From: Dirk <no...@gm...> - 2008-01-06 19:20:22
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Hello, I tried to compile openvrml for Linux but deleted everything when it required me to install udev and hal (which is obviously more a bug than a dependency, right?). So, as there is practically no plugin for VRML or X3D available and people, desperately, start to write VRML players in flash http://www.opensourcery.net/x3d/ , I'd like to know if it makes sence to wait further for VRML (more than 10 years have already passed) or if web3d is dead? VRML is even worse than Duke Nukem Forever :D Dirk |
From: Braden M. <br...@en...> - 2008-01-07 01:53:27
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On Sun, 2008-01-06 at 20:08 +0100, Dirk wrote: > Hello, > > I tried to compile openvrml for Linux but deleted everything when it > required me to install udev and hal (which is obviously more a bug than > a dependency, right?). OpenVRML doesn't directly depend on either of those things. It is conceivable that they are indirect dependencies; but the particulars of that are going to be distribution specific. You'll need to do a bit more investigating to see exactly why these are being pulled in. And, yes, OpenVRML is under pretty active development. There was a fairly major release last month and a minor one yesterday. > So, as there is practically no plugin for VRML or X3D available and > people, desperately, start to write VRML players in flash > http://www.opensourcery.net/x3d/ , I'd like to know if it makes sence to > wait further for VRML (more than 10 years have already passed) or if > web3d is dead? > > VRML is even worse than Duke Nukem Forever :D I don't think it makes sense to wait for anything. Either assist with making the things you want happen, or move on to something else. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Josip A. <jo...@vr...> - 2008-01-07 10:09:25
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Dirk wrote: > Hello, > > I tried to compile openvrml for Linux but deleted everything when it > required me to install udev and hal (which is obviously more a bug than > a dependency, right?). OpenVRML is available in fedora extras and works out of the box. For other distros easiest way might be xj3d. Though its pretty far from easy, not due to xj3d itself, but because of install jthis install jthat... Either way, no need to compile anything. > So, as there is practically no plugin for VRML or X3D available and I'm afraid that plugin thing was a bad idea... for 10 years now, I'm working on workarounds for web browser and vrml plugin bugs. Like, a javascript Script node hangs works well on exploter but hangs mozilla or vice versa, etc. > VRML is even worse than Duke Nukem Forever :D Well I often feel like that:)) There isn't even a single vrml browser available on any platform that's fully compliant to spec. Likewise, there's no a single RDBMS that's fully compliant with SQL spec... so let's wait a few decades more;) Regards... |
From: Braden M. <br...@en...> - 2008-01-22 10:31:29
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On Mon, 2008-01-07 at 11:09 +0100, Josip Almasi wrote: [snip] > I'm afraid that plugin thing was a bad idea... for 10 years now, I'm > working on workarounds for web browser and vrml plugin bugs. Like, a > javascript Script node hangs works well on exploter but hangs mozilla or > vice versa, etc. There is nothing about the plug-in context that makes a VRML/X3D player more or less buggy. The fact that players have had--and continue to have--in general, various Issues has nothing to do with plug-ins. A reasonably full-featured VRML/X3D player is a very complex piece of software that has dependencies on several other software layers (e.g., JavaScript, Java, audio and movie playback, network transport, etc.). As such, ensuring a reasonable level of reliability across the myriad use cases that touch the various subsystems takes a *huge* amount of effort. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Nicholas F. P. <np...@vt...> - 2008-01-08 21:46:14
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Hi Dirk~ Yes indeed this codebase is actively developed. Our fearless and talented leader Braden has continued to improve on this multi-platform codebase over many years and I consider it a strong dark horse in terms of open C++ toolkits... thanks everyone! Indeed the inclusion in Fedora and the new parser and X3D support shows this is a project with growing momentum. While X3D provides some great new features, all over the world people are still innovating on and deploying VRML. My vrml from '98 still runs and faster than ever! :-> We have just done a project here @ Virginia Tech running openVRML in our CAVE wrapped by the DIVERSE codebase... we are working on a UI / interaction handler next. Hope you continue your work on open standards! best regards, _n_polys > -----Original Message----- > From: ope...@li... > [mailto:ope...@li...]On Behalf Of Dirk > Sent: Sunday, January 06, 2008 2:09 PM > To: ope...@li... > Subject: [openvrml-develop] Is openvrml still developed? > > > Hello, > > I tried to compile openvrml for Linux but deleted everything when it > required me to install udev and hal (which is obviously more a bug than > a dependency, right?). > > So, as there is practically no plugin for VRML or X3D available and > people, desperately, start to write VRML players in flash > http://www.opensourcery.net/x3d/ , I'd like to know if it makes sence to > wait further for VRML (more than 10 years have already passed) or if > web3d is dead? > > VRML is even worse than Duke Nukem Forever :D > > > Dirk > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > openvrml-develop mailing list > ope...@li... > https://lists.sourceforge.net/lists/listinfo/openvrml-develop |