So I was looking at the API and here is what it says:
void destroy_bitmap(BITMAP *bitmap);
Destroys a memory bitmap, sub-bitmap, video memory bitmap, or system bitmap when you are finished with it. If you pass a NULL pointer this function won't do anything. See above for the restrictions as to when you are allowed to destroy the various types of bitmaps.
The bitmap must not have a mouse cursor shown on it at the time it is destroyed.
See also: create_bitmap, load_bitmap, show_mouse.
notice the line that says the bitmap must not have a mouse cursor shown on it an the time it is destroyed.
My question is......is there a way around this problem? I'm trying to develop a card game, but the card won't get destroyed with a mouse click.
If there is some workaround though this problem, will someone give me a hint?? Thanks.
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So I was looking at the API and here is what it says:
void destroy_bitmap(BITMAP *bitmap);
Destroys a memory bitmap, sub-bitmap, video memory bitmap, or system bitmap when you are finished with it. If you pass a NULL pointer this function won't do anything. See above for the restrictions as to when you are allowed to destroy the various types of bitmaps.
The bitmap must not have a mouse cursor shown on it at the time it is destroyed.
See also: create_bitmap, load_bitmap, show_mouse.
notice the line that says the bitmap must not have a mouse cursor shown on it an the time it is destroyed.
My question is......is there a way around this problem? I'm trying to develop a card game, but the card won't get destroyed with a mouse click.
If there is some workaround though this problem, will someone give me a hint?? Thanks.