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From: Reed H. <re...@ze...> - 2002-04-26 16:40:40
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> But the current architecture of openvrml hasn't a good class type > identification (only with toMovieTexture() or toGeometry() or something > like that); > I don't know about the new rearch branch, but I think it would be good > thing, if we use a class type identification like What do you mean by class type identification? C++ has the special typeid() operator to determine the class of an object, as well as dynamic cast templates. Why is runtime type ID necessary, though? |