|
From: Braden M. <br...@en...> - 2002-04-09 13:02:11
|
On Tue, 2002-04-09 at 03:14, -oli- wrote: > - I will use, develop and compile it under Windows (98 and 2k) with M$ > VisualC++ 6.0, and as I don't know much about makefiles, I will _not_ be > able to produce a patch which enables compiling with "--with-openal". I'm > inserting my own source with "#if use_openal" at the moment, so someone > else can adapt the makefiles. Good; that will facilitate the configure option. Tom or I can help with that when the time comes. > At 20:43 08.04.2002 -0400, you wrote: > > * *Yes*, I would accept a patch for OpenAL-based audio support. > > * This support would be disabled by default. If someone wanted > > to build with it, they'd need to configure with > > "--with-openal" or somesuch. > > * If OpenVRML also had support for some other audio solution (I > > mentioned GStreamer before, and I still think it's our best > > bet under Linux), I would not be inclined to spend too much of > > *my own* energy maintaining multiple audio solutions in > > parallel. > > That's okay. > > >If you think I'm trying to steer you toward GStreamer instead of OpenAL, > >you'd be right. However, I appreciate that you may have your own > >motivation for wanting to use OpenAL, and I have no intention of > >belaboring the issue beyond this posting. I appreciate that your work > >*will* improve OpenVRML, even if it's not exactly what I'd do. :-) > > I looked on the GStreamer website. It seems to be a powerful solution for > media processing, but there is no windows support (yet), so I cannot use it > at this time. My thinking is that we'd use GStreamer on Linux, DirectX (or maybe Quicktime) on Windows, and Quicktime on Mac. That probably sounds like overkill for audio; and it would be, if we didn't have the MovieTexture issue to solve as well. I think we'll need these dependencies *anyway* for good MovieTexture support, and so it will be convenient to use their facilities for streaming audio as well. However, since your thesis is focused on audio, I can see how expanding your work to a generalized streaming media solution would be a distraction. Best of luck to you, and I'll try to help however I can. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |