NodeMask Helper
General
Nodemaks can be seen as classification-tags in OpenSceneGraph. Every Node in a file has a Nodemask. Usually this is the default mask, specified in the OSG Exporter-options dialog, but special ones can be used as well, using the Nodemask Helper.
Possible uses:
- You can use the Helper to specifically designate parts of your scene as blocked, using a Collision Mask
- Or explicitly let an object be walked through (using a no-collision mask).
To create a Nodemask Helper in 3d Studio Max
- Create some geometry;
- Add a Nodemask Helper object to your scene;
- Using the 'Add' of 'Add multiple'-butons add the geometry to the Helper;
- Specify the type of Mask you want to assign;
- Export using the OSG Exporter.
[Image:Osgnodemaskrollout.png]
The options for the NodeMask Helper
Other options
- NodeMask Value: This allows you to specify the type of Nodemask.
- Terrain: makes this geometry part of the terrain (it can be walked upon);
- Collision: make the object impenetrable;
- No Collission: makes the object penetrable;
- Custom mask: allows you to create special categories. Only usable if your viewer support this functionality;
- NodeMask Geometry: Add of remove pieces of geometry from this Nodemask Helper.