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From: Leopold P. A. <le...@wo...> - 2002-03-04 20:25:33
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Hi, thank's a lot for the mail. I have read it with with a lot of care. I'm using linux, and I would like to do a Open source program. So, any=20 propietary or Windows program it's no a way to me. I have looked the link of Sandy Ressler, and I think that it's very=20 interesting to me. One problem that I found always with lookat it's that = I=20 cannot view a lot of vrml files. For example some of the Sandy Ressler's = webs. Otherwise, I begin to rethink my master thesis, and maybe I use a java3d = to=20 view the scenes. I don't know. Than's , best regards, Leo A Divendres 01 Mar=E7 2002 18:13, v=E0reu escriure: > Hello leopold, > > Getting the candidate node to modify will in my opinion be a lot easier= if > you name the node something anthropomorphic. Better yet, something > anthropomorphic that conforms to the H-anim specification. > > So, you really need a 3-D modeler that exports to VRML using the DEF > keyword. I believe Lightwave 3D does that. Carrara and Amapi do not. It= may > not be a problem if you have a small robotic system with on a dozen to = a > hundred nodes. You can hand edit those systems. You can also get Spazz3= D > (VRML authoring tool) and rename the nodes. Then re-export to VRML. > > Oops, I suppose that I should verify that openvrml supports the DEF > keyword. I'm being lazy today. Anyone want to answer yes or no to the D= EF > quiesion? > > This is a sort of standards type problem. Solved for Avatars in H-anim = spec > but for general scenes not solved. That means that everyone has to get > together and agree on naming for a wide variety of core objects like > architecture, communications devices, vehicles, aircraft, computer > equipment, tools,..... > > Then the artists and the modeling systems know how to export using stan= dard > names for the DEF keyword. > > This does not solve your problem of course. However, since Bradon's pos= t > seemed to indicate a "doable" solution I will solve the problem for the > Macintosh. This will be on my agenda for Siggraph and probably Macworld= NY. > However, if you are on Linux it may not help you. > > So, you might want to contact Sandy Ressler. He made a Robolab interfac= e to > Blaxxun I believe using the EAI to at least change the viewpoint. Of co= urse > this is not our favorite open source solution...:) > > http://ovrt.nist.gov/papers.html is the link to Sandy's paper. > > John F. Richardson > > >Hi, > > > >first off all I have to say that I'm not senior programmer, I'm just > >beginning. > > > >I'm doing my master thesis, and I'm doing a robot simulator. I don't k= now > > if my questions are similar than John Richardson have made before, bu= t > > maybe. > > > >I would like to use OpenVrml to show the robots movements, just all. M= y > >question is how I have to do it?, or in which way I have to work. > > > >For example, I have a vrml file with a robot arm with their links. I c= an > > make vrml scene and show the file, ok. In my simulator, for example, = I > > can calculate a path in the space and I have the join values of every > > link of the arm in the time. > > time 0s join values of the links =3D[0,10,15,20,15,20] > > time 0.1s join values =3D[0,12,16,22,18] > > time 0,2s join values ..... > > > >So, it's possible to change the position of every link in the scene in > > this way to simulate a movement? or really I have a big confusion of = the > > openvrml libs, and I need another kind of libs? > > > >Leo > > > >Pd I'm sorry for my horrible English.... > > > >-- > >Leopold Palomo Avellaneda > > > >Linux User 152692 > >Catalonia --=20 Leopold Palomo Avellaneda Linux User 152692=20 Catalonia |