Welcome to osgNV!
This is a brief introduction to the osgNV library. Remember that this
is an open-source project, so feel free to modify it and possibly make
it better. If you fix any bugs, please send me the fixes so I can
integrate them.
For further information please visit the osgNV website at:
http://osgnv.sourceforge.net.
I would like to thank Robert Osfield and the whole OpenSceneGraph
community for all the support they provide everyday. If you want to
know more about the OpenSceneGraph library, go to:
http://www.openscenegraph.org.
See you on the mailing list!
Marco Jez <marco.jez@poste.it>
August 2004
1) INSTALLING THE osgNV LIBRARY
========================================================================
To build the osgNV library. first download the latest cmake building system from:
http://www.cmake.org
Under unices, type the following commands:
./configure
make
sudo make install
Under Windows, just use the CMake GUI tool to build Visual Studio solutions.
2) DOCUMENTATION
========================================================================
Sources are not well documented, but some comments are already in place.
You can build the documentation with CMake and doxygen (do a 'make DoxygenDoc'
on Unix systems). The documentation files should go into the 'doc' directory.
3) KNOWN ISSUES
========================================================================
- This library is not 100% thread safe. You should be able to use osgNV
in multi-pipe systems safely as long as you don't use parameter pickers
to update parameter values at run time.
- You may get different results with different graphics driver versions,
especially when using the nvparse interface. Please UPGRADE YOUR VIDEO
DRIVERS TO THE LATEST AND/OR MOST STABLE VERSION.