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From: Braden M. <br...@en...> - 2001-07-30 07:00:57
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OpenVRML 0.11.0 has been released. OpenVRML is a C++ library for reading and displaying VRML worlds. The OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. Highlights for this release: * New memory manager for nodes, using a refcounted smart pointer instead of an intrusive reference count. * Significant reworking of the JavaScript binding. More to come. * Now (optionally) depends on the Mozilla distribution of JavaScript instead of compiling our own into the library. * libpng and libjpeg are now optional dependencies. * API cleanup for VrmlField classes. * Consolidated node implementations into fewer files. |
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From: Braden M. <br...@en...> - 2001-07-30 07:17:56
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On 30 Jul 2001 03:00:41 -0400, Braden McDaniel wrote: > OpenVRML 0.11.0 has been released. > > OpenVRML is a C++ library for reading and displaying VRML worlds. The > OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. > > Highlights for this release: > > * New memory manager for nodes, using a refcounted smart pointer instead > of an intrusive reference count. > * Significant reworking of the JavaScript binding. More to come. > * Now (optionally) depends on the Mozilla distribution of JavaScript > instead of compiling our own into the library. > * libpng and libjpeg are now optional dependencies. > * API cleanup for VrmlField classes. > * Consolidated node implementations into fewer files. It occurs to me that a few people reading this might be interested to know where to get OpenVRML: <http://sourceforge.net/project/showfiles.php?group_id=7151> (This is what I get for making release announcments after 3 am.) |
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From: clayton c. <dr...@sm...> - 2001-07-30 16:06:20
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Braden McDaniel wrote: > > OpenVRML 0.11.0 has been released. > > OpenVRML is a C++ library for reading and displaying VRML worlds. The > OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. > > Highlights for this release: > > * New memory manager for nodes, using a refcounted smart pointer instead > of an intrusive reference count. > * Significant reworking of the JavaScript binding. More to come. > * Now (optionally) depends on the Mozilla distribution of JavaScript > instead of compiling our own into the library. > * libpng and libjpeg are now optional dependencies. > * API cleanup for VrmlField classes. > * Consolidated node implementations into fewer files. > > ------------------------------------------------------------------------- > for list subscription instructions, > send email to www...@we... with text "info" Braden: this is wicked! i was wondering what version of the javascript engine should be used? or at least is know to work 1.5-rc3 or the 1.5rc3a? i would also suggest possibly including a link to ftp://ftp.mozilla.org/pub/js/ so ppl know where to down load the spidermonkey libs ;) it took me a good ten minutes to google it up ttfn |
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From: Braden M. <br...@en...> - 2001-07-30 17:13:55
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On 30 Jul 2001 09:07:23 -0700, clayton cottingham wrote: > Braden McDaniel wrote: > > > > OpenVRML 0.11.0 has been released. > > > > OpenVRML is a C++ library for reading and displaying VRML worlds. The > > OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. > > > > Highlights for this release: > > > > * New memory manager for nodes, using a refcounted smart pointer instead > > of an intrusive reference count. > > * Significant reworking of the JavaScript binding. More to come. > > * Now (optionally) depends on the Mozilla distribution of JavaScript > > instead of compiling our own into the library. > > * libpng and libjpeg are now optional dependencies. > > * API cleanup for VrmlField classes. > > * Consolidated node implementations into fewer files. > > > > ------------------------------------------------------------------------- > > for list subscription instructions, > > send email to www...@we... with text "info" > > > Braden: this is wicked! > > i was wondering what version of the javascript engine should be used? > or at least is know to work > > 1.5-rc3 or the 1.5rc3a? The most recent one. (The latter.) > i would also suggest possibly including a link to > ftp://ftp.mozilla.org/pub/js/ > so ppl know where to down load the spidermonkey libs > ;) It's in the README, under "Optional features". -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
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From: S.K.Bose <bo...@pa...> - 2001-08-02 04:35:31
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On 30 Jul 2001, Braden McDaniel wrote: > OpenVRML 0.11.0 has been released. > > OpenVRML is a C++ library for reading and displaying VRML worlds. The > OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. > > Highlights for this release: > > * New memory manager for nodes, using a refcounted smart pointer instead > of an intrusive reference count. > * Significant reworking of the JavaScript binding. More to come. > * Now (optionally) depends on the Mozilla distribution of JavaScript > instead of compiling our own into the library. > * libpng and libjpeg are now optional dependencies. > * API cleanup for VrmlField classes. > * Consolidated node implementations into fewer files. > As "ScriptJDK" is not included (I know, it is not functional yet) in this distribution, there will be problem in making this OpenVRML lib under Win32. I fixed it in OpenVRML-0_11 branch by removing this file from compilation in *.dsp and Makefile.* files. Now in this release we can have OpenVRML DLLs under Win32. Bose |
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From: Braden M. <br...@en...> - 2001-08-02 04:50:30
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On 02 Aug 2001 10:06:59 +0530, S.K.Bose wrote: > > > On 30 Jul 2001, Braden McDaniel wrote: > > > OpenVRML 0.11.0 has been released. > > > > OpenVRML is a C++ library for reading and displaying VRML worlds. The > > OpenVRML distribution includes Lookat, a simple GLUT-based VRML viewer. > > > > Highlights for this release: > > > > * New memory manager for nodes, using a refcounted smart pointer instead > > of an intrusive reference count. > > * Significant reworking of the JavaScript binding. More to come. > > * Now (optionally) depends on the Mozilla distribution of JavaScript > > instead of compiling our own into the library. > > * libpng and libjpeg are now optional dependencies. > > * API cleanup for VrmlField classes. > > * Consolidated node implementations into fewer files. > > > > As "ScriptJDK" is not included (I know, it is not functional yet) in this > distribution, there will be problem in making this OpenVRML lib under > Win32. I fixed it in OpenVRML-0_11 branch by removing this file from > compilation in *.dsp and Makefile.* files. Er... ScriptJDK.* weren't in 0.10.x either... :-/ Michael, is the Mac CodeWarrior project okay? I'd like to cut 0.11.1 no later than the beginning of next week. > Now in this release we can have OpenVRML DLLs under Win32. Yea! Sorry I forgot to include this bullet point in the release announcement. Thanks for adding it to NEWS. Braden |
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From: Michael L. <Mic...@hr...> - 2001-08-02 07:02:21
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Last time I checked, the CW projects were up to date, no longer contained removed files (the 0.10.0 CW project included ScriptJDK...), and included new files, but I will double-check. Not sure if it compiles successfully though. Last time I trird, it didn't but that at least three months ago. The last few times I've been playing with OpenVRML have been under Mac OS X (not using CW), where the code compiles and builds OK, but there were issues with the command-line build scripts, which needed hacking. Michael. On Thursday, August 2, 2001, at 06:53 , Braden McDaniel wrote: > Er... ScriptJDK.* weren't in 0.10.x either... :-/ > > Michael, is the Mac CodeWarrior project okay? I'd like to cut 0.11.1 no > later than the beginning of next week. |
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From: S.K.Bose <bo...@pa...> - 2001-08-29 04:26:14
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Compiled versions of Openvrml-0.11.1 and win32lookat-0.11.0 are available at <http://sf.net/projects/openvrml> Compiled versions of required libraries are available at <ftp://openvrml.sf.net/pub/openvrml/win32_required_libs.zip> Thanks Bose |