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Alive and Kicking

After a week and a half of "vacation" (three days at my girlfriend's grandparents' house, and a week out at Southwest Texas State Band Camp [the clarinet owns you all]), I'm back and coding! There's a stable beginning to the menu system coded in, and the game now loads the Wolf3D "objects" plane, and is displaying all the stuff like potted plants, overhead lights, treasures, guns, clips, etc, although none of the items and bonuses can be picked up yet. The next thing up is a lot (and I mean LOT) of graphic art work, because the way the content is stored at this point creates a black halo around ALL the images. However, I am confident enough of this release that I've tagged it 0.001 Development Alpha, which I can say is the first "real" release with a name that we've gotten to so far. I guess we're out of Pre-Alpha phase now! Expect some binaries as soon as the graphics work is done. Psykotik, out.

Posted by Charles Pence 2000-06-24

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