I have written my VrmlNodeVisitor.
Now, I have to read a Vrml file and to build from this a representation =
of the world (I have to use a particular data structure). I want to know =
how take the objects from the world.
My actual problem is to know the transformations to apply to every =
single object (primitive).
The data structure I have to use comprends Class for the objects, like =
Box, Sphere, Cylinder, Cone..., moreover I can built aggregate of =
objects.
Thanks in advance
Daniele Marchionni
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