From: <MSo...@ya...> - 2006-01-28 14:57:15
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Hi Braden, I just found that all faces that are completely flat and do not have a normal vector given with them (at least those with more than 3 corners) seem to be affected by this problem. E.g.: geometry IndexedFaceSet { solid FALSE coord Coordinate { point [ 240 1202.43 935, 240 1200 935, 240 1129.8 924.729, 240 1065.49 894.776, 240 139.996 286.866, 240 73.0611 255.691, 240 0 245, 240 -56.4157 245, 240 15.1684 273.006, 240 124.899 309.851, 240 1050.4 917.761, 240 1121.92 951.076, 240 1200 962.5, 240 1202.43 962.5, ] } coordIndex [ 5,9,6,-1, 9,8,6,-1, 6,8,7,-1, 0,13,1,-1, 13,12,1,-1, 1,12,2,-1, 12,11,2,-1, 2,11,3,-1, 11,10,3,-1, 3,10,4,-1, 10,9,4,-1, 4,9,5,-1, ] Can you point me to the code where the normals for such things are calculated? Best regards, Michael -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/243 - Release Date: 27.01.2006 ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de |