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From: clayton c. <dr...@sm...> - 2001-06-28 17:08:53
|
Sandor Fazekas wrote: > > Hello! > > I am writing a program which generates VRML files and I need snapshots of > the VRML worlds (e.g. PNG files). The only way I can do it now, is that I > display the VRML file in a browser and capture the screen. Does anyone > know how can I find a _command line_ program which can generate an image > file directly? Or how can I create one with not to much effort? > > Thanks, > Sandor > > _______________________________________________ > Openvrml-develop mailing list > Ope...@li... > http://lists.sourceforge.net/lists/listinfo/openvrml-develop on what operating system? on the vrml list www...@we... there was mention of a vrml2pov converter |
|
From: Sandor F. <fa...@pl...> - 2001-06-28 17:00:23
|
Hello! I am writing a program which generates VRML files and I need snapshots of the VRML worlds (e.g. PNG files). The only way I can do it now, is that I display the VRML file in a browser and capture the screen. Does anyone know how can I find a _command line_ program which can generate an image file directly? Or how can I create one with not to much effort? Thanks, Sandor |
|
From: Florian E. <ec...@fs...> - 2001-06-22 09:10:21
|
> Either you're misunderstanding something, I'm misunderstanding you, or > something has gone horribly wrong. The *.lo files are linked into the > shared library, whereas the *.o files are linked into the static library. > Aside from the fact that <filename>.lo is generated from the same source > as <filename>.o, the two are unrelated. Well, looks like I really was unclear on that subject. I get two symbolic links each, abc-prelinked.o and abc-prelinked.lo that point to each other. E.g. antlr-prelinked.lo is a link to antlr-prelinked.o, which in turn is a link to antlr-prelinked.lo > Could you post the error message you're seeing? It's just that: "antlr-prelinked.lo: Too many symbolic \ links in path name traversal." (kind of obvious, isn't it? :) > You can modify the Makefile.am to eliminate the pre-linking step. Move the > dependencies for the *-prelinked.* rules to the openvrml_la_LIBADD > variable, and remove or comment out the pre-linking rules. The variable > should look something like this: Thanks for your help! Now it compiles right through. I still get a runtime error when starting lookat, but I guess that's because the GLUT library was compiled with the MIPS compiler (as stated in the README). Yours, Florian -- Florian Echtler - ec...@fs... Skriptenreferat - Fachschaft MPI |
|
From: Braden M. <br...@en...> - 2001-06-22 07:07:23
|
On Thu, 21 Jun 2001, Florian Echtler wrote:
> I've got a problem with installing OpenVRML under IRIX.
> I've installed gcc-2.95.2 and the latest versions of
> libpng, libjpeg and libz. By doing nothing more than
> "configure" and "make" in the top directory, I manage
> to compile everything down to the src/openvrml/OpenVMRL
> directory. There, make aborts with an error because
> of "Too many symbolic links: antlr-prelinked.o and
> scriptjs-prelinked.o", just when it tries to link the
> libopenvrml.a together. Looking at those files, I was
> surprised to discover that there exists a circular
> reference between antlr-prelinked.o and .lo - dito
> for scriptjs-prelinked.o/.lo.
Either you're misunderstanding something, I'm misunderstanding you, or
something has gone horribly wrong. The *.lo files are linked into the
shared library, whereas the *.o files are linked into the static library.
Aside from the fact that <filename>.lo is generated from the same source
as <filename>.o, the two are unrelated.
Could you post the error message you're seeing?
I think I'm gonna get rid of the prelinking step with ANTLR. (It's already
been rendered moot as far as the JavaScript library is concerned.) All I
think it's buying us is a slightly smaller binary size; and at this stage,
that's just not worth the interoperability problems it's causing.
> When I try to remake
> these files seperately, I get those circular refs again.
> Can anyone tell me how I can create those two
> "prelinked" files?
You can modify the Makefile.am to eliminate the pre-linking step. Move the
dependencies for the *-prelinked.* rules to the openvrml_la_LIBADD
variable, and remove or comment out the pre-linking rules. The variable
should look something like this:
openvrml_la_LIBADD = Vrml97Parser.lo \
$(top_builddir)/lib/antlr/libantlr.la ScriptJS.lo \
$(top_builddir)/lib/js/libjs.la
--
Braden McDaniel e-mail: <br...@en...>
<http://endoframe.com> Jabber: <br...@ja...>
|
|
From: Florian E. <ec...@fs...> - 2001-06-21 17:22:24
|
Hello everyone, I've got a problem with installing OpenVRML under IRIX. I've installed gcc-2.95.2 and the latest versions of libpng, libjpeg and libz. By doing nothing more than "configure" and "make" in the top directory, I manage to compile everything down to the src/openvrml/OpenVMRL directory. There, make aborts with an error because of "Too many symbolic links: antlr-prelinked.o and scriptjs-prelinked.o", just when it tries to link the libopenvrml.a together. Looking at those files, I was surprised to discover that there exists a circular reference between antlr-prelinked.o and .lo - dito for scriptjs-prelinked.o/.lo. When I try to remake these files seperately, I get those circular refs again. Can anyone tell me how I can create those two "prelinked" files? Yours, Florian -- Florian Echtler - ec...@fs... Skriptenreferat - Fachschaft MPI |
|
From: Chris M. <cm...@ve...> - 2001-06-18 18:52:56
|
Hi,
My guess is that your modification to make the scene
rotate about the center of the screen (usually referred
to as "Examine mode") broke the association between
the rendered scene and the visible object computation
used for the visibility culling optimization. The
comment that begins "Hack alert" seems relevant.
At this point, the openvrml project is being run on
sourceforge, where the openvrml-develop mailing list
might be helpful if you continue to work with it.
Good luck,
Chris
----- Original Message -----
From: CAO Shangwen
To: cm...@ve...
Sent: Monday, June 11, 2001 10:29 AM
Subject: a question...
Hello Mr Chris Morley,
I'd thank you for your VRML open source code. I am developing a VRML plugin
which partly based on the open source code. But I found out a problem. Could
you please explain it to me? Thank you very much!
The problem is: why some VRML objects disappeared when I rotate VRML world
about the screen center? The following code concerns the problem and three
pictures are attached in this email.
Best wishes,
CAO Shangwen
void VrmlScene::render(Viewer *viewer)
{
if (d_newView)
{
viewer->resetUserNavigation();
d_newView = false;
}
// Default viewpoint parameters
float position[3] = { 0.0, 0.0, 10.0 };
float orientation[4] = { 0.0, 0.0, 1.0, 0.0 };
float field = 0.785398;
float avatarSize = 0.25;
float visibilityLimit = 0.0;
// since opengl post multiples the matrix, we need to do the user
// navigation transform first. this needs to be fixed so it doesn't
// depend on a special arg to beginObject.
//
// viewer->beginObject(0);
// CAO noted: I removed the sentence to back. Because if VRML screnn does
not rotate around the screen center
VrmlNodeViewpoint *vp = bindableViewpointTop();
if (vp)
{
std::copy(vp->getPosition().get(), vp->getPosition().get() + 3,
position);
std::copy(vp->getOrientation().get(), vp->getOrientation().get() + 4,
orientation);
field = vp->getFieldOfView().get();
vp->inverseTransform(viewer); // put back!
}
VrmlNodeNavigationInfo *ni = bindableNavigationInfoTop();
if (ni)
{
avatarSize = ni->avatarSize()[0];
visibilityLimit = ni->visibilityLimit();
}
// sets the viewpoint transformation
//
viewer->setViewpoint(position, orientation, field, avatarSize,
visibilityLimit);
viewer->beginObject(0); // CAO noticed: To rotate the VRML screen about the
screen center.
//
// Hack alert: Right now the rendering code uses the old-style
// set/unset Transform code, but the culling code accumulates the
// modelview matrix on the core side using modifications to
// VrmlTransform and the new VrmlRenderContext class.
//
// However, that means we need to jump through some hoops to make
// sure that the new modelview transform code exactly shadows the
// old code.
//
double M[4][4]; // the modelview transform
Midentity(M);
if (vp) { // viewpoint is optional
// find the inverse of the transform stack above the viewpoint.
//
vp->inverseTransform(M);
// find where the viewpoint itself points (the viewpoint has its
// own built-in transformation, in addition to the transformations
// of any parent nodes. yes, that is redundant, but that's what the
// vrml97 spec says)
//
double vp_IM[4][4];
vp->getInverseMatrix(vp_IM);
MM(M, vp_IM);
} else {
// if there's no viewpoint, then set us up arbitrarily at 0,0,-10,
// as indicated in the vrml spec (section 6.53 Viewpoint).
//
float t[3] = { 0.0f, 0.0f, -10.0f };
Mtranslation(M, t);
}
// the user can navigate away from the viewpoint. that part is
// handled entirely by the viewer.
//
double UN[4][4];
viewer->getUserNavigation(UN);
double M_tmp[4][4];
Mcopy(M_tmp, M);
MM(M, UN, M_tmp);
VrmlRenderContext rc(VrmlBVolume::BV_PARTIAL, M);
rc.setDrawBSpheres(true);
// Set background.
VrmlNodeBackground *bg = bindableBackgroundTop();
if (bg)
{ // Should be transformed by the accumulated rotations above ...
bg->renderBindable(viewer);
}
else
viewer->insertBackground(); // Default background
// Fog
VrmlNodeFog *f = bindableFogTop();
if (f)
{
viewer->setFog(f->color(), f->visibilityRange(), f->fogType());
}
// Activate the headlight.
// ambient is supposed to be 0 according to the spec...
if ( headlightOn() )
{
float rgb[3] = { 1.0, 1.0, 1.0 };
float xyz[3] = { 0.0, 0.0, -1.0 };
float ambient = 0.3;
viewer->insertDirLight( ambient, 1.0, rgb, xyz );
}
// Do the scene-level lights (Points and Spots)
VrmlNodeList::iterator li, end = d_scopedLights->end();
for (li = d_scopedLights->begin(); li != end; ++li)
{
VrmlNodeLight* x = (*li)->toLight();
if (x) x->renderScoped( viewer );
}
// Render the top level group
d_nodes.render( viewer, rc );
viewer->endObject();
// This is actually one frame late...
d_frameRate = viewer->getFrameRate();
clearModified();
// If any events were generated during render (ugly...) do an update
if (eventsPending())
setDelta( 0.0 );
}
picture 1: before rotate the VRML world, all balls can be seen
picture 2: after rotate the VRML world, three balls disappeared
|
|
From: clayton c. <dr...@sm...> - 2001-06-13 20:58:17
|
Josip Almasi wrote: > > I'm aware of this. However, I'm getting sick of html and am ready to do > _only_ vrml :) > yup, ive been ready since '95 & vrml1.0!!! its a very strange market you will find problems in a just 3d design mostly with forms id say |
|
From: Josip A. <jo...@vr...> - 2001-06-13 20:13:16
|
clayton cottingham wrote:
> sorry updated via web interface
Right.
> {i really have to start triple checking my messages!}
:)
> i dont know if i like this approach, personally
>
> i would like to see them be able to be borwsed via html too
>
> heres the scenario
>
> what if im a developer looking for that chair for the office world im
> building
> do i want to nessicarily go into a 3d viewer just to browse models for
> my world?
>
> maybe if i find one i like ill wanna view it in 3d
> not
I'm aware of this. However, I'm getting sick of html and am ready to do
_only_ vrml :)
Regards...
|
|
From: clayton c. <dr...@sm...> - 2001-06-13 19:41:02
|
> >
> > the thing i think could make this shine is if it were able to be
> > a) searchable
> > b) borwsable
> > c) categorized
> > d) added too
>
> (what means added too?)
sorry updated via web interface
{i really have to start triple checking my messages!}
> How about making it available _only_ via vrml browser, with multiuser
> capabilities included? I'm on my way to integrate vrspace with jxta (p2p
> network), so users should be able to share files by giving them to each
> other etc.
>
i dont know if i like this approach, personally
i would like to see them be able to be borwsed via html too
heres the scenario
what if im a developer looking for that chair for the office world im
building
do i want to nessicarily go into a 3d viewer just to browse models for
my world?
maybe if i find one i like ill wanna view it in 3d
not
|
|
From: Josip A. <jo...@vr...> - 2001-06-13 19:24:33
|
Sylvain Carette wrote: > > I hear this a lot... ... > I'm planning to release a 10 gig DVD of free vrml content but once released, > the problem is to find a place where most people would be able to find and > fetch it. I'll put on the repository if there is place. Great! I think 10G would be ok for my server (http://www.kvantni-skok.hr/), and if I get a lot of hits wasting bandwidth, I'll have to add banners or find some other way of sponsorship. So imho place is not a problem. But: Do we need another project for this? Imho this is not in scope of openvrml. It might be part of vrspace project, but 10G is probably too much for sourceforge... well I'm going to ask them. clayton cottingham wrote: > > the thing i think could make this shine is if it were able to be > a) searchable > b) borwsable > c) categorized > d) added too (what means added too?) How about making it available _only_ via vrml browser, with multiuser capabilities included? I'm on my way to integrate vrspace with jxta (p2p network), so users should be able to share files by giving them to each other etc. > things that worry me: > > http://slashdot.org/article.pl?sid=01/06/12/1443231&mode=thread > about the rise and fall of sites that have valid data > and what happens to all that hard work > > also if you have time check out the star wars 3d repository or one of > the 3ds repositories too > > just to see how they've done it! Good points. Regards... |
|
From: clayton c. <dr...@sm...> - 2001-06-12 22:44:08
|
the thing i think could make this shine is if it were able to be a) searchable b) borwsable c) categorized d) added too things that worry me: http://slashdot.org/article.pl?sid=01/06/12/1443231&mode=thread about the rise and fall of sites that have valid data and what happens to all that hard work also if you have time check out the star wars 3d repository or one of the 3ds repositories too just to see how they've done it! |
|
From: Sylvain C. <syl...@to...> - 2001-06-12 21:39:19
|
I hear this a lot... Its what the vrml repository should had been. But since its now repository of nothing..... I'm working to make lot of freely available vrml content so I naturally support that idea. A gnu site for model will help vrml content development. We know there is lot of models available outhere but its more often difficult to find what you need and where to find it so a centralized place where you find everything that could be find will be nice - and desserve its own thread and group. I dont think development of tools is separated from development of content, but actually, content have been neglected. There is many things in "model development" that can be standardized and the group could indentifie most needed stuff or things that are needed commonly in a repetitive way and give focus to develop those model most efficiently possible. The average user will then be able to fetch the repository and use things that work out of the box adding their own stuff, and if good, contribute too. Example of a very common problems that come on and on in comp.lang.vrml is how to do a HUD. HUD is your container for UI object but done on a site by site basis prevent the reuse of UI stuff - or at least, make it more difficult. A common HUD alleviate the problem by providing a common interface to UI stuff facilitating navigation from site to site. Of course there is all common objects too like cars, planes, building, etc... with the same objective of providing accurate and efficient models to the community. I'm planning to release a 10 gig DVD of free vrml content but once released, the problem is to find a place where most people would be able to find and fetch it. I'll put on the repository if there is place. Sylvain Carette VRML designer-composer Josip Almasi wrote: > clayton cottingham wrote: > > > > Josip Almasi wrote: > > > Agreed only partialy. I didn't find much usefull staff in vrml content: > > > no gpl nor lgpl inside. So I have license problems with both gnu and > > > commercial development. And I'm not satisfied with universal media. > > > I think there's need for lglp-ed vrml content repository. > > > Sourceforge would be appropriate for such a thing, with requriement to > > > use cvs anonymous access or download the entire repository. > > > > i d like to offer my two senses!! > > > > j/k > > > > id like to see a repository of vrml objects/worlds that work: > > a) cross browser/viewer > > b) cross platform > > OK that makes gnu/cross repository, i like it. > > Anybody willing to contribute? > Anybody willing to maintain the repository? > Shall we ask at www-vrml mailing list? > > Regards... > > _______________________________________________ > Openvrml-develop mailing list > Ope...@li... > http://lists.sourceforge.net/lists/listinfo/openvrml-develop |
|
From: Josip A. <jo...@vr...> - 2001-06-12 20:29:46
|
clayton cottingham wrote: > > Josip Almasi wrote: > > Agreed only partialy. I didn't find much usefull staff in vrml content: > > no gpl nor lgpl inside. So I have license problems with both gnu and > > commercial development. And I'm not satisfied with universal media. > > I think there's need for lglp-ed vrml content repository. > > Sourceforge would be appropriate for such a thing, with requriement to > > use cvs anonymous access or download the entire repository. > > i d like to offer my two senses!! > > j/k > > id like to see a repository of vrml objects/worlds that work: > a) cross browser/viewer > b) cross platform OK that makes gnu/cross repository, i like it. Anybody willing to contribute? Anybody willing to maintain the repository? Shall we ask at www-vrml mailing list? Regards... |
|
From: clayton c. <dr...@sm...> - 2001-06-11 18:22:56
|
Josip Almasi wrote: > > John Richardson wrote: > > > > Hello, > > > > My suggestion would be to provide the models to the Web3D consortium. They > > can be advertised to "work" with certain versions of openvrml on certain > > platforms. The consortium probably has the bandwidth to store and > > distribute. > > Agreed only partialy. I didn't find much usefull staff in vrml content: > no gpl nor lgpl inside. So I have license problems with both gnu and > commercial development. And I'm not satisfied with universal media. > I think there's need for lglp-ed vrml content repository. > Sourceforge would be appropriate for such a thing, with requriement to > use cvs anonymous access or download the entire repository. > > > Also, when a certain level of satisfaction with the distribution is > > reached, prebuilt executables or even a source distribution can be built > > and then offered to distribution outlets such as MacAddict, MacFormat, PC > > world as freeware to be distributed along with their magazines. British > > magazines love to give away tons of freeware. > > I'm avare of this. > i d like to offer my two senses!! j/k id like to see a repository of vrml objects/worlds that work: a) cross browser/viewer b) cross platform |
|
From: Josip A. <jo...@vr...> - 2001-06-11 18:17:54
|
John Richardson wrote: > > Hello, > > My suggestion would be to provide the models to the Web3D consortium. They > can be advertised to "work" with certain versions of openvrml on certain > platforms. The consortium probably has the bandwidth to store and > distribute. Agreed only partialy. I didn't find much usefull staff in vrml content: no gpl nor lgpl inside. So I have license problems with both gnu and commercial development. And I'm not satisfied with universal media. I think there's need for lglp-ed vrml content repository. Sourceforge would be appropriate for such a thing, with requriement to use cvs anonymous access or download the entire repository. > Also, when a certain level of satisfaction with the distribution is > reached, prebuilt executables or even a source distribution can be built > and then offered to distribution outlets such as MacAddict, MacFormat, PC > world as freeware to be distributed along with their magazines. British > magazines love to give away tons of freeware. I'm avare of this. Regards... |
|
From: Braden M. <br...@en...> - 2001-06-09 02:29:50
|
On Fri, 8 Jun 2001, S.K.Bose wrote: > On Tue, 5 Jun 2001, Braden McDaniel wrote: > > > While I initially planned to make the release after incorporating > > VrmlNodePtr, I've decided to push it back a bit while I clean up the > > JavaScript stuff and remove our dependency on the private header. Once > > that's done, we'll have the option of nolonger including SpiderMonkey > > (libjs) with the OpenVRML distribution. > > How will you manage without using "js_InitArrayClass" ? If you can manage > without it then "libjs" can be excluded from openvrml distribution. In > standard SpiderMonkey distribution for windows (distributed as DLL) this > is normally a private. I have reimplemented the MF* types without deriving them from Array, so the call is nolonger necessary. See http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=25733&group_id=7151&group_project_id=2579 > Today I download up-to-date source from CVS and try to compile with VC++ > 6.0. But lots....lots of errors I am getting. Probably this weekend I have > to look into it again. Indeed many changes I could find since > OpenVRML-0.10 release. Fixes appreciated. Let me know if you have questions about resolving any of the problems. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
|
From: Javier T. <jt...@ud...> - 2001-06-08 10:35:10
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08/06/2001 12:16:23, "Christian Henning" <he...@ro...> wrote: Hi Christian, Try with this solution: Open "Project Settings -> Link -> Project Options" and add the followin= g text: /nodefaultlib:"libcd" /nodefaultlib:"libcid" /nodefaultlib:"libc" /node= faultlib:"libcpd"=20 Hope this helps! (At least it worked for me)=20 Regards, =20 Javier Taibo <jt...@ud...> Visualization for Engineering Architecture and Urban Design Group VideaLAB - University of Coru=F1a http://videalab.udc.es |
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From: Christian H. <he...@ro...> - 2001-06-08 10:16:28
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Hi there, hopefully I'm subscribed now. I tried it yesterday at geocrawler, but I got problems with the registration. And now they are unreachable, bacause of database maintenances. Anyway, after long struggeling with the openvrml project under Visual Studio finally I made the openvrml.lib. But now I'm stucked with weird linker errrors. It seems to me this has nothing to do with your code rather with libs of Visual Studio. But hopefully you can help me. These are the messages I get by the linker: LIBCD.lib(crt0dat.obj) : error LNK2005: _exit already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(crt0dat.obj) : error LNK2005: __exit already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(dbgheap.obj) : error LNK2005: _malloc already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(dbgheap.obj) : error LNK2005: _calloc already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(dbgheap.obj) : error LNK2005: _realloc already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(dbgheap.obj) : error LNK2005: _free already defined in msvcrtd.lib(MSVCRTD.dll) LIBCD.lib(crt0init.obj) : error LNK2005: ___xc_z already defined in msvcrtd.lib(cinitexe.obj) LIBCD.lib(crt0init.obj) : error LNK2005: ___xc_a already defined in msvcrtd.lib(cinitexe.obj) LIBCD.lib(crt0init.obj) : error LNK2005: ___xi_z already defined in msvcrtd.lib(cinitexe.obj) LIBCD.lib(crt0init.obj) : error LNK2005: ___xi_a already defined in msvcrtd.lib(cinitexe.obj) LIBCD.lib(winxfltr.obj) : error LNK2005: __XcptFilter already defined in msvcrtd.lib(MSVCRTD.dll) msvcrtd.lib(MSVCRTD.dll) : error LNK2005: __write already defined in LIBCD.lib(write.obj) msvcrtd.lib(MSVCRTD.dll) : error LNK2005: __setmbcp already defined in LIBCD.lib(mbctype.obj) LINK : warning LNK4098: defaultlib "msvcrtd.lib" conflicts with use of other libs; use /NODEFAULTLIB:library LINK : warning LNK4098: defaultlib "LIBCD" conflicts with use of other libs; use /NODEFAULTLIB:library LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main Debug/win32lookat.exe : fatal error LNK1120: 1 unresolved externals Error executing link.exe. How is the project going? thanks ahead, Christian |
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From: S.K.Bose <bo...@pa...> - 2001-06-08 05:23:36
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On Tue, 5 Jun 2001, Braden McDaniel wrote: > It's been a little while since we had a release; but hopefully 0.11 isn't > too far away.... > > JavaScript > ---------- > While I initially planned to make the release after incorporating > VrmlNodePtr, I've decided to push it back a bit while I clean up the > JavaScript stuff and remove our dependency on the private header. Once > that's done, we'll have the option of nolonger including SpiderMonkey > (libjs) with the OpenVRML distribution. > > I am inclined to take that option; but the somewhat compelling argument > for continuing to include it is the relative complexity of installing a > development version of SpiderMonkey on Win32. Of course, if we include > SpiderMonkey on those grounds, then we should also include libjpeg, > libpng, and zlib. That would bring us up to five 3rd-party sources in our > CVS repository--which is a nontrivial maintenance burden, and bordering on > outright silliness (IMO) considering the mass of our distribution would > comprise mostly dependencies. I'm interested in hearing other points of > view on this. How will you manage without using "js_InitArrayClass" ? If you can manage without it then "libjs" can be excluded from openvrml distribution. In standard SpiderMonkey distribution for windows (distributed as DLL) this is normally a private. > Win32 DLLs > ---------- > I've added some macros which ought to let us build DLLs on Win32, either > using gcc (Cygwin) or Visual C++. They are untested. I'm looking for a > volunteer on Win32 to work with me to ensure these work as intended for > 0.11. Today I download up-to-date source from CVS and try to compile with VC++ 6.0. But lots....lots of errors I am getting. Probably this weekend I have to look into it again. Indeed many changes I could find since OpenVRML-0.10 release. Bose |
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From: Braden M. <br...@en...> - 2001-06-08 03:16:25
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On Thu, 7 Jun 2001, John Richardson wrote: > My suggestion would be to provide the models to the Web3D consortium. They > can be advertised to "work" with certain versions of openvrml on certain > platforms. The consortium probably has the bandwidth to store and > distribute. I'm not sure if you're recommending this for the VRSpace project or OpenVRML. As far as OpenVRML is concerned, the models in our distribution will be less for validation of conformance and more for just showing off. Where possible, I'd prefer to leave test construction to the folks at NIST and the Web3D Consortium. But where they can't (or at least aren't at all likely to) help us is with validating our API. To that end, it would be nice to have some unit testing going on, but that might be too much to hope for. OpenVRML is not a Web3D Consortium product, and for our purposes I think SourceForge provides more than adequate resources. Also, the Consortium already has the PROTO Repository and Universal Media--I'm not sure how keen they'd be on another model repository. Not that my opinion on the issue is at all pertinent--if someone sees a good idea here and is serious about it, by all means make a proposal to the Consortium. But the OpenVRML project is tasked with producing a VRML library and browser--not with maintaining model repositories or certifying content. > Also, when a certain level of satisfaction with the distribution is > reached, prebuilt executables or even a source distribution can be built > and then offered to distribution outlets such as MacAddict, MacFormat, PC > world as freeware to be distributed along with their magazines. British > magazines love to give away tons of freeware. That is definitely a possibility. In fact, we have open tasks on creating Mac and Windows binary distributions; these are up for grabs by anyone who'd like to volunteer. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
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From: John R. <ric...@sp...> - 2001-06-07 15:44:35
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Hello, My suggestion would be to provide the models to the Web3D consortium. They can be advertised to "work" with certain versions of openvrml on certain platforms. The consortium probably has the bandwidth to store and distribute. Also, when a certain level of satisfaction with the distribution is reached, prebuilt executables or even a source distribution can be built and then offered to distribution outlets such as MacAddict, MacFormat, PC world as freeware to be distributed along with their magazines. British magazines love to give away tons of freeware. John F. Richardson >On Wed, 6 Jun 2001, Josip Almasi wrote: > >> Braden McDaniel wrote: >> >> > New models >> > ---------- >> > A while ago I asked people to submit some new models for the OpenVRML >> > distribution. I haven't forgotten about them! I was anticipating putting >> > them into an imminent release at the time; but unfortunately, that release >> > has been delayed substantially. I *will* indeed be compiling these for >> > 0.11, though. >> >> I have a bunch of models, intended use in my project: >> http://vrspace.sourceforge.net/ >> I think we could share models with gpl. > >GPL models are just fine; but for the purpose of rounding out the OpenVRML >distribution I'm looking for just a few, not a bunch. If you have a few >favorites that you'd like to send me, they'd be quite welcome. But first >please have a look at the news item I posted about this a little while ago. > >-- >Braden McDaniel e-mail: <br...@en...> ><http://endoframe.com> Jabber: <br...@ja...> > > >_______________________________________________ >Openvrml-develop mailing list >Ope...@li... >http://lists.sourceforge.net/lists/listinfo/openvrml-develop |
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From: Braden M. <br...@en...> - 2001-06-07 05:04:26
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On Wed, 6 Jun 2001, Josip Almasi wrote: > Braden McDaniel wrote: > > > New models > > ---------- > > A while ago I asked people to submit some new models for the OpenVRML > > distribution. I haven't forgotten about them! I was anticipating putting > > them into an imminent release at the time; but unfortunately, that release > > has been delayed substantially. I *will* indeed be compiling these for > > 0.11, though. > > I have a bunch of models, intended use in my project: > http://vrspace.sourceforge.net/ > I think we could share models with gpl. GPL models are just fine; but for the purpose of rounding out the OpenVRML distribution I'm looking for just a few, not a bunch. If you have a few favorites that you'd like to send me, they'd be quite welcome. But first please have a look at the news item I posted about this a little while ago. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
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From: Josip A. <jo...@vr...> - 2001-06-06 15:26:40
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Braden McDaniel wrote: > New models > ---------- > A while ago I asked people to submit some new models for the OpenVRML > distribution. I haven't forgotten about them! I was anticipating putting > them into an imminent release at the time; but unfortunately, that release > has been delayed substantially. I *will* indeed be compiling these for > 0.11, though. Hi, I have a bunch of models, intended use in my project: http://vrspace.sourceforge.net/ I think we could share models with gpl. But, I still did not set up the model repository... it's boooring :) Anybody willing to do it? Regards, Josip |
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From: Braden M. <br...@en...> - 2001-06-06 02:41:15
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It's been a little while since we had a release; but hopefully 0.11 isn't too far away.... JavaScript ---------- While I initially planned to make the release after incorporating VrmlNodePtr, I've decided to push it back a bit while I clean up the JavaScript stuff and remove our dependency on the private header. Once that's done, we'll have the option of nolonger including SpiderMonkey (libjs) with the OpenVRML distribution. I am inclined to take that option; but the somewhat compelling argument for continuing to include it is the relative complexity of installing a development version of SpiderMonkey on Win32. Of course, if we include SpiderMonkey on those grounds, then we should also include libjpeg, libpng, and zlib. That would bring us up to five 3rd-party sources in our CVS repository--which is a nontrivial maintenance burden, and bordering on outright silliness (IMO) considering the mass of our distribution would comprise mostly dependencies. I'm interested in hearing other points of view on this. But note: we can currently build without JavaScript; and for 0.11 I'm working on allowing us to build without libpng and libjpeg. zlib, too, can probably be made optional. With these dependencies out of the way, it ought to be pretty straightforward to build a no-frills version of the library on Win32. Win32 DLLs ---------- I've added some macros which ought to let us build DLLs on Win32, either using gcc (Cygwin) or Visual C++. They are untested. I'm looking for a volunteer on Win32 to work with me to ensure these work as intended for 0.11. New models ---------- A while ago I asked people to submit some new models for the OpenVRML distribution. I haven't forgotten about them! I was anticipating putting them into an imminent release at the time; but unfortunately, that release has been delayed substantially. I *will* indeed be compiling these for 0.11, though. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
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From: Christopher M M. <cm...@ve...> - 2001-05-31 00:58:22
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I have never tried using cygwin, but I assume the cygwin OpenGL package is Mesa (there isn;t anything else it could be, AFAIK). And there are no X11 dependencies in openvrml-core or openvrml-gl (I think those are the module names nowadays). ----- Original Message ----- From: "Rob van der Leek" <r.v...@fo...> To: "OpenVRML mailing list" <ope...@li...> Sent: Wednesday, May 30, 2001 4:21 AM Subject: [Openvrml-develop] OpenVRML on Windows > Hi list, > > I'm trying to compile the library and lookat (eventually gtklookat) on a > Windows NT machine with the following configuration: > > - Cygwin environment (gcc 2.95.2, OpenGL package, all required > libraries) > - OpenVRML 0.10.1 > > I was wondering if it's possible to build OpenVRML with the OpenGL > package for Cygwin... should I use the complete Mesa + Glut libraries > instead? And, secondly, is there a dependency in the OpenVRML-GL code on > the X11 library? > > I know these are a lot of comprehensive questions, hopefully some people > on the list have experience with this kind of configuration and can give > me some hints in the right direction. > > Regards, > Rob > > _______________________________________________ > Openvrml-develop mailing list > Ope...@li... > http://lists.sourceforge.net/lists/listinfo/openvrml-develop > |