From: <MSo...@ya...> - 2006-01-30 21:18:20
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Hi Braden, > > Can you point me to the code where the normals for such things are > > calculated? > > I think the problem is that they aren't. > > openvrml::gl::viewer::insert_shell has a comment in it noting > that per-vertex normal generation is not implemented. I am not an VRML expert, but I would say that these are faces that have one face normal, rather than per-vertex normals. In other viewers these faces are rendered as flat faces with all the same color so all vertices of these faces must have the some normal vector. Are such per face normal vectors calculated somewhere? Best regards, Michael -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27.01.2006 ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de |