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From: Qark <qa...@os...> - 2009-11-07 07:18:18
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Hello, population behaves differently in Outer Space - it's maximal limit is based on the need of the structures on the planet. See FAQ on the website or ask in the in-game discussion forum. Qark On Fri, Nov 6, 2009 at 10:07 PM, Chris Olin <ch...@ne...> wrote: > > I just entered a game yesterday and am still trying to figure this > thing out. My population on my homeworld has not grown since I entered > the game. Ships are moving, things are being built, but the population > seems to be stuck at 9250. I am producing 300 units of bio a turn with > a surplus of 207 per turn. [If I am reading the client correctly] I am > producing 300 units of bio per turn with a surplus of 207 per turn and a > stock of 5900 units. In increase my min reserve to 750, but that does > not seem to have done anything. > > Chris O. > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > ospace-users mailing list > osp...@li... > https://lists.sourceforge.net/lists/listinfo/ospace-users > -- Outer Space - 4X multiplayer strategy [http://www.ospace.net/] |
From: Chris O. <ch...@ne...> - 2009-11-06 21:07:10
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I just entered a game yesterday and am still trying to figure this thing out. My population on my homeworld has not grown since I entered the game. Ships are moving, things are being built, but the population seems to be stuck at 9250. I am producing 300 units of bio a turn with a surplus of 207 per turn. [If I am reading the client correctly] I am producing 300 units of bio per turn with a surplus of 207 per turn and a stock of 5900 units. In increase my min reserve to 750, but that does not seem to have done anything. Chris O. |