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From: Braden M. <br...@en...> - 2002-04-09 05:33:58
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On Mon, 2002-04-08 at 20:58, Thomas Flynn wrote: > Just a few comments about this > > Braden McDaniel wrote: > > >On Mon, 2002-04-08 at 10:41, -oli- wrote: > > > >>As I wrote some weeks ago, I'm going to integrate OpenAL-support for the > >>sound in OpenVRML. > >> > > > >Okay. I'm gonna be a bit more explicit than I was before in order to > >ensure expectations are set appropriately. I don't want you to complete > >this project and then be surprised by its reception. > > > >I don't think OpenAL is the best solution for audio in OpenVRML. At one > >time it looked like it might be; however... > > > > * OpenAL's primary user and developer (Loki) is no more. > > * There was never a (successful?) attempt to package OpenAL in a > > way that would be palatable to end-users and OS distributions. > > Even now, the OpenAL Web site directs persons looking for > > "1.0" to CVS. The project has reached 1.0, and there's *still* > > not a tarball. > > > >So OpenAL is difficult for end-users to install, and prospects for > >continued support and development seem dim. > > > > Loki hasn't really been involved with OpenAL for quite some time outside > of hosting the site and CVS. Creative Labs has really been the main > driver behind it. Creative has made distributions available on their > developer site for Windows and Mac (see > http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2) > and, from recent mail on the openal mailing list, has recently taken > over hosting the CVS repository as well... I knew Creative had supported OpenAL, but I didn't realize they were throwing significant development effort at it. That's good news. The major problem I have with OpenAL being our primary audio solution is the lack of a distribution tarball for which users can "configure;make;make install". If development on OpenAL is continuing, then there is hope for that to improve as well. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> |