From: M. v. D. <m.v...@me...> - 2008-04-08 14:42:42
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I've been trying to build the openvrml-0.17.5 library but I can't seem to make it work. I'm not sure if this is the right place to post this, but if not...let me know :) I already changed and added some things I found on the internet to get where I am now. I started with the original solution which I downloaded from sourceforge. - Added the include files from boost_1_34_1 - Rearranged the include files so the DirectX SDK's come last (because of a new version of strsafe.h) - Used the png and ft2build from openscenegraph - Switched 'public openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' with 'public openvrml::node_impl_util::abstract_node<Derived>::template exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == 1500, not sure why, before I switched it, it gave an error) Now I'm stuck at this error: vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from 'int (__cdecl *)(const FT_Vector *const ,void *const )' to 'FT_Outline_MoveToFunc' 1> None of the functions with this name in scope match the target type And this error: vrml97node.cpp(27736) : error C2885: 'child_node': not a valid using-declaration at non-class scope I searched with google but did not get any results, so I hope anyone can help me regards, M. van Doeselaar -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16537256.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-08 15:29:45
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On Tue, 2008-04-08 at 07:42 -0700, M. van Doeselaar wrote: > I've been trying to build the openvrml-0.17.5 library but I can't seem to > make it work. I'm not sure if this is the right place to post this, but if > not...let me know :) It is exactly the right place. > I already changed and added some things I found on the internet to get where > I am now. I started with the original solution which I downloaded from > sourceforge. > - Added the include files from boost_1_34_1 Note that you'll need to build boost as well and tell Visual Studio where to find the libraries. If you are using Visual C++ 2008 (9.0), I recommend using Boost 1.35.0. The build system in 1.34.1 doesn't know about that compiler. > - Rearranged the include files so the DirectX SDK's come last (because of a > new version of strsafe.h) I think I've heard of this one; though I haven't built with the DirectX SDK present. > - Used the png and ft2build from openscenegraph For these, I generally use the official distributions. They include usable project files. > - Switched 'public > openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' with > 'public openvrml::node_impl_util::abstract_node<Derived>::template > exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == 1500, > not sure why, before I switched it, it gave an error) This is fixed on the trunk. (Though it looks like the fix didn't make it over to the 0.17 branch; I'll address that.) > Now I'm stuck at this error: > vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from > 'int (__cdecl *)(const FT_Vector *const ,void *const )' to > 'FT_Outline_MoveToFunc' > 1> None of the functions with this name in scope match the target > type FreeType changed its function signatures some releases ago. Either get a fresher FreeType or set OPENVRML_FT_CONST to an empty string. It is set to "const" in the included project files. > And this error: > vrml97node.cpp(27736) : error C2885: 'child_node': not a valid > using-declaration at non-class scope For some reason, you need to qualify child_node here: "openvrml::child_node". As with the above issue, this is fixed on the trunk. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-04-25 13:24:14
|
Braden McDaniel wrote: > > On Tue, 2008-04-08 at 07:42 -0700, M. van Doeselaar wrote: >> I've been trying to build the openvrml-0.17.5 library but I can't seem to >> make it work. I'm not sure if this is the right place to post this, but >> if >> not...let me know :) > > It is exactly the right place. > >> I already changed and added some things I found on the internet to get >> where >> I am now. I started with the original solution which I downloaded from >> sourceforge. >> - Added the include files from boost_1_34_1 > > Note that you'll need to build boost as well and tell Visual Studio > where to find the libraries. > > If you are using Visual C++ 2008 (9.0), I recommend using Boost 1.35.0. > The build system in 1.34.1 doesn't know about that compiler. > >> - Rearranged the include files so the DirectX SDK's come last (because of >> a >> new version of strsafe.h) > > I think I've heard of this one; though I haven't built with the DirectX > SDK present. > >> - Used the png and ft2build from openscenegraph > > For these, I generally use the official distributions. They include > usable project files. > >> - Switched 'public >> openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' >> with >> 'public openvrml::node_impl_util::abstract_node<Derived>::template >> exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == >> 1500, >> not sure why, before I switched it, it gave an error) > > This is fixed on the trunk. (Though it looks like the fix didn't make it > over to the 0.17 branch; I'll address that.) > >> Now I'm stuck at this error: >> vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from >> 'int (__cdecl *)(const FT_Vector *const ,void *const )' to >> 'FT_Outline_MoveToFunc' >> 1> None of the functions with this name in scope match the target >> type > > FreeType changed its function signatures some releases ago. Either get > a fresher FreeType or set OPENVRML_FT_CONST to an empty string. It is > set to "const" in the included project files. > >> And this error: >> vrml97node.cpp(27736) : error C2885: 'child_node': not a valid >> using-declaration at non-class scope > > For some reason, you need to qualify child_node here: > "openvrml::child_node". > > As with the above issue, this is fixed on the trunk. > > -- > Braden McDaniel e-mail: <br...@en...> > <http://endoframe.com> Jabber: <br...@ja...> > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Register now and save $200. Hurry, offer ends at 11:59 p.m., > Monday, April 7! Use priority code J8TLD2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > openvrml-develop mailing list > ope...@li... > https://lists.sourceforge.net/lists/listinfo/openvrml-develop > > Thank you for your fast reply, I changed to the boost 1.35 libraries and now use the official distributions of png and ft2. After this I still had one error, the last one I mentioned in my previous post. (vrml97node.cpp(27736) : error C2885: 'child_node': not a valid using-declaration at non-class scope). openvrml::mfnode::value_type::const_iterator iter = current_children_.value().begin(); for (; iter != current_children_.value().end(); ++iter) { using openvrml::child_node; using openvrml::node_cast; child_node * const child = node_cast<child_node *>(iter->get()); if (child) { child->render_child(viewer, context); } } I wasn't sure what to do with, so I commented 'using openvrml::child_node;'. After this, I could build everything. Except the release version of openvrml-gl (debug builds fine). When I try to build the release-version, I get quite some errors, most of them with OPENVRML_API or OPENVRML_NOTHROW in the code. An example: read_write_mutex.h(30) : error C2059: syntax error : 'string' read_write_mutex.h(30) : error C2146: syntax error : missing ';' before identifier 'read_write_mutex' read_write_mutex.h(30) : error C2470: 'read_write_mutex' : looks like a function definition, but there is no parameter list; skipping apparent body read_write_mutex.h(30) : error C2059: syntax error : '{' points to: class OPENVRML_API read_write_mutex : boost::noncopyable { boost::mutex mutex_; boost::condition read_, write_; std::size_t readers_active_, readers_waiting_, writers_waiting_; bool writing_; Any idea what I should do to get rid of these errors? And should I have commented the line in vrml97node.cpp? Thanks in advance, M. van Doeselaar -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16895578.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-26 15:20:40
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On Fri, 2008-04-25 at 06:24 -0700, M. van Doeselaar wrote: [snip] > Thank you for your fast reply, I changed to the boost 1.35 libraries and now > use the official distributions of png and ft2. After this I still had one > error, the last one I mentioned in my previous post. (vrml97node.cpp(27736) > : error C2885: 'child_node': not a valid using-declaration at non-class > scope). > > openvrml::mfnode::value_type::const_iterator iter = > current_children_.value().begin(); > for (; iter != current_children_.value().end(); ++iter) { > using openvrml::child_node; > using openvrml::node_cast; > child_node * const child = node_cast<child_node *>(iter->get()); > if (child) { child->render_child(viewer, context); } > } > > I wasn't sure what to do with, so I commented 'using openvrml::child_node;'. > After this, I could build everything. That, apparently, is sufficient then. (In the absence of the "using" declaration, you should need to qualify uses of "child_node" with "openvrml::"; but if the compiler accepts the code without that, I don't see a reason for you to care about that at the moment.) > Except the release version of > openvrml-gl (debug builds fine). When I try to build the release-version, I > get quite some errors, most of them with OPENVRML_API or OPENVRML_NOTHROW in > the code. > An example: > read_write_mutex.h(30) : error C2059: syntax error : 'string' > read_write_mutex.h(30) : error C2146: syntax error : missing ';' before > identifier 'read_write_mutex' > read_write_mutex.h(30) : error C2470: 'read_write_mutex' : looks like a > function definition, but there is no parameter list; skipping apparent body > read_write_mutex.h(30) : error C2059: syntax error : '{' > points to: > class OPENVRML_API read_write_mutex : boost::noncopyable { > boost::mutex mutex_; > boost::condition read_, write_; > std::size_t readers_active_, readers_waiting_, writers_waiting_; > bool writing_; > > Any idea what I should do to get rid of these errors? I don't see this with the project files from the OpenVRML distribution. Perhaps you modified the "Additional Include Directories" in the project settings such that the compiler can no longer find "openvrml-config.h"? -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-04-29 15:47:24
|
Braden McDaniel wrote: > > I don't see this with the project files from the OpenVRML distribution. > Perhaps you modified the "Additional Include Directories" in the project > settings such that the compiler can no longer find "openvrml-config.h"? > > -- > Braden McDaniel e-mail: <br...@en...> > <http://endoframe.com> Jabber: <br...@ja...> > You were right about that, I had the order mixed up, now I can build everything. However I can't seem to open wrl-files in the included sdl-viewer (or an other program which uses openvrml). Every wrl-file I try to open I get the console message: "unrecognized error during resolution no alternative URI could be resolved" And in my output-window: "First-chance exception at 0x7c812a5b in sdl-viewer.exe: Microsoft C++ exception: openvrml::no_alternative_url at memory location 0x0246fb58.." I can't exactly trace back in the code where this error occurs, so I hope you have an idea? -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16963508.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-30 00:33:31
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On Tue, 2008-04-29 at 08:47 -0700, M. van Doeselaar wrote: > > Braden McDaniel wrote: > > > > I don't see this with the project files from the OpenVRML distribution. > > Perhaps you modified the "Additional Include Directories" in the project > > settings such that the compiler can no longer find "openvrml-config.h"? > > > > -- > > Braden McDaniel e-mail: <br...@en...> > > <http://endoframe.com> Jabber: <br...@ja...> > > > You were right about that, I had the order mixed up, now I can build > everything. > > However I can't seem to open wrl-files in the included sdl-viewer (or an > other program which uses openvrml). Every wrl-file I try to open I get the > console message: > "unrecognized error during resolution > no alternative URI could be resolved" > And in my output-window: "First-chance exception at 0x7c812a5b in > sdl-viewer.exe: Microsoft C++ exception: openvrml::no_alternative_url at > memory location 0x0246fb58.." > I can't exactly trace back in the code where this error occurs, so I hope > you have an idea? How are you invoking sdl-viewer? It only accepts valid URIs. And in the case of sdl-viewer, it only accepts file (or relative) URIs. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-05-02 17:20:32
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Braden McDaniel wrote: > > How are you invoking sdl-viewer? It only accepts valid URIs. And in the > case of sdl-viewer, it only accepts file (or relative) URIs. > Oops, my bad...I didn't set the right working directory. The viewer now only sometimes shows the vrml-object. I get a blank console and viewer window most of the time (say 16 out of 20). Sometimes the console shows only some inconsistencies in the wrl-files and the viewer stays blank. And once in a while (say 1 out of 20) I can view an object (no textures though). Any ideas on this behaviour? -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p17024011.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-05-02 20:15:32
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M. van Doeselaar wrote: > > > Braden McDaniel wrote: >> How are you invoking sdl-viewer? It only accepts valid URIs. And in the >> case of sdl-viewer, it only accepts file (or relative) URIs. >> > > Oops, my bad...I didn't set the right working directory. The viewer now only > sometimes shows the vrml-object. I get a blank console and viewer window > most of the time (say 16 out of 20). Sometimes the console shows only some > inconsistencies in the wrl-files and the viewer stays blank. And once in a > while (say 1 out of 20) I can view an object (no textures though). Any ideas > on this behaviour? Sounds like there might be a redrawing issue. Does resizing the window make things appear? How about minimizing/restoring? IIRC, the project files that are included with the distribution aren't set up to build with libjpeg; you'd need to build libjpeg and change that if you want to see JPEG textures. PNG textures should work, though, assuming you're building with libpng. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-05-05 10:55:02
|
Braden McDaniel wrote: > > Sounds like there might be a redrawing issue. Does resizing the window > make things appear? How about minimizing/restoring? > Resizing, minimizing/restoring doesn't make things appear. When I tried snoman.wrl and it appeared normal, after resizing the window, I could only see his arm...4 times (it was still animated). When the console shows the inconsistencies, the viewer freezes. The output window of Visual Studio shows "First-chance exception at 0x7c812a5b in sdl-viewer.exe: Microsoft C++ exception: boost::spirit::parser_error<openvrml::vrml_parse_error,boost::spirit::position_iterator<boost::spirit::multi_pass<std::istreambuf_iterator<char,std::char_traits<char> >,boost::spirit::multi_pass_policies::input_iterator,boost::spirit::multi_pass_policies: at memory location 0x0246c480.." Braden McDaniel wrote: > > IIRC, the project files that are included with the distribution aren't > set up to build with libjpeg; you'd need to build libjpeg and change > that if you want to see JPEG textures. PNG textures should work, though, > assuming you're building with libpng. > I added the libjpeg libraries, the textures are displayed correctly now. -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p17059078.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-05-20 05:08:44
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On Mon, 2008-05-05 at 03:55 -0700, M. van Doeselaar wrote: > > Braden McDaniel wrote: > > > > Sounds like there might be a redrawing issue. Does resizing the window > > make things appear? How about minimizing/restoring? > > > > Resizing, minimizing/restoring doesn't make things appear. When I tried > snoman.wrl and it appeared normal, after resizing the window, I could only > see his arm...4 times (it was still animated). > When the console shows the inconsistencies, the viewer freezes. The output > window of Visual Studio shows "First-chance exception at 0x7c812a5b in > sdl-viewer.exe: Microsoft C++ exception: > boost::spirit::parser_error<openvrml::vrml_parse_error,boost::spirit::position_iterator<boost::spirit::multi_pass<std::istreambuf_iterator<char,std::char_traits<char> > >,boost::spirit::multi_pass_policies::input_iterator,boost::spirit::multi_pass_policies: > at memory location 0x0246c480.." I haven't forgotten about this. I have, however, had to put it (and other OpenVRML-related things) on hold for a little while. I just haven't had the spare time lately; and now it looks like the motherboard on my primary development machine will be going back to the manufacturer for service. Before all this, I was able to make a preliminary attempt at reproducing this. I was able to produce some failures along the lines of what you described; though I didn't get far enough tracking them down to be sure whether they were the same thing. Please file a bug on this using the SourceForge tracker to make sure this doesn't fall off the radar once I resurface. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |