512 or larger. Generally, onboard audio don't have low latency, so the smaller buffer sizes can often glitch.
-Amar
Wonderful,
It's working just fine now, thank you very much.
Would you happen to have suggestions as to audio cards? :P
Once again, thanks.
-Servetus