Shader

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2010-04-22
2014-12-11
  • ossosso ossosso

    ossosso ossosso - 2010-04-22

    hi!
    I'm interest to this exporter 'cause it is supported by the software "BuildAR", it allows to insert 3d objects into a video.
    I'd like to create a 3d object the best merged as possible inside the video so lighting and materials are very important.

    If I modify a Standard 3dsmax material to be more specular and reflective, the output effect in Osg preview window have anyway a "diffuse" appear.
    So my first question is
    -What about 3dsmax Standard material and Osg?

    Then I'd like to know if it's possible to use "Reflective Map" to simulate metallic and plastic material

    Thanks a lot!

     
  • lemo

    lemo - 2011-03-12

    I'm using BuildAr too, and I totally agree with that.
    I tried to set the specular at the maximum level, but the shader still looks kinda flat.
    It looks the same whether I open the file in BuildAR or osgviewer.

    Thx
    Lemo

     
  • lemo

    lemo - 2011-03-21

    Here is what I'm talking about

    Cheers,
    lemo

     
  • Daniel Cerro

    Daniel Cerro - 2014-12-11

    Hello,

    I am having a similar problem. Did you manage to solve it?

    Cheers

     

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