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From: Christopher K. S. J. <ck...@di...> - 2001-12-28 15:53:41
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Damian McGuckin wrote: > > And then, how do we change the depth-sorted order as we move around > within the VRML world? > Sort them once at the begining. Then resort on every single change in viewpoint. Assume that as you move around the list will remain mostly sorted, and choose a sorting algorithm to fit that assumption. If you hunt around on the net, there are some detailed explanations of how it all should work, I seem to remember the SGI Performer docs have a discussion. -- Christopher St. John ck...@di... DistribuTopia http://www.distributopia.com |