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From: Joan T. L. <jt...@ho...> - 2008-05-14 21:33:01
|
Hello, I'm new with OpenVRML. I would be greatful if someone can explain me how I have tu use the OpenVRML API to calculate the bounding sphere of a VRML object. Thanks in advance _________________________________________________________________ MSN Video. http://video.msn.com/?mkt=es-es |
From: M. v. D. <m.v...@me...> - 2008-05-05 10:55:02
|
Braden McDaniel wrote: > > Sounds like there might be a redrawing issue. Does resizing the window > make things appear? How about minimizing/restoring? > Resizing, minimizing/restoring doesn't make things appear. When I tried snoman.wrl and it appeared normal, after resizing the window, I could only see his arm...4 times (it was still animated). When the console shows the inconsistencies, the viewer freezes. The output window of Visual Studio shows "First-chance exception at 0x7c812a5b in sdl-viewer.exe: Microsoft C++ exception: boost::spirit::parser_error<openvrml::vrml_parse_error,boost::spirit::position_iterator<boost::spirit::multi_pass<std::istreambuf_iterator<char,std::char_traits<char> >,boost::spirit::multi_pass_policies::input_iterator,boost::spirit::multi_pass_policies: at memory location 0x0246c480.." Braden McDaniel wrote: > > IIRC, the project files that are included with the distribution aren't > set up to build with libjpeg; you'd need to build libjpeg and change > that if you want to see JPEG textures. PNG textures should work, though, > assuming you're building with libpng. > I added the libjpeg libraries, the textures are displayed correctly now. -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p17059078.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-05-02 20:15:32
|
M. van Doeselaar wrote: > > > Braden McDaniel wrote: >> How are you invoking sdl-viewer? It only accepts valid URIs. And in the >> case of sdl-viewer, it only accepts file (or relative) URIs. >> > > Oops, my bad...I didn't set the right working directory. The viewer now only > sometimes shows the vrml-object. I get a blank console and viewer window > most of the time (say 16 out of 20). Sometimes the console shows only some > inconsistencies in the wrl-files and the viewer stays blank. And once in a > while (say 1 out of 20) I can view an object (no textures though). Any ideas > on this behaviour? Sounds like there might be a redrawing issue. Does resizing the window make things appear? How about minimizing/restoring? IIRC, the project files that are included with the distribution aren't set up to build with libjpeg; you'd need to build libjpeg and change that if you want to see JPEG textures. PNG textures should work, though, assuming you're building with libpng. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-05-02 17:20:32
|
Braden McDaniel wrote: > > How are you invoking sdl-viewer? It only accepts valid URIs. And in the > case of sdl-viewer, it only accepts file (or relative) URIs. > Oops, my bad...I didn't set the right working directory. The viewer now only sometimes shows the vrml-object. I get a blank console and viewer window most of the time (say 16 out of 20). Sometimes the console shows only some inconsistencies in the wrl-files and the viewer stays blank. And once in a while (say 1 out of 20) I can view an object (no textures though). Any ideas on this behaviour? -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p17024011.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-30 00:33:31
|
On Tue, 2008-04-29 at 08:47 -0700, M. van Doeselaar wrote: > > Braden McDaniel wrote: > > > > I don't see this with the project files from the OpenVRML distribution. > > Perhaps you modified the "Additional Include Directories" in the project > > settings such that the compiler can no longer find "openvrml-config.h"? > > > > -- > > Braden McDaniel e-mail: <br...@en...> > > <http://endoframe.com> Jabber: <br...@ja...> > > > You were right about that, I had the order mixed up, now I can build > everything. > > However I can't seem to open wrl-files in the included sdl-viewer (or an > other program which uses openvrml). Every wrl-file I try to open I get the > console message: > "unrecognized error during resolution > no alternative URI could be resolved" > And in my output-window: "First-chance exception at 0x7c812a5b in > sdl-viewer.exe: Microsoft C++ exception: openvrml::no_alternative_url at > memory location 0x0246fb58.." > I can't exactly trace back in the code where this error occurs, so I hope > you have an idea? How are you invoking sdl-viewer? It only accepts valid URIs. And in the case of sdl-viewer, it only accepts file (or relative) URIs. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-04-29 15:47:24
|
Braden McDaniel wrote: > > I don't see this with the project files from the OpenVRML distribution. > Perhaps you modified the "Additional Include Directories" in the project > settings such that the compiler can no longer find "openvrml-config.h"? > > -- > Braden McDaniel e-mail: <br...@en...> > <http://endoframe.com> Jabber: <br...@ja...> > You were right about that, I had the order mixed up, now I can build everything. However I can't seem to open wrl-files in the included sdl-viewer (or an other program which uses openvrml). Every wrl-file I try to open I get the console message: "unrecognized error during resolution no alternative URI could be resolved" And in my output-window: "First-chance exception at 0x7c812a5b in sdl-viewer.exe: Microsoft C++ exception: openvrml::no_alternative_url at memory location 0x0246fb58.." I can't exactly trace back in the code where this error occurs, so I hope you have an idea? -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16963508.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-26 15:20:40
|
On Fri, 2008-04-25 at 06:24 -0700, M. van Doeselaar wrote: [snip] > Thank you for your fast reply, I changed to the boost 1.35 libraries and now > use the official distributions of png and ft2. After this I still had one > error, the last one I mentioned in my previous post. (vrml97node.cpp(27736) > : error C2885: 'child_node': not a valid using-declaration at non-class > scope). > > openvrml::mfnode::value_type::const_iterator iter = > current_children_.value().begin(); > for (; iter != current_children_.value().end(); ++iter) { > using openvrml::child_node; > using openvrml::node_cast; > child_node * const child = node_cast<child_node *>(iter->get()); > if (child) { child->render_child(viewer, context); } > } > > I wasn't sure what to do with, so I commented 'using openvrml::child_node;'. > After this, I could build everything. That, apparently, is sufficient then. (In the absence of the "using" declaration, you should need to qualify uses of "child_node" with "openvrml::"; but if the compiler accepts the code without that, I don't see a reason for you to care about that at the moment.) > Except the release version of > openvrml-gl (debug builds fine). When I try to build the release-version, I > get quite some errors, most of them with OPENVRML_API or OPENVRML_NOTHROW in > the code. > An example: > read_write_mutex.h(30) : error C2059: syntax error : 'string' > read_write_mutex.h(30) : error C2146: syntax error : missing ';' before > identifier 'read_write_mutex' > read_write_mutex.h(30) : error C2470: 'read_write_mutex' : looks like a > function definition, but there is no parameter list; skipping apparent body > read_write_mutex.h(30) : error C2059: syntax error : '{' > points to: > class OPENVRML_API read_write_mutex : boost::noncopyable { > boost::mutex mutex_; > boost::condition read_, write_; > std::size_t readers_active_, readers_waiting_, writers_waiting_; > bool writing_; > > Any idea what I should do to get rid of these errors? I don't see this with the project files from the OpenVRML distribution. Perhaps you modified the "Additional Include Directories" in the project settings such that the compiler can no longer find "openvrml-config.h"? -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-04-25 13:24:14
|
Braden McDaniel wrote: > > On Tue, 2008-04-08 at 07:42 -0700, M. van Doeselaar wrote: >> I've been trying to build the openvrml-0.17.5 library but I can't seem to >> make it work. I'm not sure if this is the right place to post this, but >> if >> not...let me know :) > > It is exactly the right place. > >> I already changed and added some things I found on the internet to get >> where >> I am now. I started with the original solution which I downloaded from >> sourceforge. >> - Added the include files from boost_1_34_1 > > Note that you'll need to build boost as well and tell Visual Studio > where to find the libraries. > > If you are using Visual C++ 2008 (9.0), I recommend using Boost 1.35.0. > The build system in 1.34.1 doesn't know about that compiler. > >> - Rearranged the include files so the DirectX SDK's come last (because of >> a >> new version of strsafe.h) > > I think I've heard of this one; though I haven't built with the DirectX > SDK present. > >> - Used the png and ft2build from openscenegraph > > For these, I generally use the official distributions. They include > usable project files. > >> - Switched 'public >> openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' >> with >> 'public openvrml::node_impl_util::abstract_node<Derived>::template >> exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == >> 1500, >> not sure why, before I switched it, it gave an error) > > This is fixed on the trunk. (Though it looks like the fix didn't make it > over to the 0.17 branch; I'll address that.) > >> Now I'm stuck at this error: >> vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from >> 'int (__cdecl *)(const FT_Vector *const ,void *const )' to >> 'FT_Outline_MoveToFunc' >> 1> None of the functions with this name in scope match the target >> type > > FreeType changed its function signatures some releases ago. Either get > a fresher FreeType or set OPENVRML_FT_CONST to an empty string. It is > set to "const" in the included project files. > >> And this error: >> vrml97node.cpp(27736) : error C2885: 'child_node': not a valid >> using-declaration at non-class scope > > For some reason, you need to qualify child_node here: > "openvrml::child_node". > > As with the above issue, this is fixed on the trunk. > > -- > Braden McDaniel e-mail: <br...@en...> > <http://endoframe.com> Jabber: <br...@ja...> > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Register now and save $200. Hurry, offer ends at 11:59 p.m., > Monday, April 7! Use priority code J8TLD2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > openvrml-develop mailing list > ope...@li... > https://lists.sourceforge.net/lists/listinfo/openvrml-develop > > Thank you for your fast reply, I changed to the boost 1.35 libraries and now use the official distributions of png and ft2. After this I still had one error, the last one I mentioned in my previous post. (vrml97node.cpp(27736) : error C2885: 'child_node': not a valid using-declaration at non-class scope). openvrml::mfnode::value_type::const_iterator iter = current_children_.value().begin(); for (; iter != current_children_.value().end(); ++iter) { using openvrml::child_node; using openvrml::node_cast; child_node * const child = node_cast<child_node *>(iter->get()); if (child) { child->render_child(viewer, context); } } I wasn't sure what to do with, so I commented 'using openvrml::child_node;'. After this, I could build everything. Except the release version of openvrml-gl (debug builds fine). When I try to build the release-version, I get quite some errors, most of them with OPENVRML_API or OPENVRML_NOTHROW in the code. An example: read_write_mutex.h(30) : error C2059: syntax error : 'string' read_write_mutex.h(30) : error C2146: syntax error : missing ';' before identifier 'read_write_mutex' read_write_mutex.h(30) : error C2470: 'read_write_mutex' : looks like a function definition, but there is no parameter list; skipping apparent body read_write_mutex.h(30) : error C2059: syntax error : '{' points to: class OPENVRML_API read_write_mutex : boost::noncopyable { boost::mutex mutex_; boost::condition read_, write_; std::size_t readers_active_, readers_waiting_, writers_waiting_; bool writing_; Any idea what I should do to get rid of these errors? And should I have commented the line in vrml97node.cpp? Thanks in advance, M. van Doeselaar -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16895578.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-15 16:20:14
|
Nicholas F. Polys wrote: > I better check the versioning here... > > the rot toy I see uses Browser.setDescription > rather than Browser.print or print. My mistake. I thought it used print, but you're right. So are you unable to get "print" to show anything from openvrml-player? -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Nicholas F. P. <np...@vt...> - 2008-04-15 14:52:52
|
I better check the versioning here... the rot toy I see uses Browser.setDescription rather than Browser.print or print. br, _n Braden McDaniel wrote: > On Tue, 2008-04-08 at 11:48 -0400, Nicholas F. Polys wrote: >> OK >> I'm not seeing it the terminal... >> >> this is the build included w/ fedora. >> ldd shows that its not compiled w/ libjs so maybe that is the problem... ? > > openvrml-player is just a host for openvrml-xembed. Fedora's > openvrml-xembed links with Firefox's libmozjs. > > Are you able to see any console output from using "print" in JavaScript? > > Can you see, for instance, the output from generated from moving the > sliders in rotation_toy.wrl (in the OpenVRML distribution)? > |
From: Nicholas F. P. <np...@vt...> - 2008-04-11 19:28:35
|
Greetings all~ We'd like to invite you to submit long and short papers to Web3D 2008! NOTE the new (extended) date for Paper Submissions! We'll have a great program this year; early registration is available on the SIGGRAPH 2008 site! br, _n_polys -------------------------------------------------------- Call for Papers Web3D 2008 - Infrastructure Evolution 13th International Symposium on 3D Web Technology August 9, 10 2008 LA Convention Center Sponsored & Co-Located w/ ACM SIGGRAPH http://www.web3d.org/conferences/web3d2008 Ecosystems of tools & techniques are evolving for standards-driven technologies. Web 3D technologies leverage the latest informatics tools such as XML-based solutions, web services applications, and graphics hardware innovations to deliver solutions across many domains. Topics include languages, tools, rendering techniques, human-computer interaction, networked and mobile devices and innovative applications. As in previous years, this event will be sponsored by ACM SIGGRAPH and held in cooperation with both EuroGraphics and the Web3D Consortium. Thirteenth in the series, the Web3D 2008 International Symposium will address this wide range of topics covering 3D Hypermedia on the Web. The annual Web3D Symposium is a major event, which unites researchers, developers, experimenters, and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing, or creating new 3D Web and Multimedia technologies, such as (but not limited to) X3D, VRML, COLLADA, Croquet, MPEG4, MPEG7, Java3D, and Canvas3D. The symposium will also focus on recent trends such as interactive 3D graphics and applications on mobile devices. Authors are invited to submit their work (short or full papers) for review by the international Program Committee. Both research and applications papers are of interest to Web3D 2008. The papers must be innovative and contribute to the advancement of 3D Multimedia technologies on the Web. Topics of interest include but are not limited to: · Interactive 3D graphics and immersive systems for servers, desktop and thin clients, · High-performance 3D graphics for Virtual Worlds, MMOs, Augmented Reality, and interactive on-line gaming · Animated humanoids and complex reactive characters (e.g. avatars) · Integration and interoperation with 3D Documents and Web/Multimedia technologies, including the Semantic Web · Methods for modeling and rendering complex geometry, structure and behaviors · User-interface paradigms and interaction methods for real-time 3D graphics and virtual environments · Innovative 3D graphics applications for Web/Multimedia in industry, science, medicine, and education Authors are invited to submit full papers of up to 9 pages (including figures and references) or short papers of up to 4 pages (including figures and references) in PDF format via the Symposium Submission Site. Papers must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH. After acceptance, the final revised paper is required also in camera-ready electronic form. Accepted papers will appear in the Symposium Proceedings, published by ACM Press. Schedule Full & Short Paper submission deadline: April 21, 2008 Author Notification : June 2, 2008 Camera-ready due : June 13, 2008 General Chair, Co-Chair Nicholas Polys, Ph.D. Virginia Tech, USA Remi Arnaud, Ph.D. Intel, USA Program Chairs Dieter Fellner, Ph.D. TU Darmstadt, Fraunhofer IGD Steven Collins, Ph.D. Trinity College, Dublin Nicholas F. Polys, Ph.D. Director of Visual Computing Virginia Tech Information Technology Affiliate Research Professor Virginia Tech Department of Computer Science |
From: Braden M. <br...@en...> - 2008-04-08 16:27:27
|
On Tue, 2008-04-08 at 11:48 -0400, Nicholas F. Polys wrote: > OK > I'm not seeing it the terminal... > > this is the build included w/ fedora. > ldd shows that its not compiled w/ libjs so maybe that is the problem... ? openvrml-player is just a host for openvrml-xembed. Fedora's openvrml-xembed links with Firefox's libmozjs. Are you able to see any console output from using "print" in JavaScript? Can you see, for instance, the output from generated from moving the sliders in rotation_toy.wrl (in the OpenVRML distribution)? -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Nicholas F. P. <np...@vt...> - 2008-04-08 15:49:27
|
OK I'm not seeing it the terminal... this is the build included w/ fedora. ldd shows that its not compiled w/ libjs so maybe that is the problem... ? _n Braden McDaniel wrote: > On Tue, 2008-04-08 at 09:31 -0400, Nicholas F. Polys wrote: >> Hi all~ >> >> I was trying to instrument an x3dv world with Browser.getCurrentFramerate >> and then print ( fps ) >> >> in the openvrml-player is there a console or where does this output go? > > It goes to stderr. > |
From: Braden M. <br...@en...> - 2008-04-08 15:29:45
|
On Tue, 2008-04-08 at 07:42 -0700, M. van Doeselaar wrote: > I've been trying to build the openvrml-0.17.5 library but I can't seem to > make it work. I'm not sure if this is the right place to post this, but if > not...let me know :) It is exactly the right place. > I already changed and added some things I found on the internet to get where > I am now. I started with the original solution which I downloaded from > sourceforge. > - Added the include files from boost_1_34_1 Note that you'll need to build boost as well and tell Visual Studio where to find the libraries. If you are using Visual C++ 2008 (9.0), I recommend using Boost 1.35.0. The build system in 1.34.1 doesn't know about that compiler. > - Rearranged the include files so the DirectX SDK's come last (because of a > new version of strsafe.h) I think I've heard of this one; though I haven't built with the DirectX SDK present. > - Used the png and ft2build from openscenegraph For these, I generally use the official distributions. They include usable project files. > - Switched 'public > openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' with > 'public openvrml::node_impl_util::abstract_node<Derived>::template > exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == 1500, > not sure why, before I switched it, it gave an error) This is fixed on the trunk. (Though it looks like the fix didn't make it over to the 0.17 branch; I'll address that.) > Now I'm stuck at this error: > vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from > 'int (__cdecl *)(const FT_Vector *const ,void *const )' to > 'FT_Outline_MoveToFunc' > 1> None of the functions with this name in scope match the target > type FreeType changed its function signatures some releases ago. Either get a fresher FreeType or set OPENVRML_FT_CONST to an empty string. It is set to "const" in the included project files. > And this error: > vrml97node.cpp(27736) : error C2885: 'child_node': not a valid > using-declaration at non-class scope For some reason, you need to qualify child_node here: "openvrml::child_node". As with the above issue, this is fixed on the trunk. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: M. v. D. <m.v...@me...> - 2008-04-08 14:42:42
|
I've been trying to build the openvrml-0.17.5 library but I can't seem to make it work. I'm not sure if this is the right place to post this, but if not...let me know :) I already changed and added some things I found on the internet to get where I am now. I started with the original solution which I downloaded from sourceforge. - Added the include files from boost_1_34_1 - Rearranged the include files so the DirectX SDK's come last (because of a new version of strsafe.h) - Used the png and ft2build from openscenegraph - Switched 'public openvrml::node_impl_util::abstract_node<Derived>::exposedfield<mfnode>' with 'public openvrml::node_impl_util::abstract_node<Derived>::template exposedfield<openvrml::mfnode>' (# if defined(_MSC_VER) && _MSC_VER == 1500, not sure why, before I switched it, it gave an error) Now I'm stuck at this error: vrml97node.cpp(23273) : error C2440: 'initializing' : cannot convert from 'int (__cdecl *)(const FT_Vector *const ,void *const )' to 'FT_Outline_MoveToFunc' 1> None of the functions with this name in scope match the target type And this error: vrml97node.cpp(27736) : error C2885: 'child_node': not a valid using-declaration at non-class scope I searched with google but did not get any results, so I hope anyone can help me regards, M. van Doeselaar -- View this message in context: http://www.nabble.com/Building-openvrml-tp16537256p16537256.html Sent from the openvrml-develop mailing list archive at Nabble.com. |
From: Braden M. <br...@en...> - 2008-04-08 14:37:24
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On Tue, 2008-04-08 at 09:31 -0400, Nicholas F. Polys wrote: > Hi all~ > > I was trying to instrument an x3dv world with Browser.getCurrentFramerate > and then print ( fps ) > > in the openvrml-player is there a console or where does this output go? It goes to stderr. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Nicholas F. P. <np...@vt...> - 2008-04-08 13:31:51
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Hi all~ I was trying to instrument an x3dv world with Browser.getCurrentFramerate and then print ( fps ) in the openvrml-player is there a console or where does this output go? thanks and br, _n_polys |
From: Gino v. d. B. <gva...@vi...> - 2008-03-13 09:33:20
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John F. Richardson wrote: > Hello, > > >From a Feb5 OSG post > http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi > sualStudio/VisualStudioPlugins > > Indicates that it is openvrml-0.14.3 for windows > > There are references to BOOST being a problem on other platforms. Don't ask > me why. > > I've contributed to the OSG VRML plugin, and I suspect that the main issue with the latest OpenVRML distribution is that it adds an additional dependency without getting an apparent benefit from it in return. The VRML plugin would be the first OSG component to depend on boost, and adding this dependency can be a hassle especially on Win32. I'm sure that a lot of OSG users do not bother to build the VRML plugin, so making an exception for the ones that do use VRML or X3D may be acceptable. Let's make it clear that I do not set out the policy on this matter. I guess there just isn't a high demand for X3D support. Indeed, COLLADA has replaced VRML/X3D as an open exchange format, which leaves X3D's application area to be mainly web-apps. As for VRML97, if it would show that , for instance, OpenVRML 0.16 is a lot faster than OpenVRML 0.14 or has otherwise better quality (memleaks, etc) then making a move to 0.16 may be worthwhile for sure. > However, you can compile 0.16.x or later in OSG yourself and submit the > plugin. > > Note that you'll have to add "x3d" or "x3dv" as an extension in de osgDB/Registry.cpp as well as fix the osgPlugins/vrml/ReaderWriterVRML2.cpp to allow for X3D file extensions. Also, I would like to note that the current VRML plugin is not fully VRML97 compliant. In the latest developer release, there is support for IndexedFaceSet, Sphere, Box, Cone, and Cylinder. Gino van den Bergen > There were no search matches for X3D on the OSG wiki. > > The OSG plugin writers seem to be more interested in collada than X3D. > > John F. Richardson > > -----Original Message----- > From: ope...@li... > [mailto:ope...@li...] On Behalf Of Braden > McDaniel > Sent: Wednesday, March 12, 2008 3:31 PM > To: Openvrml-Develop@Lists. Sourceforge. Net > Subject: Re: [openvrml-develop] is it true? > > Nicholas F. Polys wrote: > >> Hi all~ >> >> I see that openvrml can be used as a loader with openscenegraph >> http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=906 >> >> >> does that mean x3dv files too? >> > > It could if they're using OpenVRML 0.16.x or later. > > >> How is the mapping / node support once you are in the osg idiom? >> >> it looks to be less than interchange: >> >> >> > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/ > osgPlugins/vrml/ReaderWriterVRML2.cpp?rev=7076 > > While I'm aware of OpenVRML's usage in OSG, I'm really not familiar with > the particulars of it. If no one chimes in here, you may have better > luck asking on an OSG mailing list. > > |
From: John F. R. <ric...@sp...> - 2008-03-13 00:54:07
|
Hello, >From a Feb5 OSG post http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi sualStudio/VisualStudioPlugins Indicates that it is openvrml-0.14.3 for windows There are references to BOOST being a problem on other platforms. Don't ask me why. However, you can compile 0.16.x or later in OSG yourself and submit the plugin. There were no search matches for X3D on the OSG wiki. The OSG plugin writers seem to be more interested in collada than X3D. John F. Richardson -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Braden McDaniel Sent: Wednesday, March 12, 2008 3:31 PM To: Openvrml-Develop@Lists. Sourceforge. Net Subject: Re: [openvrml-develop] is it true? Nicholas F. Polys wrote: > Hi all~ > > I see that openvrml can be used as a loader with openscenegraph > http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=906 > > > does that mean x3dv files too? It could if they're using OpenVRML 0.16.x or later. > How is the mapping / node support once you are in the osg idiom? > > it looks to be less than interchange: > > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/ osgPlugins/vrml/ReaderWriterVRML2.cpp?rev=7076 While I'm aware of OpenVRML's usage in OSG, I'm really not familiar with the particulars of it. If no one chimes in here, you may have better luck asking on an OSG mailing list. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ openvrml-develop mailing list ope...@li... https://lists.sourceforge.net/lists/listinfo/openvrml-develop |
From: Braden M. <br...@en...> - 2008-03-12 22:30:33
|
Nicholas F. Polys wrote: > Hi all~ > > I see that openvrml can be used as a loader with openscenegraph > http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=906 > > > does that mean x3dv files too? It could if they're using OpenVRML 0.16.x or later. > How is the mapping / node support once you are in the osg idiom? > > it looks to be less than interchange: > > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp?rev=7076 While I'm aware of OpenVRML's usage in OSG, I'm really not familiar with the particulars of it. If no one chimes in here, you may have better luck asking on an OSG mailing list. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Nicholas F. P. <np...@vt...> - 2008-03-12 22:16:29
|
Hi all~ I see that openvrml can be used as a loader with openscenegraph http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=906 does that mean x3dv files too? How is the mapping / node support once you are in the osg idiom? it looks to be less than interchange: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp?rev=7076 br, _n Nicholas F. Polys, Ph.D. Director of Visual Computing Virginia Tech Information Technology Affiliate Research Professor Virginia Tech Department of Computer Science |
From: Hisham <hi...@al...> - 2008-03-09 04:56:37
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Never mind...I figured it out. pkgconfig was not installed on my system. A 'sudo port install pkgconfig' fixed the issue. The ./configure script should probably be modified to make that error more obvious. (I would do that, but I'm a relative newbie and already spent too much time banging my head figuring this issue out...) Thanks! Hisham On Sat, Mar 8, 2008 at 11:23 PM, Hisham <hal...@gm...> wrote: > Hi I'm trying to run the ./configure script for openvrml-0.17.5 on Mac > OS X, but I get this error: > > "configure: error: fontconfig and FreeType are required for rendering > Text nodes." > > I've installed freetype and fontconfig via macports, and made sure my > LDFLAGS environment variable has "-L/opt/local/lib", but I still get > the error. > > I do have the libraries in /opt/local/lib: > > $ ls /opt/local/lib/*freetype* > > -rwxr-xr-x 2 root admin 514204 Mar 8 21:43 libfreetype.6.3.16.dylib > lrwxr-xr-x 1 root admin 24 Mar 8 21:43 libfreetype.6.dylib -> > libfreetype.6.3.16.dylib > -rw-r--r-- 2 root admin 602168 Mar 8 21:43 libfreetype.a > lrwxr-xr-x 1 root admin 24 Mar 8 21:43 libfreetype.dylib -> > libfreetype.6.3.16.dylib > -rwxr-xr-x 2 root admin 855 Mar 8 21:43 libfreetype.la > > > $ ls -all *fontconfig* > -rwxr-xr-x 2 root admin 184752 Mar 8 21:44 libfontconfig.1.3.0.dylib > lrwxr-xr-x 1 root admin 25 Mar 8 21:44 libfontconfig.1.dylib > -> libfontconfig.1.3.0.dylib > -rw-r--r-- 2 root admin 247424 Mar 8 21:44 libfontconfig.a > lrwxr-xr-x 1 root admin 25 Mar 8 21:44 libfontconfig.dylib -> > libfontconfig.1.3.0.dylib > -rwxr-xr-x 2 root admin 967 Mar 8 21:44 libfontconfig.la > > Any ideas? > > thanks, > Hisham > -- Hisham Al-Shurafa http://alshurafa.net |
From: Braden M. <br...@en...> - 2008-03-09 04:54:51
|
On Sat, 2008-03-08 at 23:23 -0500, Hisham wrote: > Hi I'm trying to run the ./configure script for openvrml-0.17.5 on Mac > OS X, but I get this error: > > "configure: error: fontconfig and FreeType are required for rendering > Text nodes." > > I've installed freetype and fontconfig via macports, and made sure my > LDFLAGS environment variable has "-L/opt/local/lib", but I still get > the error. [snip] > Any ideas? OpenVRML's configure script looks for pkg-config metadata to determine the availability of FreeType and fontconfig. These files end in ".pc" and are generally stored in ${prefix}/lib/pkgconfig. You may need to make this directory available to pkg-config by setting PKG_CONFIG_PATH. If that doesn't help, please post your config.log file. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |
From: Hisham <hal...@gm...> - 2008-03-09 04:23:20
|
Hi I'm trying to run the ./configure script for openvrml-0.17.5 on Mac OS X, but I get this error: "configure: error: fontconfig and FreeType are required for rendering Text nodes." I've installed freetype and fontconfig via macports, and made sure my LDFLAGS environment variable has "-L/opt/local/lib", but I still get the error. I do have the libraries in /opt/local/lib: $ ls /opt/local/lib/*freetype* -rwxr-xr-x 2 root admin 514204 Mar 8 21:43 libfreetype.6.3.16.dylib lrwxr-xr-x 1 root admin 24 Mar 8 21:43 libfreetype.6.dylib -> libfreetype.6.3.16.dylib -rw-r--r-- 2 root admin 602168 Mar 8 21:43 libfreetype.a lrwxr-xr-x 1 root admin 24 Mar 8 21:43 libfreetype.dylib -> libfreetype.6.3.16.dylib -rwxr-xr-x 2 root admin 855 Mar 8 21:43 libfreetype.la $ ls -all *fontconfig* -rwxr-xr-x 2 root admin 184752 Mar 8 21:44 libfontconfig.1.3.0.dylib lrwxr-xr-x 1 root admin 25 Mar 8 21:44 libfontconfig.1.dylib -> libfontconfig.1.3.0.dylib -rw-r--r-- 2 root admin 247424 Mar 8 21:44 libfontconfig.a lrwxr-xr-x 1 root admin 25 Mar 8 21:44 libfontconfig.dylib -> libfontconfig.1.3.0.dylib -rwxr-xr-x 2 root admin 967 Mar 8 21:44 libfontconfig.la Any ideas? thanks, Hisham |
From: Reed H. <re...@in...> - 2008-02-24 20:37:30
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Braden McDaniel wrote: > Second, scripting backends are now distinct modules and there's a pretty > well-defined API in place for creating them. Neato > The > first thing that involves is ensuring that an openvrml::browser can run > the simulation "headless" (i.e., without rendering anything). Ah, great! This will be really good for me, and I think for other people who might be interested in using libopenvrml... Reed -- http://interreality.org/~reed |