From: Braden M. <br...@en...> - 2006-01-29 22:53:29
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On Sat, 2006-01-28 at 15:57 +0100, Michael Sögtrop wrote: > Hi Braden, > > I just found that all faces that are completely flat and do not have a > normal vector given with them (at least those with more than 3 > corners) seem to be affected by this problem. E.g.: [snip] > Can you point me to the code where the normals for such things are > calculated? I think the problem is that they aren't. openvrml::gl::viewer::insert_shell has a comment in it noting that per-vertex normal generation is not implemented. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |